mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 11:43:28 +00:00
75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AbilityFunctions
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#include "Basic.hpp"
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#include "AbilityFunctions_classes.hpp"
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#include "AbilityFunctions_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function AbilityFunctions.AbilityFunctions_C.DoNOTUse-BuildArrayOfHitActors
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (Parm)
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// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// TArray<class AActor*>* HitActors (Parm, OutParm, ZeroConstructor)
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void UAbilityFunctions_C::DoNOTUse_BuildArrayOfHitActors(const struct FGameplayAbilityTargetDataHandle& TargetData, class UObject* __WorldContext, TArray<class AActor*>* HitActors)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AbilityFunctions_C", "DoNOTUse-BuildArrayOfHitActors");
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Params::AbilityFunctions_C_DoNOTUse_BuildArrayOfHitActors Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (HitActors != nullptr)
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*HitActors = std::move(Parms.HitActors);
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}
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// Function AbilityFunctions.AbilityFunctions_C.SetArrayOfHitActors
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (Parm)
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// TArray<class AActor*>& ArrayToSet (Parm, OutParm, ZeroConstructor, ReferenceParm)
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// class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UAbilityFunctions_C::SetArrayOfHitActors(const struct FGameplayAbilityTargetDataHandle& TargetData, TArray<class AActor*>& ArrayToSet, class UObject* __WorldContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AbilityFunctions_C", "SetArrayOfHitActors");
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Params::AbilityFunctions_C_SetArrayOfHitActors Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ArrayToSet = std::move(ArrayToSet);
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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ArrayToSet = std::move(Parms.ArrayToSet);
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}
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}
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#pragma pack(pop)
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