Files
Alphanium/CppSDK/SDK/B_SlowField_functions.cpp

369 lines
13 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_SlowField
#include "Basic.hpp"
#include "B_SlowField_classes.hpp"
#include "B_SlowField_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function B_SlowField.B_SlowField_C.ExecuteUbergraph_B_SlowField
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_SlowField_C::ExecuteUbergraph_B_SlowField(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "ExecuteUbergraph_B_SlowField");
Params::B_SlowField_C_ExecuteUbergraph_B_SlowField Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_SlowField.B_SlowField_C.OnLocalPlayerDeath
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* DeadActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_SlowField_C::OnLocalPlayerDeath(class AActor* DeadActor, float Damage, class AFortPawn* InstigatedBy, const struct FVector& HitLocation, class AActor* DamageCauser)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "OnLocalPlayerDeath");
Params::B_SlowField_C_OnLocalPlayerDeath Parms{};
Parms.DeadActor = DeadActor;
Parms.Damage = Damage;
Parms.InstigatedBy = InstigatedBy;
Parms.HitLocation = std::move(HitLocation);
Parms.DamageCauser = DamageCauser;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_SlowField.B_SlowField_C.BndEvt__ProjMovementComp_K2Node_ComponentBoundEvent_228_OnProjectileBounceDelegate__DelegateSignature
// (HasOutParams, BlueprintEvent)
// Parameters:
// const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// const struct FVector& ImpactVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor)
void AB_SlowField_C::BndEvt__ProjMovementComp_K2Node_ComponentBoundEvent_228_OnProjectileBounceDelegate__DelegateSignature(const struct FHitResult& ImpactResult, const struct FVector& ImpactVelocity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "BndEvt__ProjMovementComp_K2Node_ComponentBoundEvent_228_OnProjectileBounceDelegate__DelegateSignature");
Params::B_SlowField_C_BndEvt__ProjMovementComp_K2Node_ComponentBoundEvent_228_OnProjectileBounceDelegate__DelegateSignature Parms{};
Parms.ImpactResult = std::move(ImpactResult);
Parms.ImpactVelocity = std::move(ImpactVelocity);
UObject::ProcessEvent(Func, &Parms);
}
// Function B_SlowField.B_SlowField_C.Beacon Loop
// (BlueprintCallable, BlueprintEvent)
void AB_SlowField_C::Beacon_Loop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "Beacon Loop");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SlowField.B_SlowField_C.PassInfo
// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
// Parameters:
// float Height_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float Radius_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float Activation_Delay_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_SlowField_C::PassInfo(float Height_0, float Radius_0, float Activation_Delay_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "PassInfo");
Params::B_SlowField_C_PassInfo Parms{};
Parms.Height_0 = Height_0;
Parms.Radius_0 = Radius_0;
Parms.Activation_Delay_0 = Activation_Delay_0;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_SlowField.B_SlowField_C.PP_Deactivate
// (BlueprintCallable, BlueprintEvent)
void AB_SlowField_C::PP_Deactivate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "PP_Deactivate");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SlowField.B_SlowField_C.PP_Activate
// (BlueprintCallable, BlueprintEvent)
void AB_SlowField_C::PP_Activate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "PP_Activate");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SlowField.B_SlowField_C.BndEvt__SlowFieldOverlapCylinder_K2Node_ComponentBoundEvent_242_ComponentEndOverlapSignature__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_SlowField_C::BndEvt__SlowFieldOverlapCylinder_K2Node_ComponentBoundEvent_242_ComponentEndOverlapSignature__DelegateSignature(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "BndEvt__SlowFieldOverlapCylinder_K2Node_ComponentBoundEvent_242_ComponentEndOverlapSignature__DelegateSignature");
Params::B_SlowField_C_BndEvt__SlowFieldOverlapCylinder_K2Node_ComponentBoundEvent_242_ComponentEndOverlapSignature__DelegateSignature Parms{};
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_SlowField.B_SlowField_C.BndEvt__SlowFieldOverlapCylinder_K2Node_ComponentBoundEvent_233_ComponentBeginOverlapSignature__DelegateSignature
// (HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void AB_SlowField_C::BndEvt__SlowFieldOverlapCylinder_K2Node_ComponentBoundEvent_233_ComponentBeginOverlapSignature__DelegateSignature(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "BndEvt__SlowFieldOverlapCylinder_K2Node_ComponentBoundEvent_233_ComponentBeginOverlapSignature__DelegateSignature");
Params::B_SlowField_C_BndEvt__SlowFieldOverlapCylinder_K2Node_ComponentBoundEvent_233_ComponentBeginOverlapSignature__DelegateSignature Parms{};
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.SweepResult = std::move(SweepResult);
UObject::ProcessEvent(Func, &Parms);
}
// Function B_SlowField.B_SlowField_C.OnDeathPlayEffects
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void AB_SlowField_C::OnDeathPlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "OnDeathPlayEffects");
Params::B_SlowField_C_OnDeathPlayEffects Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function B_SlowField.B_SlowField_C.MaterializeCylinder__UpdateFunc
// (BlueprintEvent)
void AB_SlowField_C::MaterializeCylinder__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "MaterializeCylinder__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SlowField.B_SlowField_C.MaterializeCylinder__FinishedFunc
// (BlueprintEvent)
void AB_SlowField_C::MaterializeCylinder__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "MaterializeCylinder__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SlowField.B_SlowField_C.Audio Powerdown__UpdateFunc
// (BlueprintEvent)
void AB_SlowField_C::Audio_Powerdown__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "Audio Powerdown__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SlowField.B_SlowField_C.Audio Powerdown__FinishedFunc
// (BlueprintEvent)
void AB_SlowField_C::Audio_Powerdown__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "Audio Powerdown__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SlowField.B_SlowField_C.SlowPP__UpdateFunc
// (BlueprintEvent)
void AB_SlowField_C::SlowPP__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "SlowPP__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SlowField.B_SlowField_C.SlowPP__FinishedFunc
// (BlueprintEvent)
void AB_SlowField_C::SlowPP__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "SlowPP__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SlowField.B_SlowField_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AB_SlowField_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SlowField.B_SlowField_C.OnRep_IsDeployed
// (BlueprintCallable, BlueprintEvent)
void AB_SlowField_C::OnRep_IsDeployed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "OnRep_IsDeployed");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SlowField.B_SlowField_C.SetTeamColorsVFX
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void AB_SlowField_C::SetTeamColorsVFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SlowField_C", "SetTeamColorsVFX");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)