Files
Alphanium/CppSDK/SDK/BuildingPanelUtil_functions.cpp

226 lines
10 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BuildingPanelUtil
#include "Basic.hpp"
#include "BuildingPanelUtil_classes.hpp"
#include "BuildingPanelUtil_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function BuildingPanelUtil.BuildingPanelUtil_C.InitItemWidget
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItemWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UFortItem* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBuildingPanelUtil_C::InitItemWidget(class UFortItemWidget* Widget, class UFortItem* Item, class UObject* __WorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "InitItemWidget");
Params::BuildingPanelUtil_C_InitItemWidget Parms{};
Parms.Widget = Widget;
Parms.Item = Item;
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
}
// Function BuildingPanelUtil.BuildingPanelUtil_C.EnsureIconBrush
// (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FFortMultiSizeBrush& Multi_size_Brush (Parm)
// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FSlateBrush* Brush (Parm, OutParm)
void UBuildingPanelUtil_C::EnsureIconBrush(const struct FFortMultiSizeBrush& Multi_size_Brush, class UObject* __WorldContext, struct FSlateBrush* Brush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "EnsureIconBrush");
Params::BuildingPanelUtil_C_EnsureIconBrush Parms{};
Parms.Multi_size_Brush = std::move(Multi_size_Brush);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Brush != nullptr)
*Brush = std::move(Parms.Brush);
}
// Function BuildingPanelUtil.BuildingPanelUtil_C.Get Worker Bonus Text
// (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UHomeBaseWorker* Worker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class FText* Bonus_Text (Parm, OutParm)
void UBuildingPanelUtil_C::Get_Worker_Bonus_Text(class UHomeBaseWorker* Worker, class UObject* __WorldContext, class FText* Bonus_Text)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "Get Worker Bonus Text");
Params::BuildingPanelUtil_C_Get_Worker_Bonus_Text Parms{};
Parms.Worker = Worker;
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Bonus_Text != nullptr)
*Bonus_Text = std::move(Parms.Bonus_Text);
}
// Function BuildingPanelUtil.BuildingPanelUtil_C.Calculate Current Pulsing Highlight Color
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// const struct FLinearColor& Base_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FLinearColor& Hightlight_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FLinearColor* Current_Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBuildingPanelUtil_C::Calculate_Current_Pulsing_Highlight_Color(const struct FLinearColor& Base_Color, const struct FLinearColor& Hightlight_Color, class UObject* __WorldContext, struct FLinearColor* Current_Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "Calculate Current Pulsing Highlight Color");
Params::BuildingPanelUtil_C_Calculate_Current_Pulsing_Highlight_Color Parms{};
Parms.Base_Color = std::move(Base_Color);
Parms.Hightlight_Color = std::move(Hightlight_Color);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Current_Color != nullptr)
*Current_Color = std::move(Parms.Current_Color);
}
// Function BuildingPanelUtil.BuildingPanelUtil_C.Get Traits Of Workers
// (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// TArray<class UFortWorker*>& Workers (Parm, OutParm, ZeroConstructor, ReferenceParm)
// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FGameplayTagContainer* Chief_Personality (Parm, OutParm)
// struct FGameplayTagContainer* Crew_Personalities (Parm, OutParm)
// struct FGameplayTagContainer* Crew_Set_Bonuses (Parm, OutParm)
void UBuildingPanelUtil_C::Get_Traits_Of_Workers(TArray<class UFortWorker*>& Workers, class UObject* __WorldContext, struct FGameplayTagContainer* Chief_Personality, struct FGameplayTagContainer* Crew_Personalities, struct FGameplayTagContainer* Crew_Set_Bonuses)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "Get Traits Of Workers");
Params::BuildingPanelUtil_C_Get_Traits_Of_Workers Parms{};
Parms.Workers = std::move(Workers);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Workers = std::move(Parms.Workers);
if (Chief_Personality != nullptr)
*Chief_Personality = std::move(Parms.Chief_Personality);
if (Crew_Personalities != nullptr)
*Crew_Personalities = std::move(Parms.Crew_Personalities);
if (Crew_Set_Bonuses != nullptr)
*Crew_Set_Bonuses = std::move(Parms.Crew_Set_Bonuses);
}
// Function BuildingPanelUtil.BuildingPanelUtil_C.Create Attribute Modifier Tool Tip
// (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APlayerController* Owning_Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FFortAttributeInfo& Attribute_Info (Parm)
// const struct FGameplayTagContainer& Required_Gameplay_Tags (Parm)
// const class FText& Required_Gameplay_Tags_Description (Parm)
// const class FText& Modifier_Source (Parm)
// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UWidget** Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBuildingPanelUtil_C::Create_Attribute_Modifier_Tool_Tip(class APlayerController* Owning_Player, const struct FFortAttributeInfo& Attribute_Info, const struct FGameplayTagContainer& Required_Gameplay_Tags, const class FText& Required_Gameplay_Tags_Description, const class FText& Modifier_Source, class UObject* __WorldContext, class UWidget** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "Create Attribute Modifier Tool Tip");
Params::BuildingPanelUtil_C_Create_Attribute_Modifier_Tool_Tip Parms{};
Parms.Owning_Player = Owning_Player;
Parms.Attribute_Info = std::move(Attribute_Info);
Parms.Required_Gameplay_Tags = std::move(Required_Gameplay_Tags);
Parms.Required_Gameplay_Tags_Description = std::move(Required_Gameplay_Tags_Description);
Parms.Modifier_Source = std::move(Modifier_Source);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BuildingPanelUtil.BuildingPanelUtil_C.Get Attribute Modifier Header Text
// (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// const struct FFortAttributeInfo& Attribute_Info (Parm)
// const struct FGameplayTagContainer& Required_Tags (Parm)
// const class FText& Required_Gameplay_Tags_Description (Parm)
// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class FText ReturnValue (Parm, OutParm, ReturnParm)
class FText UBuildingPanelUtil_C::Get_Attribute_Modifier_Header_Text(const struct FFortAttributeInfo& Attribute_Info, const struct FGameplayTagContainer& Required_Tags, const class FText& Required_Gameplay_Tags_Description, class UObject* __WorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "Get Attribute Modifier Header Text");
Params::BuildingPanelUtil_C_Get_Attribute_Modifier_Header_Text Parms{};
Parms.Attribute_Info = std::move(Attribute_Info);
Parms.Required_Tags = std::move(Required_Tags);
Parms.Required_Gameplay_Tags_Description = std::move(Required_Gameplay_Tags_Description);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}
#pragma pack(pop)