#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: B_Teleporter #include "Basic.hpp" #include "B_Teleporter_classes.hpp" #include "B_Teleporter_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function B_Teleporter.B_Teleporter_C.ExecuteUbergraph_B_Teleporter // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_Teleporter_C::ExecuteUbergraph_B_Teleporter(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "ExecuteUbergraph_B_Teleporter"); Params::B_Teleporter_C_ExecuteUbergraph_B_Teleporter Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function B_Teleporter.B_Teleporter_C.ClientActorsTeleported // (Net, NetMulticast, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* TeleportedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_Teleporter_C::ClientActorsTeleported(class AActor* TeleportedActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "ClientActorsTeleported"); Params::B_Teleporter_C_ClientActorsTeleported Parms{}; Parms.TeleportedActor = TeleportedActor; UObject::ProcessEvent(Func, &Parms); } // Function B_Teleporter.B_Teleporter_C.OnDeathPlayEffects // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm) // const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference) // class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayEffectContextHandle&EffectContext (Parm) void AB_Teleporter_C::OnDeathPlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "OnDeathPlayEffects"); Params::B_Teleporter_C_OnDeathPlayEffects Parms{}; Parms.Damage = Damage; Parms.DamageTags = std::move(DamageTags); Parms.Momentum = std::move(Momentum); Parms.HitInfo = std::move(HitInfo); Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; Parms.EffectContext = std::move(EffectContext); UObject::ProcessEvent(Func, &Parms); } // Function B_Teleporter.B_Teleporter_C.OnWorldReady // (Event, Public, BlueprintEvent) void AB_Teleporter_C::OnWorldReady() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "OnWorldReady"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.OnRechargingChanged // (BlueprintCallable, BlueprintEvent) void AB_Teleporter_C::OnRechargingChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "OnRechargingChanged"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.UpdateArrowDirection // (BlueprintCallable, BlueprintEvent) void AB_Teleporter_C::UpdateArrowDirection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "UpdateArrowDirection"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.DirectionalRayDeactivate // (BlueprintCallable, BlueprintEvent) void AB_Teleporter_C::DirectionalRayDeactivate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "DirectionalRayDeactivate"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.DirectionalRayActivate // (BlueprintCallable, BlueprintEvent) void AB_Teleporter_C::DirectionalRayActivate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "DirectionalRayActivate"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.OnActiveChanged // (BlueprintCallable, BlueprintEvent) void AB_Teleporter_C::OnActiveChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "OnActiveChanged"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.ReceiveDestroyed // (Event, Public, BlueprintEvent) void AB_Teleporter_C::ReceiveDestroyed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "ReceiveDestroyed"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.OnDeathServer // (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm) // const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayEffectContextHandle&EffectContext (Parm) void AB_Teleporter_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "OnDeathServer"); Params::B_Teleporter_C_OnDeathServer Parms{}; Parms.Damage = Damage; Parms.DamageTags = std::move(DamageTags); Parms.Momentum = std::move(Momentum); Parms.HitInfo = std::move(HitInfo); Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; Parms.EffectContext = std::move(EffectContext); UObject::ProcessEvent(Func, &Parms); } // Function B_Teleporter.B_Teleporter_C.OnComponentBeginOverlap_Event_0 // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference) void AB_Teleporter_C::OnComponentBeginOverlap_Event_0(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "OnComponentBeginOverlap_Event_0"); Params::B_Teleporter_C_OnComponentBeginOverlap_Event_0 Parms{}; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); UObject::ProcessEvent(Func, &Parms); } // Function B_Teleporter.B_Teleporter_C.BlueprintOnInteract // (BlueprintAuthorityOnly, Event, Public, BlueprintEvent) // Parameters: // const class AFortPawn* InteractingPawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_Teleporter_C::BlueprintOnInteract(const class AFortPawn* InteractingPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "BlueprintOnInteract"); Params::B_Teleporter_C_BlueprintOnInteract Parms{}; Parms.InteractingPawn = InteractingPawn; UObject::ProcessEvent(Func, &Parms); } // Function B_Teleporter.B_Teleporter_C.PostProcessTL__UpdateFunc // (BlueprintEvent) void AB_Teleporter_C::PostProcessTL__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "PostProcessTL__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.PostProcessTL__FinishedFunc // (BlueprintEvent) void AB_Teleporter_C::PostProcessTL__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "PostProcessTL__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.ScaleLoadingRings__UpdateFunc // (BlueprintEvent) void