Files
Alphanium/CppSDK/SDK/B_PlayerShieldDamage_LensEffect_Direction_functions.cpp

77 lines
2.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_PlayerShieldDamage_LensEffect_Direction
#include "Basic.hpp"
#include "B_PlayerShieldDamage_LensEffect_Direction_classes.hpp"
#include "B_PlayerShieldDamage_LensEffect_Direction_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function B_PlayerShieldDamage_LensEffect_Direction.B_PlayerShieldDamage_LensEffect_Direction_C.ExecuteUbergraph_B_PlayerShieldDamage_LensEffect_Direction
// ()
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_PlayerShieldDamage_LensEffect_Direction_C::ExecuteUbergraph_B_PlayerShieldDamage_LensEffect_Direction(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_PlayerShieldDamage_LensEffect_Direction_C", "ExecuteUbergraph_B_PlayerShieldDamage_LensEffect_Direction");
Params::B_PlayerShieldDamage_LensEffect_Direction_C_ExecuteUbergraph_B_PlayerShieldDamage_LensEffect_Direction Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_PlayerShieldDamage_LensEffect_Direction.B_PlayerShieldDamage_LensEffect_Direction_C.PassParticle_Parameter
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// float Shield_percent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_PlayerShieldDamage_LensEffect_Direction_C::PassParticle_Parameter(float Shield_percent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_PlayerShieldDamage_LensEffect_Direction_C", "PassParticle_Parameter");
Params::B_PlayerShieldDamage_LensEffect_Direction_C_PassParticle_Parameter Parms{};
Parms.Shield_percent = Shield_percent;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_PlayerShieldDamage_LensEffect_Direction.B_PlayerShieldDamage_LensEffect_Direction_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AB_PlayerShieldDamage_LensEffect_Direction_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_PlayerShieldDamage_LensEffect_Direction_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)