Files
vb01/quad.cpp
T

50 lines
1.0 KiB
C++

#include"quad.h"
namespace vb01{
Quad::Quad(Vector3 size) : Mesh(){
Vertex v1,v2,v3,v4,v5,v6;
v1.pos=Vector3(size.x/2,size.y/2,0);
v1.norm=Vector3(0,0,-1);
v1.texCoords=Vector2(1,1);
v2.pos=Vector3(-size.x/2,size.y/2,0);
v2.norm=Vector3(0,0,-1);
v2.texCoords=Vector2(0,1);
v3.pos=Vector3(-size.x/2,-size.y/2,0);
v3.norm=Vector3(0,0,-1);
v3.texCoords=Vector2(0,0);
v4.pos=Vector3(-size.x/2,-size.y/2,0);
v4.norm=Vector3(0,0,-1);
v4.texCoords=Vector2(0,0);
v5.pos=Vector3(size.x/2,-size.y/2,0);
v5.norm=Vector3(0,0,-1);
v5.texCoords=Vector2(1,0);
v6.pos=Vector3(size.x/2,size.y/2,0);
v6.norm=Vector3(0,0,-1);
v6.texCoords=Vector2(1,1);
int numPolyVerts=3;
numTris=2;
indices=new unsigned int[numTris*numPolyVerts];
indices[0]=0;
indices[1]=1;
indices[2]=2;
indices[3]=3;
indices[4]=4;
indices[5]=5;
vertices=new Vertex[numTris*numPolyVerts];
vertices[0]=v1;
vertices[1]=v2;
vertices[2]=v3;
vertices[3]=v4;
vertices[4]=v5;
vertices[5]=v6;
Mesh::construct();
}
}