Files
Alphanium/CppSDK/SDK/B_Teleporter_functions.cpp

865 lines
27 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_Teleporter
#include "Basic.hpp"
#include "B_Teleporter_classes.hpp"
#include "B_Teleporter_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function B_Teleporter.B_Teleporter_C.ExecuteUbergraph_B_Teleporter
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Teleporter_C::ExecuteUbergraph_B_Teleporter(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "ExecuteUbergraph_B_Teleporter");
Params::B_Teleporter_C_ExecuteUbergraph_B_Teleporter Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Teleporter.B_Teleporter_C.ClientActorsTeleported
// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* TeleportedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Teleporter_C::ClientActorsTeleported(class AActor* TeleportedActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "ClientActorsTeleported");
Params::B_Teleporter_C_ClientActorsTeleported Parms{};
Parms.TeleportedActor = TeleportedActor;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Teleporter.B_Teleporter_C.OnDeathPlayEffects
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void AB_Teleporter_C::OnDeathPlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "OnDeathPlayEffects");
Params::B_Teleporter_C_OnDeathPlayEffects Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Teleporter.B_Teleporter_C.OnWorldReady
// (Event, Public, BlueprintEvent)
void AB_Teleporter_C::OnWorldReady()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "OnWorldReady");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.OnRechargingChanged
// (BlueprintCallable, BlueprintEvent)
void AB_Teleporter_C::OnRechargingChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "OnRechargingChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.UpdateArrowDirection
// (BlueprintCallable, BlueprintEvent)
void AB_Teleporter_C::UpdateArrowDirection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "UpdateArrowDirection");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.DirectionalRayDeactivate
// (BlueprintCallable, BlueprintEvent)
void AB_Teleporter_C::DirectionalRayDeactivate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "DirectionalRayDeactivate");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.DirectionalRayActivate
// (BlueprintCallable, BlueprintEvent)
void AB_Teleporter_C::DirectionalRayActivate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "DirectionalRayActivate");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.OnActiveChanged
// (BlueprintCallable, BlueprintEvent)
void AB_Teleporter_C::OnActiveChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "OnActiveChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.ReceiveDestroyed
// (Event, Public, BlueprintEvent)
void AB_Teleporter_C::ReceiveDestroyed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "ReceiveDestroyed");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.OnDeathServer
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void AB_Teleporter_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "OnDeathServer");
Params::B_Teleporter_C_OnDeathServer Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Teleporter.B_Teleporter_C.OnComponentBeginOverlap_Event_0
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void AB_Teleporter_C::OnComponentBeginOverlap_Event_0(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "OnComponentBeginOverlap_Event_0");
Params::B_Teleporter_C_OnComponentBeginOverlap_Event_0 Parms{};
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.SweepResult = std::move(SweepResult);
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Teleporter.B_Teleporter_C.BlueprintOnInteract
// (BlueprintAuthorityOnly, Event, Public, BlueprintEvent)
// Parameters:
// const class AFortPawn* InteractingPawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Teleporter_C::BlueprintOnInteract(const class AFortPawn* InteractingPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "BlueprintOnInteract");
Params::B_Teleporter_C_BlueprintOnInteract Parms{};
Parms.InteractingPawn = InteractingPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Teleporter.B_Teleporter_C.PostProcessTL__UpdateFunc
// (BlueprintEvent)
void AB_Teleporter_C::PostProcessTL__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "PostProcessTL__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.PostProcessTL__FinishedFunc
// (BlueprintEvent)
void AB_Teleporter_C::PostProcessTL__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "PostProcessTL__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.ScaleLoadingRings__UpdateFunc
// (BlueprintEvent)
void AB_Teleporter_C::ScaleLoadingRings__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "ScaleLoadingRings__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.ScaleLoadingRings__FinishedFunc
// (BlueprintEvent)
void AB_Teleporter_C::ScaleLoadingRings__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "ScaleLoadingRings__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.RotateArrowTimeline__UpdateFunc
// (BlueprintEvent)
