#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: B_PlayerShieldDamage_LensEffect_Direction #include "Basic.hpp" #include "B_PlayerShieldDamage_LensEffect_Direction_classes.hpp" #include "B_PlayerShieldDamage_LensEffect_Direction_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function B_PlayerShieldDamage_LensEffect_Direction.B_PlayerShieldDamage_LensEffect_Direction_C.ExecuteUbergraph_B_PlayerShieldDamage_LensEffect_Direction // () // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_PlayerShieldDamage_LensEffect_Direction_C::ExecuteUbergraph_B_PlayerShieldDamage_LensEffect_Direction(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_PlayerShieldDamage_LensEffect_Direction_C", "ExecuteUbergraph_B_PlayerShieldDamage_LensEffect_Direction"); Params::B_PlayerShieldDamage_LensEffect_Direction_C_ExecuteUbergraph_B_PlayerShieldDamage_LensEffect_Direction Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function B_PlayerShieldDamage_LensEffect_Direction.B_PlayerShieldDamage_LensEffect_Direction_C.PassParticle_Parameter // (BlueprintCallable, BlueprintEvent) // Parameters: // float Shield_percent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_PlayerShieldDamage_LensEffect_Direction_C::PassParticle_Parameter(float Shield_percent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_PlayerShieldDamage_LensEffect_Direction_C", "PassParticle_Parameter"); Params::B_PlayerShieldDamage_LensEffect_Direction_C_PassParticle_Parameter Parms{}; Parms.Shield_percent = Shield_percent; UObject::ProcessEvent(Func, &Parms); } // Function B_PlayerShieldDamage_LensEffect_Direction.B_PlayerShieldDamage_LensEffect_Direction_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void AB_PlayerShieldDamage_LensEffect_Direction_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_PlayerShieldDamage_LensEffect_Direction_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } } #pragma pack(pop)