Files
Alphanium/CppSDK/SDK/FlingerInterface_functions.cpp

177 lines
5.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: FlingerInterface
#include "Basic.hpp"
#include "FlingerInterface_classes.hpp"
#include "FlingerInterface_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function FlingerInterface.FlingerInterface_C.FlingerSpawnedAnEnemy
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortAIPawn* EnemySpawned (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AFortProjectileBase* ProjectileThatSpawnedThisEnemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void IFlingerInterface_C::FlingerSpawnedAnEnemy(class AFortAIPawn* EnemySpawned, class AFortProjectileBase* ProjectileThatSpawnedThisEnemy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FlingerInterface_C", "FlingerSpawnedAnEnemy");
Params::FlingerInterface_C_FlingerSpawnedAnEnemy Parms{};
Parms.EnemySpawned = EnemySpawned;
Parms.ProjectileThatSpawnedThisEnemy = ProjectileThatSpawnedThisEnemy;
UObject::ProcessEvent(Func, &Parms);
}
// Function FlingerInterface.FlingerInterface_C.CanFlingerSpawnAnEnemy
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* ActorWhoAsked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void IFlingerInterface_C::CanFlingerSpawnAnEnemy(class AActor* ActorWhoAsked)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FlingerInterface_C", "CanFlingerSpawnAnEnemy");
Params::FlingerInterface_C_CanFlingerSpawnAnEnemy Parms{};
Parms.ActorWhoAsked = ActorWhoAsked;
UObject::ProcessEvent(Func, &Parms);
}
// Function FlingerInterface.FlingerInterface_C.FlingerCanSpawnAnEnemy
// (Public, BlueprintCallable, BlueprintEvent)
void IFlingerInterface_C::FlingerCanSpawnAnEnemy()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FlingerInterface_C", "FlingerCanSpawnAnEnemy");
UObject::ProcessEvent(Func, nullptr);
}
// Function FlingerInterface.FlingerInterface_C.FlingerCan'tSpawnAnEnemy
// (Public, BlueprintCallable, BlueprintEvent)
void IFlingerInterface_C::FlingerCan_tSpawnAnEnemy()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FlingerInterface_C", "FlingerCan'tSpawnAnEnemy");
UObject::ProcessEvent(Func, nullptr);
}
// Function FlingerInterface.FlingerInterface_C.FlingerThrewAProjectileContainingAnEnemy
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortProjectileBase* Projectile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void IFlingerInterface_C::FlingerThrewAProjectileContainingAnEnemy(class AFortProjectileBase* Projectile)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FlingerInterface_C", "FlingerThrewAProjectileContainingAnEnemy");
Params::FlingerInterface_C_FlingerThrewAProjectileContainingAnEnemy Parms{};
Parms.Projectile = Projectile;
UObject::ProcessEvent(Func, &Parms);
}
// Function FlingerInterface.FlingerInterface_C.FlingerEnemyFailedToSpawn
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortProjectileBase* FailedProjectile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void IFlingerInterface_C::FlingerEnemyFailedToSpawn(class AFortProjectileBase* FailedProjectile)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FlingerInterface_C", "FlingerEnemyFailedToSpawn");
Params::FlingerInterface_C_FlingerEnemyFailedToSpawn Parms{};
Parms.FailedProjectile = FailedProjectile;
UObject::ProcessEvent(Func, &Parms);
}
// Function FlingerInterface.FlingerInterface_C.AlertEnemySpawnedByFlinger
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector& PushMomentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float PushDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class APawn* OwningFlinger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void IFlingerInterface_C::AlertEnemySpawnedByFlinger(const struct FVector& PushMomentum, float PushDuration, class APawn* OwningFlinger)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FlingerInterface_C", "AlertEnemySpawnedByFlinger");
Params::FlingerInterface_C_AlertEnemySpawnedByFlinger Parms{};
Parms.PushMomentum = std::move(PushMomentum);
Parms.PushDuration = PushDuration;
Parms.OwningFlinger = OwningFlinger;
UObject::ProcessEvent(Func, &Parms);
}
// Function FlingerInterface.FlingerInterface_C.FlingerEnemyDied
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APawn* PawnThatDied (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void IFlingerInterface_C::FlingerEnemyDied(class APawn* PawnThatDied)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FlingerInterface_C", "FlingerEnemyDied");
Params::FlingerInterface_C_FlingerEnemyDied Parms{};
Parms.PawnThatDied = PawnThatDied;
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)