void AB_Teleporter_C::RotateArrowTimeline__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "RotateArrowTimeline__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.RotateArrowTimeline__FinishedFunc
// (BlueprintEvent)
void AB_Teleporter_C::RotateArrowTimeline__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "RotateArrowTimeline__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.LightrayFade__UpdateFunc
// (BlueprintEvent)
void AB_Teleporter_C::LightrayFade__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "LightrayFade__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.LightrayFade__FinishedFunc
// (BlueprintEvent)
void AB_Teleporter_C::LightrayFade__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "LightrayFade__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.GlowMaterialTransitionOut__UpdateFunc
// (BlueprintEvent)
void AB_Teleporter_C::GlowMaterialTransitionOut__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "GlowMaterialTransitionOut__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.GlowMaterialTransitionOut__FinishedFunc
// (BlueprintEvent)
void AB_Teleporter_C::GlowMaterialTransitionOut__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "GlowMaterialTransitionOut__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.GlowMaterialTransitionIn__UpdateFunc
// (BlueprintEvent)
void AB_Teleporter_C::GlowMaterialTransitionIn__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "GlowMaterialTransitionIn__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.GlowMaterialTransitionIn__FinishedFunc
// (BlueprintEvent)
void AB_Teleporter_C::GlowMaterialTransitionIn__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "GlowMaterialTransitionIn__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.RingSpeedUp__UpdateFunc
// (BlueprintEvent)
void AB_Teleporter_C::RingSpeedUp__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "RingSpeedUp__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.RingSpeedUp__FinishedFunc
// (BlueprintEvent)
void AB_Teleporter_C::RingSpeedUp__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "RingSpeedUp__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AB_Teleporter_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.SetTargetTeleporter
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AB_Teleporter_C* NewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Teleporter_C::SetTargetTeleporter(class AB_Teleporter_C* NewTarget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "SetTargetTeleporter");
Params::B_Teleporter_C_SetTargetTeleporter Parms{};
Parms.NewTarget = NewTarget;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Teleporter.B_Teleporter_C.TeleportToTarget
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* ActorToTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Teleporter_C::TeleportToTarget(class AActor* ActorToTeleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "TeleportToTarget");
Params::B_Teleporter_C_TeleportToTarget Parms{};
Parms.ActorToTeleport = ActorToTeleport;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Teleporter.B_Teleporter_C.IsValidActorToTeleport
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* ActorToTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool* ValidActor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Teleporter_C::IsValidActorToTeleport(class AActor* ActorToTeleport, bool* ValidActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "IsValidActorToTeleport");
Params::B_Teleporter_C_IsValidActorToTeleport Parms{};
Parms.ActorToTeleport = ActorToTeleport;
UObject::ProcessEvent(Func, &Parms);
if (ValidActor != nullptr)
*ValidActor = Parms.ValidActor;
}
// Function B_Teleporter.B_Teleporter_C.UpdateTeleportersActive
// (Private, BlueprintCallable, BlueprintEvent)
void AB_Teleporter_C::UpdateTeleportersActive()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "UpdateTeleportersActive");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.IsExclusivelyActive
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool* IsActive (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Teleporter_C::IsExclusivelyActive(bool* IsActive)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "IsExclusivelyActive");
Params::B_Teleporter_C_IsExclusivelyActive Parms{};
UObject::ProcessEvent(Func, &Parms);
if (IsActive != nullptr)
*IsActive = Parms.IsActive;
}
// Function B_Teleporter.B_Teleporter_C.OnRep_bTeleporterActive
// (BlueprintCallable, BlueprintEvent)
void AB_Teleporter_C::OnRep_bTeleporterActive()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "OnRep_bTeleporterActive");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.RechargeComplete
// (Private, BlueprintCallable, BlueprintEvent)
void AB_Teleporter_C::RechargeComplete()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "RechargeComplete");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.TriggerRecharge
// (Private, BlueprintCallable, BlueprintEvent)
void AB_Teleporter_C::TriggerRecharge()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "TriggerRecharge");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.OnRep_TeleportCount
// (BlueprintCallable, BlueprintEvent)
void AB_Teleporter_C::OnRep_TeleportCount()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "OnRep_TeleportCount");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.UpdateTargetTeleporterLocation