AB_Teleporter_C::ScaleLoadingRings__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "ScaleLoadingRings__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.ScaleLoadingRings__FinishedFunc // (BlueprintEvent) void AB_Teleporter_C::ScaleLoadingRings__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "ScaleLoadingRings__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.RotateArrowTimeline__UpdateFunc // (BlueprintEvent) void AB_Teleporter_C::RotateArrowTimeline__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "RotateArrowTimeline__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.RotateArrowTimeline__FinishedFunc // (BlueprintEvent) void AB_Teleporter_C::RotateArrowTimeline__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "RotateArrowTimeline__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.LightrayFade__UpdateFunc // (BlueprintEvent) void AB_Teleporter_C::LightrayFade__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "LightrayFade__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.LightrayFade__FinishedFunc // (BlueprintEvent) void AB_Teleporter_C::LightrayFade__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "LightrayFade__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.GlowMaterialTransitionOut__UpdateFunc // (BlueprintEvent) void AB_Teleporter_C::GlowMaterialTransitionOut__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "GlowMaterialTransitionOut__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.GlowMaterialTransitionOut__FinishedFunc // (BlueprintEvent) void AB_Teleporter_C::GlowMaterialTransitionOut__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "GlowMaterialTransitionOut__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.GlowMaterialTransitionIn__UpdateFunc // (BlueprintEvent) void AB_Teleporter_C::GlowMaterialTransitionIn__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "GlowMaterialTransitionIn__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.GlowMaterialTransitionIn__FinishedFunc // (BlueprintEvent) void AB_Teleporter_C::GlowMaterialTransitionIn__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "GlowMaterialTransitionIn__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.RingSpeedUp__UpdateFunc // (BlueprintEvent) void AB_Teleporter_C::RingSpeedUp__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "RingSpeedUp__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.RingSpeedUp__FinishedFunc // (BlueprintEvent) void AB_Teleporter_C::RingSpeedUp__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "RingSpeedUp__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void AB_Teleporter_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.SetTargetTeleporter // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AB_Teleporter_C* NewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_Teleporter_C::SetTargetTeleporter(class AB_Teleporter_C* NewTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "SetTargetTeleporter"); Params::B_Teleporter_C_SetTargetTeleporter Parms{}; Parms.NewTarget = NewTarget; UObject::ProcessEvent(Func, &Parms); } // Function B_Teleporter.B_Teleporter_C.TeleportToTarget // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* ActorToTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_Teleporter_C::TeleportToTarget(class AActor* ActorToTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "TeleportToTarget"); Params::B_Teleporter_C_TeleportToTarget Parms{}; Parms.ActorToTeleport = ActorToTeleport; UObject::ProcessEvent(Func, &Parms); } // Function B_Teleporter.B_Teleporter_C.IsValidActorToTeleport // (Private, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* ActorToTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool* ValidActor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_Teleporter_C::IsValidActorToTeleport(class AActor* ActorToTeleport, bool* ValidActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "IsValidActorToTeleport"); Params::B_Teleporter_C_IsValidActorToTeleport Parms{}; Parms.ActorToTeleport = ActorToTeleport; UObject::ProcessEvent(Func, &Parms); if (ValidActor != nullptr) *ValidActor = Parms.ValidActor; } // Function B_Teleporter.B_Teleporter_C.UpdateTeleportersActive // (Private, BlueprintCallable, BlueprintEvent) void AB_Teleporter_C::UpdateTeleportersActive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "UpdateTeleportersActive"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.IsExclusivelyActive // (Private, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool* IsActive (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_Teleporter_C::IsExclusivelyActive(bool* IsActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "IsExclusivelyActive"); Params::B_Teleporter_C_IsExclusivelyActive Parms{}; UObject::ProcessEvent(Func, &Parms); if (IsActive != nullptr) *IsActive = Parms.IsActive; } // Function B_Teleporter.B_Teleporter_C.OnRep_bTeleporterActive // (BlueprintCallable, BlueprintEvent) void AB_Teleporter_C::OnRep_bTeleporterActive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "OnRep_bTeleporterActive"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.RechargeComplete // (Private, BlueprintCallable, BlueprintEvent) void AB_Teleporter_C::RechargeComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "RechargeComplete"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.TriggerRecharge // (Private, BlueprintCallable, BlueprintEvent) void AB_Teleporter_C::TriggerRecharge() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "TriggerRecharge"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.OnRep_TeleportCount // (BlueprintCallable, BlueprintEvent) void AB_Teleporter_C::OnRep_TeleportCount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "OnRep_TeleportCount"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.UpdateTargetTeleporterLocation // (Public, BlueprintCallable, BlueprintEvent) void AB_Teleporter_C::UpdateTargetTeleporterLocation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "UpdateTargetTeleporterLocation"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.OnRep_bBeingCarried // (BlueprintCallable, BlueprintEvent) void AB_Teleporter_C::OnRep_bBeingCarried() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "OnRep_bBeingCarried"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.UpdateGlowVisuals // (Public, BlueprintCallable, BlueprintEvent) void AB_Teleporter_C::UpdateGlowVisuals() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "UpdateGlowVisuals"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.SetShowGlow // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_Teleporter_C::SetShowGlow(bool Show) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "SetShowGlow"); Params::B_Teleporter_C_SetShowGlow Parms{}; Parms.Show = Show; UObject::ProcessEvent(Func, &Parms); } // Function B_Teleporter.B_Teleporter_C.InitializeTeleporter // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // float NewMaxRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // float NewRechargeDecay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FLinearColor& TeleporterArrowColor_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_Teleporter_C::InitializeTeleporter(float NewMaxRange, float NewRechargeDecay, const struct FLinearColor& TeleporterArrowColor_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "InitializeTeleporter"); Params::B_Teleporter_C_InitializeTeleporter Parms{}; Parms.NewMaxRange = NewMaxRange; Parms.NewRechargeDecay = NewRechargeDecay; Parms.TeleporterArrowColor_0 = std::move(TeleporterArrowColor_0); UObject::ProcessEvent(Func, &Parms); } // Function B_Teleporter.B_Teleporter_C.OnRep_bRecharging // (BlueprintCallable, BlueprintEvent) void AB_Teleporter_C::OnRep_bRecharging() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "OnRep_bRecharging"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.OnRep_TeleporterArrowColor // (BlueprintCallable, BlueprintEvent) void AB_Teleporter_C::OnRep_TeleporterArrowColor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "OnRep_TeleporterArrowColor"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.TriggerRechargeInternal // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) void AB_Teleporter_C::TriggerRechargeInternal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "TriggerRechargeInternal"); UObject::ProcessEvent(Func, nullptr); } // Function B_Teleporter.B_Teleporter_C.InternalSetActive // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // bool bActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_Teleporter_C::InternalSetActive(bool bActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "InternalSetActive"); Params::B_Teleporter_C_InternalSetActive Parms{}; Parms.bActive = bActive; UObject::ProcessEvent(Func, &Parms); } // Function B_Teleporter.B_Teleporter_C.BlueprintCanInteract // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const class AFortPawn* InteractingPawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool AB_Teleporter_C::BlueprintCanInteract(const class AFortPawn* InteractingPawn) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "BlueprintCanInteract"); Params::B_Teleporter_C_BlueprintCanInteract Parms{}; Parms.InteractingPawn = InteractingPawn; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function B_Teleporter.B_Teleporter_C.BlueprintGetInteractionString // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // const class AFortPawn* InteractingPawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class FText ReturnValue (Parm, OutParm, ReturnParm) class FText AB_Teleporter_C::BlueprintGetInteractionString(const class AFortPawn* InteractingPawn) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "BlueprintGetInteractionString"); Params::B_Teleporter_C_BlueprintGetInteractionString Parms{}; Parms.InteractingPawn = InteractingPawn; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function B_Teleporter.B_Teleporter_C.IsAcceptablePositionForPlacement // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor) // const struct FRotator& InRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor) // class AFortDecoTool* DecoTool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool bIsCDO (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class FText* OutFailureReason (Parm, OutParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool AB_Teleporter_C::IsAcceptablePositionForPlacement(const struct FVector& InLocation, const struct FRotator& InRotation, class AFortDecoTool* DecoTool, bool bIsCDO, class FText* OutFailureReason) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_Teleporter_C", "IsAcceptablePositionForPlacement"); Params::B_Teleporter_C_IsAcceptablePositionForPlacement Parms{}; Parms.InLocation = std::move(InLocation); Parms.InRotation = std::move(InRotation); Parms.DecoTool = DecoTool; Parms.bIsCDO = bIsCDO; UObject::ProcessEvent(Func, &Parms); if (OutFailureReason != nullptr) *OutFailureReason = std::move(Parms.OutFailureReason); return Parms.ReturnValue; } } #pragma pack(pop)