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vb01/nodeTest.cpp
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#include "nodeTest.h"
#include "bone.h"
#include "root.h"
#include "skeleton.h"
#include "mesh.h"
#include "meshData.h"
#include "keyframeChannel.h"
#include <vector>
using namespace std;
namespace vb01{
NodeTest::NodeTest(){
}
void NodeTest::setUp(){
rootNode = Root::getSingleton()->getRootNode();
lookNodeParent = new Node();
rootNode->attachChild(lookNodeParent);
lookNode = new Node();
lookNodeParent->attachChild(lookNode);
firstChainNode = new Node();
rootNode->attachChild(firstChainNode);
secondChainNode = new Node();
firstChainNode->attachChild(secondChainNode);
thirdChainNode = new Node();
secondChainNode->attachChild(thirdChainNode);
ancestorA = new Node();
ancestorB = new Node();
ancestorC = new Node();
ancestorD = new Node();
rootNode->attachChild(ancestorA);
ancestorA->attachChild(ancestorB);
ancestorB->attachChild(ancestorC);
ancestorC->attachChild(ancestorD);
originalA = new Node(Vector3::VEC_ZERO, Quaternion::QUAT_W, Vector3::VEC_IJK, "A");
originalB = new Node(Vector3::VEC_ZERO, Quaternion::QUAT_W, Vector3::VEC_IJK, "B");
originalC = new Node(Vector3::VEC_ZERO, Quaternion::QUAT_W, Vector3::VEC_IJK, "C");
originalD = new Node(Vector3::VEC_ZERO, Quaternion::QUAT_W, Vector3::VEC_IJK, "D");
rootNode->attachChild(originalA);
originalA->attachChild(originalB);
originalA->attachChild(originalC);
originalC->attachChild(originalD);
}
void NodeTest::tearDown(){
}
void NodeTest::setupOriginalNodes(){
}
void NodeTest::testClonedMeshes(){
int numTris = 3;
u32 *indices = new u32[3 * 3];
originalD->attachMesh(new Mesh(MeshData(nullptr, indices, numTris)));
Node *clonedA = originalA->clone();
vector<Node*> clonedDescendands;
clonedA->getDescendants(clonedDescendands);
Node *clonedD = nullptr;
for(Node *desc : clonedDescendands)
if(desc->getName() == "D"){
clonedD = desc;
break;
}
CPPUNIT_ASSERT(clonedD->getMesh(0)->getMeshBase().vertices == nullptr);
CPPUNIT_ASSERT(clonedD->getMesh(0)->getMeshBase().indices == indices);
CPPUNIT_ASSERT(clonedD->getMesh(0)->getMeshBase().numTris == numTris);
}
void NodeTest::testClonedDrivers(){
vector<Keyframe> keyframes;
KeyframeChannelType channelType = KeyframeChannelType::POS_X;
string animName = "D";
KeyframeChannel channel = KeyframeChannel::createKeyframeChannel(channelType, animName, keyframes);
int numKeys = 1;
Mesh *mesh = new Mesh(MeshData(nullptr, nullptr, 0, "", nullptr, 0, "", new MeshData::ShapeKey[numKeys], numKeys));
originalD->attachMesh(mesh);
Driver *driver = new Driver(&mesh->getMeshBase().shapeKeys[0], channel, Driver::POS_X);
originalB->addDriver(driver);
Node *clonedA = originalA->clone();
vector<Node*> clonedDescendands;
clonedA->getDescendants(clonedDescendands);
Node *clonedB = nullptr;
Node *clonedD = nullptr;
for(Node *desc : clonedDescendands){
if(desc->getName() == "B")
clonedB = desc;
else if(desc->getName() == animName)
clonedD = desc;
}
Driver *driverClone = clonedB->getDriver(0);