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Teleporter_C::UpdateTargetTeleporterLocation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "UpdateTargetTeleporterLocation");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.OnRep_bBeingCarried
// (BlueprintCallable, BlueprintEvent)
void AB_Teleporter_C::OnRep_bBeingCarried()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "OnRep_bBeingCarried");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.UpdateGlowVisuals
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Teleporter_C::UpdateGlowVisuals()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "UpdateGlowVisuals");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.SetShowGlow
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Teleporter_C::SetShowGlow(bool Show)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "SetShowGlow");
Params::B_Teleporter_C_SetShowGlow Parms{};
Parms.Show = Show;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Teleporter.B_Teleporter_C.InitializeTeleporter
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float NewMaxRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float NewRechargeDecay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FLinearColor& TeleporterArrowColor_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Teleporter_C::InitializeTeleporter(float NewMaxRange, float NewRechargeDecay, const struct FLinearColor& TeleporterArrowColor_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "InitializeTeleporter");
Params::B_Teleporter_C_InitializeTeleporter Parms{};
Parms.NewMaxRange = NewMaxRange;
Parms.NewRechargeDecay = NewRechargeDecay;
Parms.TeleporterArrowColor_0 = std::move(TeleporterArrowColor_0);
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Teleporter.B_Teleporter_C.OnRep_bRecharging
// (BlueprintCallable, BlueprintEvent)
void AB_Teleporter_C::OnRep_bRecharging()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "OnRep_bRecharging");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.OnRep_TeleporterArrowColor
// (BlueprintCallable, BlueprintEvent)
void AB_Teleporter_C::OnRep_TeleporterArrowColor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "OnRep_TeleporterArrowColor");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.TriggerRechargeInternal
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
void AB_Teleporter_C::TriggerRechargeInternal()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "TriggerRechargeInternal");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Teleporter.B_Teleporter_C.InternalSetActive
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Teleporter_C::InternalSetActive(bool bActive)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "InternalSetActive");
Params::B_Teleporter_C_InternalSetActive Parms{};
Parms.bActive = bActive;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Teleporter.B_Teleporter_C.BlueprintCanInteract
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// const class AFortPawn* InteractingPawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool AB_Teleporter_C::BlueprintCanInteract(const class AFortPawn* InteractingPawn) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "BlueprintCanInteract");
Params::B_Teleporter_C_BlueprintCanInteract Parms{};
Parms.InteractingPawn = InteractingPawn;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function B_Teleporter.B_Teleporter_C.BlueprintGetInteractionString
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// const class AFortPawn* InteractingPawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class FText ReturnValue (Parm, OutParm, ReturnParm)
class FText AB_Teleporter_C::BlueprintGetInteractionString(const class AFortPawn* InteractingPawn) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "BlueprintGetInteractionString");
Params::B_Teleporter_C_BlueprintGetInteractionString Parms{};
Parms.InteractingPawn = InteractingPawn;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function B_Teleporter.B_Teleporter_C.IsAcceptablePositionForPlacement
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor)
// const struct FRotator& InRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor)
// class AFortDecoTool* DecoTool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bIsCDO (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class FText* OutFailureReason (Parm, OutParm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool AB_Teleporter_C::IsAcceptablePositionForPlacement(const struct FVector& InLocation, const struct FRotator& InRotation, class AFortDecoTool* DecoTool, bool bIsCDO, class FText* OutFailureReason) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Teleporter_C", "IsAcceptablePositionForPlacement");
Params::B_Teleporter_C_IsAcceptablePositionForPlacement Parms{};
Parms.InLocation = std::move(InLocation);
Parms.InRotation = std::move(InRotation);
Parms.DecoTool = DecoTool;
Parms.bIsCDO = bIsCDO;
UObject::ProcessEvent(Func, &Parms);
if (OutFailureReason != nullptr)
*OutFailureReason = std::move(Parms.OutFailureReason);
return Parms.ReturnValue;
}
}
#pragma pack(pop)