#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: B_SlowField #include "Basic.hpp" #include "B_SlowField_classes.hpp" #include "B_SlowField_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function B_SlowField.B_SlowField_C.ExecuteUbergraph_B_SlowField // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_SlowField_C::ExecuteUbergraph_B_SlowField(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "ExecuteUbergraph_B_SlowField"); Params::B_SlowField_C_ExecuteUbergraph_B_SlowField Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function B_SlowField.B_SlowField_C.OnLocalPlayerDeath // (BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* DeadActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_SlowField_C::OnLocalPlayerDeath(class AActor* DeadActor, float Damage, class AFortPawn* InstigatedBy, const struct FVector& HitLocation, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "OnLocalPlayerDeath"); Params::B_SlowField_C_OnLocalPlayerDeath Parms{}; Parms.DeadActor = DeadActor; Parms.Damage = Damage; Parms.InstigatedBy = InstigatedBy; Parms.HitLocation = std::move(HitLocation); Parms.DamageCauser = DamageCauser; UObject::ProcessEvent(Func, &Parms); } // Function B_SlowField.B_SlowField_C.BndEvt__ProjMovementComp_K2Node_ComponentBoundEvent_228_OnProjectileBounceDelegate__DelegateSignature // (HasOutParams, BlueprintEvent) // Parameters: // const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference) // const struct FVector& ImpactVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor) void AB_SlowField_C::BndEvt__ProjMovementComp_K2Node_ComponentBoundEvent_228_OnProjectileBounceDelegate__DelegateSignature(const struct FHitResult& ImpactResult, const struct FVector& ImpactVelocity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "BndEvt__ProjMovementComp_K2Node_ComponentBoundEvent_228_OnProjectileBounceDelegate__DelegateSignature"); Params::B_SlowField_C_BndEvt__ProjMovementComp_K2Node_ComponentBoundEvent_228_OnProjectileBounceDelegate__DelegateSignature Parms{}; Parms.ImpactResult = std::move(ImpactResult); Parms.ImpactVelocity = std::move(ImpactVelocity); UObject::ProcessEvent(Func, &Parms); } // Function B_SlowField.B_SlowField_C.Beacon Loop // (BlueprintCallable, BlueprintEvent) void AB_SlowField_C::Beacon_Loop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "Beacon Loop"); UObject::ProcessEvent(Func, nullptr); } // Function B_SlowField.B_SlowField_C.PassInfo // (Net, NetMulticast, BlueprintCallable, BlueprintEvent) // Parameters: // float Height_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // float Radius_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // float Activation_Delay_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_SlowField_C::PassInfo(float Height_0, float Radius_0, float Activation_Delay_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "PassInfo"); Params::B_SlowField_C_PassInfo Parms{}; Parms.Height_0 = Height_0; Parms.Radius_0 = Radius_0; Parms.Activation_Delay_0 = Activation_Delay_0; UObject::ProcessEvent(Func, &Parms); } // Function B_SlowField.B_SlowField_C.PP_Deactivate // (BlueprintCallable, BlueprintEvent) void AB_SlowField_C::PP_Deactivate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "PP_Deactivate"); UObject::ProcessEvent(Func, nullptr); } // Function B_SlowField.B_SlowField_C.PP_Activate // (BlueprintCallable, BlueprintEvent) void AB_SlowField_C::PP_Activate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "PP_Activate"); UObject::ProcessEvent(Func, nullptr); } // Function B_SlowField.B_SlowField_C.BndEvt__SlowFieldOverlapCylinder_K2Node_ComponentBoundEvent_242_ComponentEndOverlapSignature__DelegateSignature // (BlueprintEvent) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_SlowField_C::BndEvt__SlowFieldOverlapCylinder_K2Node_ComponentBoundEvent_242_ComponentEndOverlapSignature__DelegateSignature(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "BndEvt__SlowFieldOverlapCylinder_K2Node_ComponentBoundEvent_242_ComponentEndOverlapSignature__DelegateSignature"); Params::B_SlowField_C_BndEvt__SlowFieldOverlapCylinder_K2Node_ComponentBoundEvent_242_ComponentEndOverlapSignature__DelegateSignature Parms{}; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; UObject::ProcessEvent(Func, &Parms); } // Function B_SlowField.B_SlowField_C.BndEvt__SlowFieldOverlapCylinder_K2Node_ComponentBoundEvent_233_ComponentBeginOverlapSignature__DelegateSignature // (HasOutParams, BlueprintEvent) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference) void AB_SlowField_C::BndEvt__SlowFieldOverlapCylinder_K2Node_ComponentBoundEvent_233_ComponentBeginOverlapSignature__DelegateSignature(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "BndEvt__SlowFieldOverlapCylinder_K2Node_ComponentBoundEvent_233_ComponentBeginOverlapSignature__DelegateSignature"); Params::B_SlowField_C_BndEvt__SlowFieldOverlapCylinder_K2Node_ComponentBoundEvent_233_ComponentBeginOverlapSignature__DelegateSignature Parms{}; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); UObject::ProcessEvent(Func, &Parms); } // Function B_SlowField.B_SlowField_C.OnDeathPlayEffects // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm) // const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference) // class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayEffectContextHandle&EffectContext (Parm) void AB_SlowField_C::OnDeathPlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "OnDeathPlayEffects"); Params::B_SlowField_C_OnDeathPlayEffects Parms{}; Parms.Damage = Damage; Parms.DamageTags = std::move(DamageTags); Parms.Momentum = std::move(Momentum); Parms.HitInfo = std::move(HitInfo); Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; Parms.EffectContext = std::move(EffectContext); UObject::ProcessEvent(Func, &Parms); } // Function B_SlowField.B_SlowField_C.MaterializeCylinder__UpdateFunc // (BlueprintEvent) void AB_SlowField_C::MaterializeCylinder__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "MaterializeCylinder__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_SlowField.B_SlowField_C.MaterializeCylinder__FinishedFunc // (BlueprintEvent) void AB_SlowField_C::MaterializeCylinder__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "MaterializeCylinder__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_SlowField.B_SlowField_C.Audio Powerdown__UpdateFunc // (BlueprintEvent) void AB_SlowField_C::Audio_Powerdown__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "Audio Powerdown__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_SlowField.B_SlowField_C.Audio Powerdown__FinishedFunc // (BlueprintEvent) void AB_SlowField_C::Audio_Powerdown__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "Audio Powerdown__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_SlowField.B_SlowField_C.SlowPP__UpdateFunc // (BlueprintEvent) void AB_SlowField_C::SlowPP__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "SlowPP__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_SlowField.B_SlowField_C.SlowPP__FinishedFunc // (BlueprintEvent) void AB_SlowField_C::SlowPP__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "SlowPP__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function B_SlowField.B_SlowField_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void AB_SlowField_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function B_SlowField.B_SlowField_C.OnRep_IsDeployed // (BlueprintCallable, BlueprintEvent) void AB_SlowField_C::OnRep_IsDeployed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "OnRep_IsDeployed"); UObject::ProcessEvent(Func, nullptr); } // Function B_SlowField.B_SlowField_C.SetTeamColorsVFX // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void AB_SlowField_C::SetTeamColorsVFX() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_SlowField_C", "SetTeamColorsVFX"); UObject::ProcessEvent(Func, nullptr); } } #pragma pack(pop)