mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
865 lines
27 KiB
C++
865 lines
27 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: B_Teleporter
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#include "Basic.hpp"
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#include "B_Teleporter_classes.hpp"
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#include "B_Teleporter_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function B_Teleporter.B_Teleporter_C.ExecuteUbergraph_B_Teleporter
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_Teleporter_C::ExecuteUbergraph_B_Teleporter(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "ExecuteUbergraph_B_Teleporter");
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Params::B_Teleporter_C_ExecuteUbergraph_B_Teleporter Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Teleporter.B_Teleporter_C.ClientActorsTeleported
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// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* TeleportedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_Teleporter_C::ClientActorsTeleported(class AActor* TeleportedActor)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "ClientActorsTeleported");
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Params::B_Teleporter_C_ClientActorsTeleported Parms{};
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Parms.TeleportedActor = TeleportedActor;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Teleporter.B_Teleporter_C.OnDeathPlayEffects
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AB_Teleporter_C::OnDeathPlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "OnDeathPlayEffects");
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Params::B_Teleporter_C_OnDeathPlayEffects Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Teleporter.B_Teleporter_C.OnWorldReady
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// (Event, Public, BlueprintEvent)
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void AB_Teleporter_C::OnWorldReady()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "OnWorldReady");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.OnRechargingChanged
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// (BlueprintCallable, BlueprintEvent)
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void AB_Teleporter_C::OnRechargingChanged()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "OnRechargingChanged");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.UpdateArrowDirection
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// (BlueprintCallable, BlueprintEvent)
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void AB_Teleporter_C::UpdateArrowDirection()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "UpdateArrowDirection");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.DirectionalRayDeactivate
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// (BlueprintCallable, BlueprintEvent)
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void AB_Teleporter_C::DirectionalRayDeactivate()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "DirectionalRayDeactivate");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.DirectionalRayActivate
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// (BlueprintCallable, BlueprintEvent)
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void AB_Teleporter_C::DirectionalRayActivate()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "DirectionalRayActivate");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.OnActiveChanged
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// (BlueprintCallable, BlueprintEvent)
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void AB_Teleporter_C::OnActiveChanged()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "OnActiveChanged");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.ReceiveDestroyed
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// (Event, Public, BlueprintEvent)
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void AB_Teleporter_C::ReceiveDestroyed()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "ReceiveDestroyed");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.OnDeathServer
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AB_Teleporter_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "OnDeathServer");
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Params::B_Teleporter_C_OnDeathServer Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Teleporter.B_Teleporter_C.OnComponentBeginOverlap_Event_0
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void AB_Teleporter_C::OnComponentBeginOverlap_Event_0(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "OnComponentBeginOverlap_Event_0");
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Params::B_Teleporter_C_OnComponentBeginOverlap_Event_0 Parms{};
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Parms.OtherActor = OtherActor;
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Parms.OtherComp = OtherComp;
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Parms.OtherBodyIndex = OtherBodyIndex;
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Parms.bFromSweep = bFromSweep;
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Parms.SweepResult = std::move(SweepResult);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Teleporter.B_Teleporter_C.BlueprintOnInteract
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// (BlueprintAuthorityOnly, Event, Public, BlueprintEvent)
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// Parameters:
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// const class AFortPawn* InteractingPawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_Teleporter_C::BlueprintOnInteract(const class AFortPawn* InteractingPawn)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "BlueprintOnInteract");
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Params::B_Teleporter_C_BlueprintOnInteract Parms{};
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Parms.InteractingPawn = InteractingPawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Teleporter.B_Teleporter_C.PostProcessTL__UpdateFunc
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// (BlueprintEvent)
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void AB_Teleporter_C::PostProcessTL__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "PostProcessTL__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.PostProcessTL__FinishedFunc
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// (BlueprintEvent)