CPPUNIT_ASSERT(driverClone->getAnimatable() == clonedD->getMesh(0)->getShapeKey(0));
CPPUNIT_ASSERT(driverClone->getKeyframeChannel().type == channelType);
CPPUNIT_ASSERT(driverClone->getKeyframeChannel().animatable == animName);
CPPUNIT_ASSERT(driverClone->getType() == Driver::POS_X);
}
void NodeTest::testClonedSkeletons(){
Skeleton *skeleton = new Skeleton();
originalC->dettachChild(originalD);
originalA->dettachChild(originalC);
originalA->dettachChild(originalB);
originalC = new Bone(originalC->getName(), .25);
originalD = new Bone(originalD->getName(), .5);
originalB = new Bone(originalB->getName(), .1);
originalC->attachChild(originalD);
originalA->attachChild(originalC);
originalA->attachChild(originalB);
dynamic_cast<Bone*>(originalB)->setIkChainLength(2);
dynamic_cast<Bone*>(originalB)->setIkTarget(originalD->getName());
skeleton->addBone(dynamic_cast<Bone*>(originalB), nullptr);
skeleton->addBone(dynamic_cast<Bone*>(originalC), nullptr);
skeleton->addBone(dynamic_cast<Bone*>(originalD), nullptr);
originalA->addSkeleton(skeleton);
Node *clonedA = originalA->clone();
CPPUNIT_ASSERT(clonedA->getSkeleton(0));
Skeleton *clonedSkeleton = originalA->getSkeleton(0);
CPPUNIT_ASSERT(clonedSkeleton->getBone(originalB->getName())->getIkChainLength() == dynamic_cast<Bone*>(originalB)->getIkChainLength());
CPPUNIT_ASSERT(clonedSkeleton->getBone(originalB->getName())->getIkTarget() == dynamic_cast<Bone*>(originalB)->getIkTarget());
CPPUNIT_ASSERT(clonedSkeleton->getBone(originalC->getName())->getName() == dynamic_cast<Bone*>(originalC)->getName());
CPPUNIT_ASSERT(clonedSkeleton->getBone(originalC->getName())->getLength() == dynamic_cast<Bone*>(originalC)->getLength());
CPPUNIT_ASSERT(clonedSkeleton->getBone(originalD->getName())->getLength() == dynamic_cast<Bone*>(originalD)->getLength());
CPPUNIT_ASSERT(clonedSkeleton->getBone(originalD->getName())->getName() == dynamic_cast<Bone*>(originalD)->getName());
}
void NodeTest::testClonedMeshSkeleton(){
string name = "skeleton";
Mesh *mesh = new Mesh(MeshData(nullptr, nullptr, 0, "", nullptr, 0, name));
Skeleton *skeleton = new Skeleton(name);
originalD->attachMesh(mesh);
originalD->addSkeleton(skeleton);
Node *clonedA = originalA->clone();
Node *clonedD = nullptr;
vector<Node*> clonedDescendands;
clonedA->getDescendants(clonedDescendands);
for(Node *desc : clonedDescendands)
if(desc->getName() == "D"){
clonedD = desc;
break;
}
CPPUNIT_ASSERT(clonedD->getMesh(0)->getSkeleton()->getAttachableName() == name);
}
void NodeTest::testGetAncestors(){
vector<Node*> ancestors = ancestorD->getAncestors();
CPPUNIT_ASSERT(ancestors[ancestors.size() - 1] == rootNode);
ancestors = ancestorD->getAncestors(ancestorB);
CPPUNIT_ASSERT(ancestors[ancestors.size() - 1] == ancestorB);
}
void NodeTest::testLocalToGlobalPosition(){
firstChainNode->setPosition(Vector3::VEC_ZERO);
secondChainNode->setPosition(Vector3::VEC_ZERO);
thirdChainNode->setPosition(Vector3::VEC_ZERO);
