#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: B_GoinCommandoWeapon #include "Basic.hpp" #include "B_GoinCommandoWeapon_classes.hpp" #include "B_GoinCommandoWeapon_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function B_GoinCommandoWeapon.B_GoinCommandoWeapon_C.ExecuteUbergraph_B_GoinCommandoWeapon // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_GoinCommandoWeapon_C::ExecuteUbergraph_B_GoinCommandoWeapon(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_GoinCommandoWeapon_C", "ExecuteUbergraph_B_GoinCommandoWeapon"); Params::B_GoinCommandoWeapon_C_ExecuteUbergraph_B_GoinCommandoWeapon Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function B_GoinCommandoWeapon.B_GoinCommandoWeapon_C.ReceiveBeginPlay // (Event, Public, BlueprintEvent) void AB_GoinCommandoWeapon_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_GoinCommandoWeapon_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function B_GoinCommandoWeapon.B_GoinCommandoWeapon_C.SetUpgradeLevel // (BlueprintCallable, BlueprintEvent) void AB_GoinCommandoWeapon_C::SetUpgradeLevel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_GoinCommandoWeapon_C", "SetUpgradeLevel"); UObject::ProcessEvent(Func, nullptr); } // Function B_GoinCommandoWeapon.B_GoinCommandoWeapon_C.OnPlayImpactFX // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference) // EPhysicalSurface ImpactPhysicalSurface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UParticleSystemComponent* SpawnedPSC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_GoinCommandoWeapon_C::OnPlayImpactFX(const struct FHitResult& HitResult, EPhysicalSurface ImpactPhysicalSurface, class UParticleSystemComponent* SpawnedPSC) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_GoinCommandoWeapon_C", "OnPlayImpactFX"); Params::B_GoinCommandoWeapon_C_OnPlayImpactFX Parms{}; Parms.HitResult = std::move(HitResult); Parms.ImpactPhysicalSurface = ImpactPhysicalSurface; Parms.SpawnedPSC = SpawnedPSC; UObject::ProcessEvent(Func, &Parms); } // Function B_GoinCommandoWeapon.B_GoinCommandoWeapon_C.OnPlayWeaponFireFX // (BlueprintCosmetic, Event, Protected, BlueprintEvent) // Parameters: // bool bPersistentFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_GoinCommandoWeapon_C::OnPlayWeaponFireFX(bool bPersistentFire) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_GoinCommandoWeapon_C", "OnPlayWeaponFireFX"); Params::B_GoinCommandoWeapon_C_OnPlayWeaponFireFX Parms{}; Parms.bPersistentFire = bPersistentFire; UObject::ProcessEvent(Func, &Parms); } // Function B_GoinCommandoWeapon.B_GoinCommandoWeapon_C.OnEndCharge // (Event, Protected, BlueprintEvent) void AB_GoinCommandoWeapon_C::OnEndCharge() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_GoinCommandoWeapon_C", "OnEndCharge"); UObject::ProcessEvent(Func, nullptr); } // Function B_GoinCommandoWeapon.B_GoinCommandoWeapon_C.OnStartCharge // (Event, Protected, BlueprintEvent) void AB_GoinCommandoWeapon_C::OnStartCharge() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_GoinCommandoWeapon_C", "OnStartCharge"); UObject::ProcessEvent(Func, nullptr); } // Function B_GoinCommandoWeapon.B_GoinCommandoWeapon_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void AB_GoinCommandoWeapon_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_GoinCommandoWeapon_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } } #pragma pack(pop)