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add 2 wepons
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@@ -7,5 +7,6 @@ inline const std::vector<std::string> kMapNames = {
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};
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inline const std::vector<std::string> kWeaponIds = {
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// Add weapon item definition names here, e.g. "WID_Assault_Auto_Athena_R_Ore_T03".
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"Assault_Auto_T02",
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"Assault_Burst_T04"
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};
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