CPPUNIT_ASSERT(firstChainNode->localToGlobalPosition(Vector3::VEC_ZERO) == Vector3::VEC_ZERO);
CPPUNIT_ASSERT(secondChainNode->localToGlobalPosition(Vector3::VEC_ZERO) == Vector3::VEC_ZERO);
CPPUNIT_ASSERT(thirdChainNode->localToGlobalPosition(Vector3::VEC_ZERO) == Vector3::VEC_ZERO);
Vector3 pos0 = Vector3(1, 1, 1);
thirdChainNode->setPosition(pos0);
CPPUNIT_ASSERT(thirdChainNode->localToGlobalPosition(Vector3::VEC_ZERO) == pos0);
Vector3 pos1 = Vector3(1, 2, 3);
secondChainNode->setPosition(pos1);
thirdChainNode->setPosition(Vector3::VEC_ZERO);
CPPUNIT_ASSERT(secondChainNode->localToGlobalPosition(Vector3::VEC_ZERO) == pos1);
CPPUNIT_ASSERT(thirdChainNode->localToGlobalPosition(Vector3::VEC_ZERO) == pos1);
Vector3 pos2 = Vector3(1, 2, 1);
Vector3 pos22 = Vector3(1, 2, 2);
secondChainNode->setPosition(pos2);
thirdChainNode->setPosition(pos22);
CPPUNIT_ASSERT(secondChainNode->localToGlobalPosition(Vector3::VEC_ZERO) == pos2);
CPPUNIT_ASSERT(secondChainNode->localToGlobalPosition(pos22) == pos2 + pos22);
CPPUNIT_ASSERT(thirdChainNode->localToGlobalPosition(Vector3::VEC_ZERO) == pos2 + pos22);
Vector3 pos3 = Vector3(1, 2, 1);
firstChainNode->setPosition(pos3);
secondChainNode->setPosition(Vector3::VEC_ZERO);
thirdChainNode->setPosition(Vector3::VEC_ZERO);
CPPUNIT_ASSERT(firstChainNode->localToGlobalPosition(Vector3::VEC_ZERO) == pos3);
CPPUNIT_ASSERT(secondChainNode->localToGlobalPosition(Vector3::VEC_ZERO) == pos3);
CPPUNIT_ASSERT(thirdChainNode->localToGlobalPosition(Vector3::VEC_ZERO) == pos3);
}
void NodeTest::testGlobalToLocalPosition(){
firstChainNode->setPosition(Vector3::VEC_ZERO);
secondChainNode->setPosition(Vector3::VEC_ZERO);
thirdChainNode->setPosition(Vector3::VEC_ZERO);
CPPUNIT_ASSERT(firstChainNode->globalToLocalPosition(Vector3::VEC_ZERO) == Vector3::VEC_ZERO);
CPPUNIT_ASSERT(secondChainNode->globalToLocalPosition(Vector3::VEC_ZERO) == Vector3::VEC_ZERO);
CPPUNIT_ASSERT(thirdChainNode->globalToLocalPosition(Vector3::VEC_ZERO) == Vector3::VEC_ZERO);
Vector3 pos0 = Vector3(1, 1, 1);
thirdChainNode->setPosition(pos0);
CPPUNIT_ASSERT(thirdChainNode->globalToLocalPosition(Vector3::VEC_ZERO) == -pos0);
Vector3 pos1 = Vector3(1, 2, 3);
secondChainNode->setPosition(pos1);
thirdChainNode->setPosition(Vector3::VEC_ZERO);
CPPUNIT_ASSERT(secondChainNode->globalToLocalPosition(Vector3::VEC_ZERO) == -pos1);
CPPUNIT_ASSERT(thirdChainNode->globalToLocalPosition(Vector3::VEC_ZERO) == -pos1);
Vector3 pos2 = Vector3(1, 2, 3);
secondChainNode->setPosition(pos2);
thirdChainNode->setPosition(pos2);
CPPUNIT_ASSERT(secondChainNode->globalToLocalPosition(Vector3::VEC_ZERO) == -pos2);
CPPUNIT_ASSERT(thirdChainNode->globalToLocalPosition(Vector3::VEC_ZERO) == -pos2 * 2);
Vector3 pos3 = Vector3(1, 2, 3);
firstChainNode->setPosition(pos3);
secondChainNode->setPosition(Vector3::VEC_ZERO);
thirdChainNode->setPosition(Vector3::VEC_ZERO);
CPPUNIT_ASSERT(firstChainNode->globalToLocalPosition(Vector3::VEC_ZERO) == -pos3);
CPPUNIT_ASSERT(secondChainNode->globalToLocalPosition(Vector3::VEC_ZERO) == -pos3);
