mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
177 lines
5.6 KiB
C++
177 lines
5.6 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: FlingerInterface
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#include "Basic.hpp"
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#include "FlingerInterface_classes.hpp"
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#include "FlingerInterface_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function FlingerInterface.FlingerInterface_C.FlingerSpawnedAnEnemy
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AFortAIPawn* EnemySpawned (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AFortProjectileBase* ProjectileThatSpawnedThisEnemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void IFlingerInterface_C::FlingerSpawnedAnEnemy(class AFortAIPawn* EnemySpawned, class AFortProjectileBase* ProjectileThatSpawnedThisEnemy)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FlingerInterface_C", "FlingerSpawnedAnEnemy");
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Params::FlingerInterface_C_FlingerSpawnedAnEnemy Parms{};
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Parms.EnemySpawned = EnemySpawned;
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Parms.ProjectileThatSpawnedThisEnemy = ProjectileThatSpawnedThisEnemy;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FlingerInterface.FlingerInterface_C.CanFlingerSpawnAnEnemy
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* ActorWhoAsked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void IFlingerInterface_C::CanFlingerSpawnAnEnemy(class AActor* ActorWhoAsked)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FlingerInterface_C", "CanFlingerSpawnAnEnemy");
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Params::FlingerInterface_C_CanFlingerSpawnAnEnemy Parms{};
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Parms.ActorWhoAsked = ActorWhoAsked;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FlingerInterface.FlingerInterface_C.FlingerCanSpawnAnEnemy
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// (Public, BlueprintCallable, BlueprintEvent)
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void IFlingerInterface_C::FlingerCanSpawnAnEnemy()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FlingerInterface_C", "FlingerCanSpawnAnEnemy");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FlingerInterface.FlingerInterface_C.FlingerCan'tSpawnAnEnemy
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// (Public, BlueprintCallable, BlueprintEvent)
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void IFlingerInterface_C::FlingerCan_tSpawnAnEnemy()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FlingerInterface_C", "FlingerCan'tSpawnAnEnemy");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FlingerInterface.FlingerInterface_C.FlingerThrewAProjectileContainingAnEnemy
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AFortProjectileBase* Projectile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void IFlingerInterface_C::FlingerThrewAProjectileContainingAnEnemy(class AFortProjectileBase* Projectile)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FlingerInterface_C", "FlingerThrewAProjectileContainingAnEnemy");
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Params::FlingerInterface_C_FlingerThrewAProjectileContainingAnEnemy Parms{};
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Parms.Projectile = Projectile;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FlingerInterface.FlingerInterface_C.FlingerEnemyFailedToSpawn
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AFortProjectileBase* FailedProjectile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void IFlingerInterface_C::FlingerEnemyFailedToSpawn(class AFortProjectileBase* FailedProjectile)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FlingerInterface_C", "FlingerEnemyFailedToSpawn");
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Params::FlingerInterface_C_FlingerEnemyFailedToSpawn Parms{};
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Parms.FailedProjectile = FailedProjectile;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FlingerInterface.FlingerInterface_C.AlertEnemySpawnedByFlinger
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FVector& PushMomentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float PushDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class APawn* OwningFlinger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void IFlingerInterface_C::AlertEnemySpawnedByFlinger(const struct FVector& PushMomentum, float PushDuration, class APawn* OwningFlinger)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FlingerInterface_C", "AlertEnemySpawnedByFlinger");
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Params::FlingerInterface_C_AlertEnemySpawnedByFlinger Parms{};
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Parms.PushMomentum = std::move(PushMomentum);
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Parms.PushDuration = PushDuration;
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Parms.OwningFlinger = OwningFlinger;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FlingerInterface.FlingerInterface_C.FlingerEnemyDied
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APawn* PawnThatDied (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void IFlingerInterface_C::FlingerEnemyDied(class APawn* PawnThatDied)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FlingerInterface_C", "FlingerEnemyDied");
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Params::FlingerInterface_C_FlingerEnemyDied Parms{};
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Parms.PawnThatDied = PawnThatDied;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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#pragma pack(pop)
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