#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: FlingerInterface #include "Basic.hpp" #include "FlingerInterface_classes.hpp" #include "FlingerInterface_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function FlingerInterface.FlingerInterface_C.FlingerSpawnedAnEnemy // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AFortAIPawn* EnemySpawned (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class AFortProjectileBase* ProjectileThatSpawnedThisEnemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void IFlingerInterface_C::FlingerSpawnedAnEnemy(class AFortAIPawn* EnemySpawned, class AFortProjectileBase* ProjectileThatSpawnedThisEnemy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FlingerInterface_C", "FlingerSpawnedAnEnemy"); Params::FlingerInterface_C_FlingerSpawnedAnEnemy Parms{}; Parms.EnemySpawned = EnemySpawned; Parms.ProjectileThatSpawnedThisEnemy = ProjectileThatSpawnedThisEnemy; UObject::ProcessEvent(Func, &Parms); } // Function FlingerInterface.FlingerInterface_C.CanFlingerSpawnAnEnemy // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* ActorWhoAsked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void IFlingerInterface_C::CanFlingerSpawnAnEnemy(class AActor* ActorWhoAsked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FlingerInterface_C", "CanFlingerSpawnAnEnemy"); Params::FlingerInterface_C_CanFlingerSpawnAnEnemy Parms{}; Parms.ActorWhoAsked = ActorWhoAsked; UObject::ProcessEvent(Func, &Parms); } // Function FlingerInterface.FlingerInterface_C.FlingerCanSpawnAnEnemy // (Public, BlueprintCallable, BlueprintEvent) void IFlingerInterface_C::FlingerCanSpawnAnEnemy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FlingerInterface_C", "FlingerCanSpawnAnEnemy"); UObject::ProcessEvent(Func, nullptr); } // Function FlingerInterface.FlingerInterface_C.FlingerCan'tSpawnAnEnemy // (Public, BlueprintCallable, BlueprintEvent) void IFlingerInterface_C::FlingerCan_tSpawnAnEnemy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FlingerInterface_C", "FlingerCan'tSpawnAnEnemy"); UObject::ProcessEvent(Func, nullptr); } // Function FlingerInterface.FlingerInterface_C.FlingerThrewAProjectileContainingAnEnemy // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AFortProjectileBase* Projectile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void IFlingerInterface_C::FlingerThrewAProjectileContainingAnEnemy(class AFortProjectileBase* Projectile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FlingerInterface_C", "FlingerThrewAProjectileContainingAnEnemy"); Params::FlingerInterface_C_FlingerThrewAProjectileContainingAnEnemy Parms{}; Parms.Projectile = Projectile; UObject::ProcessEvent(Func, &Parms); } // Function FlingerInterface.FlingerInterface_C.FlingerEnemyFailedToSpawn // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AFortProjectileBase* FailedProjectile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void IFlingerInterface_C::FlingerEnemyFailedToSpawn(class AFortProjectileBase* FailedProjectile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FlingerInterface_C", "FlingerEnemyFailedToSpawn"); Params::FlingerInterface_C_FlingerEnemyFailedToSpawn Parms{}; Parms.FailedProjectile = FailedProjectile; UObject::ProcessEvent(Func, &Parms); } // Function FlingerInterface.FlingerInterface_C.AlertEnemySpawnedByFlinger // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FVector& PushMomentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // float PushDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class APawn* OwningFlinger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void IFlingerInterface_C::AlertEnemySpawnedByFlinger(const struct FVector& PushMomentum, float PushDuration, class APawn* OwningFlinger) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FlingerInterface_C", "AlertEnemySpawnedByFlinger"); Params::FlingerInterface_C_AlertEnemySpawnedByFlinger Parms{}; Parms.PushMomentum = std::move(PushMomentum); Parms.PushDuration = PushDuration; Parms.OwningFlinger = OwningFlinger; UObject::ProcessEvent(Func, &Parms); } // Function FlingerInterface.FlingerInterface_C.FlingerEnemyDied // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APawn* PawnThatDied (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void IFlingerInterface_C::FlingerEnemyDied(class APawn* PawnThatDied) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FlingerInterface_C", "FlingerEnemyDied"); Params::FlingerInterface_C_FlingerEnemyDied Parms{}; Parms.PawnThatDied = PawnThatDied; UObject::ProcessEvent(Func, &Parms); } } #pragma pack(pop)