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void AB_Teleporter_C::PostProcessTL__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "PostProcessTL__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.ScaleLoadingRings__UpdateFunc
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// (BlueprintEvent)
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void AB_Teleporter_C::ScaleLoadingRings__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "ScaleLoadingRings__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.ScaleLoadingRings__FinishedFunc
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// (BlueprintEvent)
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void AB_Teleporter_C::ScaleLoadingRings__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "ScaleLoadingRings__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.RotateArrowTimeline__UpdateFunc
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// (BlueprintEvent)
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void AB_Teleporter_C::RotateArrowTimeline__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "RotateArrowTimeline__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.RotateArrowTimeline__FinishedFunc
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// (BlueprintEvent)
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void AB_Teleporter_C::RotateArrowTimeline__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "RotateArrowTimeline__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.LightrayFade__UpdateFunc
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// (BlueprintEvent)
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void AB_Teleporter_C::LightrayFade__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "LightrayFade__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.LightrayFade__FinishedFunc
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// (BlueprintEvent)
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void AB_Teleporter_C::LightrayFade__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "LightrayFade__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.GlowMaterialTransitionOut__UpdateFunc
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// (BlueprintEvent)
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void AB_Teleporter_C::GlowMaterialTransitionOut__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "GlowMaterialTransitionOut__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.GlowMaterialTransitionOut__FinishedFunc
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// (BlueprintEvent)
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void AB_Teleporter_C::GlowMaterialTransitionOut__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "GlowMaterialTransitionOut__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.GlowMaterialTransitionIn__UpdateFunc
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// (BlueprintEvent)
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void AB_Teleporter_C::GlowMaterialTransitionIn__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "GlowMaterialTransitionIn__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.GlowMaterialTransitionIn__FinishedFunc
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// (BlueprintEvent)
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void AB_Teleporter_C::GlowMaterialTransitionIn__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "GlowMaterialTransitionIn__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.RingSpeedUp__UpdateFunc
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// (BlueprintEvent)
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void AB_Teleporter_C::RingSpeedUp__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "RingSpeedUp__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.RingSpeedUp__FinishedFunc
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// (BlueprintEvent)
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void AB_Teleporter_C::RingSpeedUp__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "RingSpeedUp__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AB_Teleporter_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Teleporter.B_Teleporter_C.SetTargetTeleporter
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AB_Teleporter_C* NewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_Teleporter_C::SetTargetTeleporter(class AB_Teleporter_C* NewTarget)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "SetTargetTeleporter");
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Params::B_Teleporter_C_SetTargetTeleporter Parms{};
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Parms.NewTarget = NewTarget;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Teleporter.B_Teleporter_C.TeleportToTarget
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* ActorToTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_Teleporter_C::TeleportToTarget(class AActor* ActorToTeleport)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Teleporter_C", "TeleportToTarget");
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Params::B_Teleporter_C_TeleportToTarget Parms{};
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Parms.ActorToTeleport = ActorToTeleport;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Teleporter.B_Teleporter_C.IsValidActorToTeleport
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// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* ActorToTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool* ValidActor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AB_Teleporter_C::IsValidActorToTeleport(class AActor* ActorToTeleport, bool* ValidActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "IsValidActorToTeleport");
|
|
|
|
Params::B_Teleporter_C_IsValidActorToTeleport Parms{};
|
|
|
|
Parms.ActorToTeleport = ActorToTeleport;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (ValidActor != nullptr)
|
|
*ValidActor = Parms.ValidActor;
|
|
}
|
|
|
|
|
|
// Function B_Teleporter.B_Teleporter_C.UpdateTeleportersActive
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Teleporter_C::UpdateTeleportersActive()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "UpdateTeleportersActive");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Teleporter.B_Teleporter_C.IsExclusivelyActive
|
|
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* IsActive (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AB_Teleporter_C::IsExclusivelyActive(bool* IsActive)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "IsExclusivelyActive");
|
|
|
|
Params::B_Teleporter_C_IsExclusivelyActive Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (IsActive != nullptr)
