mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
226 lines
10 KiB
C++
226 lines
10 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BuildingPanelUtil
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#include "Basic.hpp"
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#include "BuildingPanelUtil_classes.hpp"
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#include "BuildingPanelUtil_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function BuildingPanelUtil.BuildingPanelUtil_C.InitItemWidget
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// (Static, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortItemWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UFortItem* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UBuildingPanelUtil_C::InitItemWidget(class UFortItemWidget* Widget, class UFortItem* Item, class UObject* __WorldContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "InitItemWidget");
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Params::BuildingPanelUtil_C_InitItemWidget Parms{};
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Parms.Widget = Widget;
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Parms.Item = Item;
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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}
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// Function BuildingPanelUtil.BuildingPanelUtil_C.EnsureIconBrush
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// (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FFortMultiSizeBrush& Multi_size_Brush (Parm)
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// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FSlateBrush* Brush (Parm, OutParm)
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void UBuildingPanelUtil_C::EnsureIconBrush(const struct FFortMultiSizeBrush& Multi_size_Brush, class UObject* __WorldContext, struct FSlateBrush* Brush)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "EnsureIconBrush");
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Params::BuildingPanelUtil_C_EnsureIconBrush Parms{};
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Parms.Multi_size_Brush = std::move(Multi_size_Brush);
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Brush != nullptr)
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*Brush = std::move(Parms.Brush);
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}
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// Function BuildingPanelUtil.BuildingPanelUtil_C.Get Worker Bonus Text
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// (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UHomeBaseWorker* Worker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class FText* Bonus_Text (Parm, OutParm)
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void UBuildingPanelUtil_C::Get_Worker_Bonus_Text(class UHomeBaseWorker* Worker, class UObject* __WorldContext, class FText* Bonus_Text)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "Get Worker Bonus Text");
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Params::BuildingPanelUtil_C_Get_Worker_Bonus_Text Parms{};
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Parms.Worker = Worker;
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Bonus_Text != nullptr)
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*Bonus_Text = std::move(Parms.Bonus_Text);
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}
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// Function BuildingPanelUtil.BuildingPanelUtil_C.Calculate Current Pulsing Highlight Color
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// const struct FLinearColor& Base_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FLinearColor& Hightlight_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FLinearColor* Current_Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UBuildingPanelUtil_C::Calculate_Current_Pulsing_Highlight_Color(const struct FLinearColor& Base_Color, const struct FLinearColor& Hightlight_Color, class UObject* __WorldContext, struct FLinearColor* Current_Color)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "Calculate Current Pulsing Highlight Color");
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Params::BuildingPanelUtil_C_Calculate_Current_Pulsing_Highlight_Color Parms{};
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Parms.Base_Color = std::move(Base_Color);
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Parms.Hightlight_Color = std::move(Hightlight_Color);
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Current_Color != nullptr)
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*Current_Color = std::move(Parms.Current_Color);
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}
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// Function BuildingPanelUtil.BuildingPanelUtil_C.Get Traits Of Workers
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// (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// TArray<class UFortWorker*>& Workers (Parm, OutParm, ZeroConstructor, ReferenceParm)
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// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FGameplayTagContainer* Chief_Personality (Parm, OutParm)
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// struct FGameplayTagContainer* Crew_Personalities (Parm, OutParm)
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// struct FGameplayTagContainer* Crew_Set_Bonuses (Parm, OutParm)
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void UBuildingPanelUtil_C::Get_Traits_Of_Workers(TArray<class UFortWorker*>& Workers, class UObject* __WorldContext, struct FGameplayTagContainer* Chief_Personality, struct FGameplayTagContainer* Crew_Personalities, struct FGameplayTagContainer* Crew_Set_Bonuses)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "Get Traits Of Workers");
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Params::BuildingPanelUtil_C_Get_Traits_Of_Workers Parms{};
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Parms.Workers = std::move(Workers);
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Workers = std::move(Parms.Workers);
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if (Chief_Personality != nullptr)
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*Chief_Personality = std::move(Parms.Chief_Personality);
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if (Crew_Personalities != nullptr)
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*Crew_Personalities = std::move(Parms.Crew_Personalities);
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if (Crew_Set_Bonuses != nullptr)
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*Crew_Set_Bonuses = std::move(Parms.Crew_Set_Bonuses);
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}
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// Function BuildingPanelUtil.BuildingPanelUtil_C.Create Attribute Modifier Tool Tip
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// (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APlayerController* Owning_Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FFortAttributeInfo& Attribute_Info (Parm)
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// const struct FGameplayTagContainer& Required_Gameplay_Tags (Parm)
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// const class FText& Required_Gameplay_Tags_Description (Parm)
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// const class FText& Modifier_Source (Parm)
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// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UWidget** Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UBuildingPanelUtil_C::Create_Attribute_Modifier_Tool_Tip(class APlayerController* Owning_Player, const struct FFortAttributeInfo& Attribute_Info, const struct FGameplayTagContainer& Required_Gameplay_Tags, const class FText& Required_Gameplay_Tags_Description, const class FText& Modifier_Source, class UObject* __WorldContext, class UWidget** Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "Create Attribute Modifier Tool Tip");
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Params::BuildingPanelUtil_C_Create_Attribute_Modifier_Tool_Tip Parms{};
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Parms.Owning_Player = Owning_Player;
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Parms.Attribute_Info = std::move(Attribute_Info);
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Parms.Required_Gameplay_Tags = std::move(Required_Gameplay_Tags);
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Parms.Required_Gameplay_Tags_Description = std::move(Required_Gameplay_Tags_Description);
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Parms.Modifier_Source = std::move(Modifier_Source);
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = Parms.Result;
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}
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// Function BuildingPanelUtil.BuildingPanelUtil_C.Get Attribute Modifier Header Text
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// (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// const struct FFortAttributeInfo& Attribute_Info (Parm)
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// const struct FGameplayTagContainer& Required_Tags (Parm)
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// const class FText& Required_Gameplay_Tags_Description (Parm)
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// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class FText ReturnValue (Parm, OutParm, ReturnParm)
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class FText UBuildingPanelUtil_C::Get_Attribute_Modifier_Header_Text(const struct FFortAttributeInfo& Attribute_Info, const struct FGameplayTagContainer& Required_Tags, const class FText& Required_Gameplay_Tags_Description, class UObject* __WorldContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "Get Attribute Modifier Header Text");
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Params::BuildingPanelUtil_C_Get_Attribute_Modifier_Header_Text Parms{};
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Parms.Attribute_Info = std::move(Attribute_Info);
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Parms.Required_Tags = std::move(Required_Tags);
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Parms.Required_Gameplay_Tags_Description = std::move(Required_Gameplay_Tags_Description);
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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#pragma pack(pop)
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