#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: BuildingPanelUtil #include "Basic.hpp" #include "BuildingPanelUtil_classes.hpp" #include "BuildingPanelUtil_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function BuildingPanelUtil.BuildingPanelUtil_C.InitItemWidget // (Static, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UFortItemWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UFortItem* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UBuildingPanelUtil_C::InitItemWidget(class UFortItemWidget* Widget, class UFortItem* Item, class UObject* __WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "InitItemWidget"); Params::BuildingPanelUtil_C_InitItemWidget Parms{}; Parms.Widget = Widget; Parms.Item = Item; Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); } // Function BuildingPanelUtil.BuildingPanelUtil_C.EnsureIconBrush // (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FFortMultiSizeBrush& Multi_size_Brush (Parm) // class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // struct FSlateBrush* Brush (Parm, OutParm) void UBuildingPanelUtil_C::EnsureIconBrush(const struct FFortMultiSizeBrush& Multi_size_Brush, class UObject* __WorldContext, struct FSlateBrush* Brush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "EnsureIconBrush"); Params::BuildingPanelUtil_C_EnsureIconBrush Parms{}; Parms.Multi_size_Brush = std::move(Multi_size_Brush); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Brush != nullptr) *Brush = std::move(Parms.Brush); } // Function BuildingPanelUtil.BuildingPanelUtil_C.Get Worker Bonus Text // (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UHomeBaseWorker* Worker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class FText* Bonus_Text (Parm, OutParm) void UBuildingPanelUtil_C::Get_Worker_Bonus_Text(class UHomeBaseWorker* Worker, class UObject* __WorldContext, class FText* Bonus_Text) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "Get Worker Bonus Text"); Params::BuildingPanelUtil_C_Get_Worker_Bonus_Text Parms{}; Parms.Worker = Worker; Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Bonus_Text != nullptr) *Bonus_Text = std::move(Parms.Bonus_Text); } // Function BuildingPanelUtil.BuildingPanelUtil_C.Calculate Current Pulsing Highlight Color // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // const struct FLinearColor& Base_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FLinearColor& Hightlight_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // struct FLinearColor* Current_Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UBuildingPanelUtil_C::Calculate_Current_Pulsing_Highlight_Color(const struct FLinearColor& Base_Color, const struct FLinearColor& Hightlight_Color, class UObject* __WorldContext, struct FLinearColor* Current_Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "Calculate Current Pulsing Highlight Color"); Params::BuildingPanelUtil_C_Calculate_Current_Pulsing_Highlight_Color Parms{}; Parms.Base_Color = std::move(Base_Color); Parms.Hightlight_Color = std::move(Hightlight_Color); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Current_Color != nullptr) *Current_Color = std::move(Parms.Current_Color); } // Function BuildingPanelUtil.BuildingPanelUtil_C.Get Traits Of Workers // (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // TArray& Workers (Parm, OutParm, ZeroConstructor, ReferenceParm) // class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // struct FGameplayTagContainer* Chief_Personality (Parm, OutParm) // struct FGameplayTagContainer* Crew_Personalities (Parm, OutParm) // struct FGameplayTagContainer* Crew_Set_Bonuses (Parm, OutParm) void UBuildingPanelUtil_C::Get_Traits_Of_Workers(TArray& Workers, class UObject* __WorldContext, struct FGameplayTagContainer* Chief_Personality, struct FGameplayTagContainer* Crew_Personalities, struct FGameplayTagContainer* Crew_Set_Bonuses) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "Get Traits Of Workers"); Params::BuildingPanelUtil_C_Get_Traits_Of_Workers Parms{}; Parms.Workers = std::move(Workers); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); Workers = std::move(Parms.Workers); if (Chief_Personality != nullptr) *Chief_Personality = std::move(Parms.Chief_Personality); if (Crew_Personalities != nullptr) *Crew_Personalities = std::move(Parms.Crew_Personalities); if (Crew_Set_Bonuses != nullptr) *Crew_Set_Bonuses = std::move(Parms.Crew_Set_Bonuses); } // Function BuildingPanelUtil.BuildingPanelUtil_C.Create Attribute Modifier Tool Tip // (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class APlayerController* Owning_Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FFortAttributeInfo& Attribute_Info (Parm) // const struct FGameplayTagContainer& Required_Gameplay_Tags (Parm) // const class FText& Required_Gameplay_Tags_Description (Parm) // const class FText& Modifier_Source (Parm) // class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UWidget** Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UBuildingPanelUtil_C::Create_Attribute_Modifier_Tool_Tip(class APlayerController* Owning_Player, const struct FFortAttributeInfo& Attribute_Info, const struct FGameplayTagContainer& Required_Gameplay_Tags, const class FText& Required_Gameplay_Tags_Description, const class FText& Modifier_Source, class UObject* __WorldContext, class UWidget** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "Create Attribute Modifier Tool Tip"); Params::BuildingPanelUtil_C_Create_Attribute_Modifier_Tool_Tip Parms{}; Parms.Owning_Player = Owning_Player; Parms.Attribute_Info = std::move(Attribute_Info); Parms.Required_Gameplay_Tags = std::move(Required_Gameplay_Tags); Parms.Required_Gameplay_Tags_Description = std::move(Required_Gameplay_Tags_Description); Parms.Modifier_Source = std::move(Modifier_Source); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BuildingPanelUtil.BuildingPanelUtil_C.Get Attribute Modifier Header Text // (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // const struct FFortAttributeInfo& Attribute_Info (Parm) // const struct FGameplayTagContainer& Required_Tags (Parm) // const class FText& Required_Gameplay_Tags_Description (Parm) // class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class FText ReturnValue (Parm, OutParm, ReturnParm) class FText UBuildingPanelUtil_C::Get_Attribute_Modifier_Header_Text(const struct FFortAttributeInfo& Attribute_Info, const struct FGameplayTagContainer& Required_Tags, const class FText& Required_Gameplay_Tags_Description, class UObject* __WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BuildingPanelUtil_C", "Get Attribute Modifier Header Text"); Params::BuildingPanelUtil_C_Get_Attribute_Modifier_Header_Text Parms{}; Parms.Attribute_Info = std::move(Attribute_Info); Parms.Required_Tags = std::move(Required_Tags); Parms.Required_Gameplay_Tags_Description = std::move(Required_Gameplay_Tags_Description); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); return Parms.ReturnValue; } } #pragma pack(pop)