mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
157 lines
4.4 KiB
C++
157 lines
4.4 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: B_GoinCommandoWeapon
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#include "Basic.hpp"
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#include "B_GoinCommandoWeapon_classes.hpp"
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#include "B_GoinCommandoWeapon_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function B_GoinCommandoWeapon.B_GoinCommandoWeapon_C.ExecuteUbergraph_B_GoinCommandoWeapon
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_GoinCommandoWeapon_C::ExecuteUbergraph_B_GoinCommandoWeapon(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_GoinCommandoWeapon_C", "ExecuteUbergraph_B_GoinCommandoWeapon");
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Params::B_GoinCommandoWeapon_C_ExecuteUbergraph_B_GoinCommandoWeapon Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_GoinCommandoWeapon.B_GoinCommandoWeapon_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void AB_GoinCommandoWeapon_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_GoinCommandoWeapon_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_GoinCommandoWeapon.B_GoinCommandoWeapon_C.SetUpgradeLevel
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// (BlueprintCallable, BlueprintEvent)
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void AB_GoinCommandoWeapon_C::SetUpgradeLevel()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_GoinCommandoWeapon_C", "SetUpgradeLevel");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_GoinCommandoWeapon.B_GoinCommandoWeapon_C.OnPlayImpactFX
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// EPhysicalSurface ImpactPhysicalSurface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UParticleSystemComponent* SpawnedPSC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_GoinCommandoWeapon_C::OnPlayImpactFX(const struct FHitResult& HitResult, EPhysicalSurface ImpactPhysicalSurface, class UParticleSystemComponent* SpawnedPSC)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_GoinCommandoWeapon_C", "OnPlayImpactFX");
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Params::B_GoinCommandoWeapon_C_OnPlayImpactFX Parms{};
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Parms.HitResult = std::move(HitResult);
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Parms.ImpactPhysicalSurface = ImpactPhysicalSurface;
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Parms.SpawnedPSC = SpawnedPSC;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_GoinCommandoWeapon.B_GoinCommandoWeapon_C.OnPlayWeaponFireFX
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// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bPersistentFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_GoinCommandoWeapon_C::OnPlayWeaponFireFX(bool bPersistentFire)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_GoinCommandoWeapon_C", "OnPlayWeaponFireFX");
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Params::B_GoinCommandoWeapon_C_OnPlayWeaponFireFX Parms{};
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Parms.bPersistentFire = bPersistentFire;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_GoinCommandoWeapon.B_GoinCommandoWeapon_C.OnEndCharge
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// (Event, Protected, BlueprintEvent)
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void AB_GoinCommandoWeapon_C::OnEndCharge()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_GoinCommandoWeapon_C", "OnEndCharge");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_GoinCommandoWeapon.B_GoinCommandoWeapon_C.OnStartCharge
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// (Event, Protected, BlueprintEvent)
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void AB_GoinCommandoWeapon_C::OnStartCharge()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_GoinCommandoWeapon_C", "OnStartCharge");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_GoinCommandoWeapon.B_GoinCommandoWeapon_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AB_GoinCommandoWeapon_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_GoinCommandoWeapon_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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