#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: AbilityFunctions #include "Basic.hpp" #include "AbilityFunctions_classes.hpp" #include "AbilityFunctions_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function AbilityFunctions.AbilityFunctions_C.DoNOTUse-BuildArrayOfHitActors // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (Parm) // class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // TArray* HitActors (Parm, OutParm, ZeroConstructor) void UAbilityFunctions_C::DoNOTUse_BuildArrayOfHitActors(const struct FGameplayAbilityTargetDataHandle& TargetData, class UObject* __WorldContext, TArray* HitActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityFunctions_C", "DoNOTUse-BuildArrayOfHitActors"); Params::AbilityFunctions_C_DoNOTUse_BuildArrayOfHitActors Parms{}; Parms.TargetData = std::move(TargetData); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (HitActors != nullptr) *HitActors = std::move(Parms.HitActors); } // Function AbilityFunctions.AbilityFunctions_C.SetArrayOfHitActors // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (Parm) // TArray& ArrayToSet (Parm, OutParm, ZeroConstructor, ReferenceParm) // class UObject* __WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UAbilityFunctions_C::SetArrayOfHitActors(const struct FGameplayAbilityTargetDataHandle& TargetData, TArray& ArrayToSet, class UObject* __WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AbilityFunctions_C", "SetArrayOfHitActors"); Params::AbilityFunctions_C_SetArrayOfHitActors Parms{}; Parms.TargetData = std::move(TargetData); Parms.ArrayToSet = std::move(ArrayToSet); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); ArrayToSet = std::move(Parms.ArrayToSet); } } #pragma pack(pop)