|
|
*IsActive = Parms.IsActive;
|
|
}
|
|
|
|
|
|
// Function B_Teleporter.B_Teleporter_C.OnRep_bTeleporterActive
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Teleporter_C::OnRep_bTeleporterActive()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "OnRep_bTeleporterActive");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Teleporter.B_Teleporter_C.RechargeComplete
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Teleporter_C::RechargeComplete()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "RechargeComplete");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Teleporter.B_Teleporter_C.TriggerRecharge
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Teleporter_C::TriggerRecharge()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "TriggerRecharge");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Teleporter.B_Teleporter_C.OnRep_TeleportCount
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Teleporter_C::OnRep_TeleportCount()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "OnRep_TeleportCount");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Teleporter.B_Teleporter_C.UpdateTargetTeleporterLocation
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Teleporter_C::UpdateTargetTeleporterLocation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "UpdateTargetTeleporterLocation");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Teleporter.B_Teleporter_C.OnRep_bBeingCarried
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Teleporter_C::OnRep_bBeingCarried()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "OnRep_bBeingCarried");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Teleporter.B_Teleporter_C.UpdateGlowVisuals
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Teleporter_C::UpdateGlowVisuals()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "UpdateGlowVisuals");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Teleporter.B_Teleporter_C.SetShowGlow
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AB_Teleporter_C::SetShowGlow(bool Show)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "SetShowGlow");
|
|
|
|
Params::B_Teleporter_C_SetShowGlow Parms{};
|
|
|
|
Parms.Show = Show;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_Teleporter.B_Teleporter_C.InitializeTeleporter
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float NewMaxRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// float NewRechargeDecay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// const struct FLinearColor& TeleporterArrowColor_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AB_Teleporter_C::InitializeTeleporter(float NewMaxRange, float NewRechargeDecay, const struct FLinearColor& TeleporterArrowColor_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "InitializeTeleporter");
|
|
|
|
Params::B_Teleporter_C_InitializeTeleporter Parms{};
|
|
|
|
Parms.NewMaxRange = NewMaxRange;
|
|
Parms.NewRechargeDecay = NewRechargeDecay;
|
|
Parms.TeleporterArrowColor_0 = std::move(TeleporterArrowColor_0);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_Teleporter.B_Teleporter_C.OnRep_bRecharging
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Teleporter_C::OnRep_bRecharging()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "OnRep_bRecharging");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Teleporter.B_Teleporter_C.OnRep_TeleporterArrowColor
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Teleporter_C::OnRep_TeleporterArrowColor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "OnRep_TeleporterArrowColor");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Teleporter.B_Teleporter_C.TriggerRechargeInternal
|
|
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AB_Teleporter_C::TriggerRechargeInternal()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "TriggerRechargeInternal");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function B_Teleporter.B_Teleporter_C.InternalSetActive
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AB_Teleporter_C::InternalSetActive(bool bActive)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "InternalSetActive");
|
|
|
|
Params::B_Teleporter_C_InternalSetActive Parms{};
|
|
|
|
Parms.bActive = bActive;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function B_Teleporter.B_Teleporter_C.BlueprintCanInteract
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AFortPawn* InteractingPawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
|
|
|
|
bool AB_Teleporter_C::BlueprintCanInteract(const class AFortPawn* InteractingPawn) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "BlueprintCanInteract");
|
|
|
|
Params::B_Teleporter_C_BlueprintCanInteract Parms{};
|
|
|
|
Parms.InteractingPawn = InteractingPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function B_Teleporter.B_Teleporter_C.BlueprintGetInteractionString
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const class AFortPawn* InteractingPawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm)
|
|
|
|
class FText AB_Teleporter_C::BlueprintGetInteractionString(const class AFortPawn* InteractingPawn) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "BlueprintGetInteractionString");
|
|
|
|
Params::B_Teleporter_C_BlueprintGetInteractionString Parms{};
|
|
|
|
Parms.InteractingPawn = InteractingPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function B_Teleporter.B_Teleporter_C.IsAcceptablePositionForPlacement
|
|
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor)
|
|
// const struct FRotator& InRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor)
|
|
// class AFortDecoTool* DecoTool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool bIsCDO (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class FText* OutFailureReason (Parm, OutParm)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
|
|
|
|
bool AB_Teleporter_C::IsAcceptablePositionForPlacement(const struct FVector& InLocation, const struct FRotator& InRotation, class AFortDecoTool* DecoTool, bool bIsCDO, class FText* OutFailureReason) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("B_Teleporter_C", "IsAcceptablePositionForPlacement");
|
|
|
|
Params::B_Teleporter_C_IsAcceptablePositionForPlacement Parms{};
|
|
|
|
Parms.InLocation = std::move(InLocation);
|
|
Parms.InRotation = std::move(InRotation);
|
|
Parms.DecoTool = DecoTool;
|
|
Parms.bIsCDO = bIsCDO;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (OutFailureReason != nullptr)
|
|
*OutFailureReason = std::move(Parms.OutFailureReason);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
}
|
|
|
|
#pragma pack(pop)
|