CPPUNIT_ASSERT(thirdChainNode->globalToLocalPosition(Vector3::VEC_ZERO) == -pos3);
}
void NodeTest::testLocalToGlobalOrientation(){
firstChainNode->setOrientation(Quaternion::QUAT_W);
secondChainNode->setOrientation(Quaternion::QUAT_W);
thirdChainNode->setOrientation(Quaternion::QUAT_W);
CPPUNIT_ASSERT(firstChainNode->localToGlobalOrientation(Quaternion::QUAT_W) == Quaternion::QUAT_W);
CPPUNIT_ASSERT(secondChainNode->localToGlobalOrientation(Quaternion::QUAT_W) == Quaternion::QUAT_W);
CPPUNIT_ASSERT(thirdChainNode->localToGlobalOrientation(Quaternion::QUAT_W) == Quaternion::QUAT_W);
float eps = .001;
float an = .2;
Vector3 ax = Vector3(0, 1, 0).norm();
Quaternion q0 = Quaternion(an, ax);
secondChainNode->setOrientation(q0);
thirdChainNode->setOrientation(Quaternion::QUAT_W);
Quaternion ltg0 = secondChainNode->localToGlobalOrientation(Quaternion::QUAT_W);
Quaternion ltg01 = thirdChainNode->localToGlobalOrientation(Quaternion::QUAT_W);
CPPUNIT_ASSERT(ax.getAngleBetween(ltg0.getAxis()) < eps && fabs(an - ltg0.getAngle()) < eps);
CPPUNIT_ASSERT(ax.getAngleBetween(ltg01.getAxis()) < eps && fabs(an - ltg01.getAngle()) < eps);
Quaternion q1 = Quaternion(an, ax);
secondChainNode->setOrientation(Quaternion::QUAT_W);
thirdChainNode->setOrientation(q1);
Quaternion ltg1 = secondChainNode->localToGlobalOrientation(Quaternion::QUAT_W);
Quaternion ltg11 = thirdChainNode->localToGlobalOrientation(Quaternion::QUAT_W);
CPPUNIT_ASSERT(ltg1 == Quaternion::QUAT_W);
CPPUNIT_ASSERT(ax.getAngleBetween(ltg11.getAxis()) < eps && fabs(an - ltg11.getAngle()) < eps);
an = .3;
ax = Vector3(1, 0, 1).norm();
Quaternion q2 = Quaternion(an, ax);
Quaternion q21 = Quaternion(an, ax);
secondChainNode->setOrientation(q2);
thirdChainNode->setOrientation(q21);
Quaternion ltg2 = secondChainNode->localToGlobalOrientation(Quaternion::QUAT_W);
Quaternion ltg21 = thirdChainNode->localToGlobalOrientation(Quaternion::QUAT_W);
Quaternion refQuat = q21 * q2;
CPPUNIT_ASSERT(ax.getAngleBetween(ltg2.getAxis()) < eps && fabs(an - ltg2.getAngle()) < eps);
CPPUNIT_ASSERT(refQuat.getAxis().getAngleBetween(ltg21.getAxis()) < eps && fabs(refQuat.getAngle() - ltg21.getAngle()) < eps);
Quaternion q3 = Quaternion(an, ax);
firstChainNode->setOrientation(q3);
secondChainNode->setOrientation(Quaternion::QUAT_W);
thirdChainNode->setOrientation(Quaternion::QUAT_W);
Quaternion ltg4 = firstChainNode->localToGlobalOrientation(Quaternion::QUAT_W);
Quaternion ltg41 = secondChainNode->localToGlobalOrientation(Quaternion::QUAT_W);
Quaternion ltg42 = thirdChainNode->localToGlobalOrientation(Quaternion::QUAT_W);
CPPUNIT_ASSERT(ax.getAngleBetween(ltg4.getAxis()) < eps && fabs(an - ltg4.getAngle()) < eps);
CPPUNIT_ASSERT(ax.getAngleBetween(ltg41.getAxis()) < eps && fabs(an - ltg41.getAngle()) < eps);
CPPUNIT_ASSERT(ax.getAngleBetween(ltg42.getAxis()) < eps && fabs(an - ltg42.getAngle()) < eps);
}
void NodeTest::testGlobalToLocalOrientation(){
firstChainNode->setOrientation(Quaternion::QUAT_W);
secondChainNode->setOrientation(Quaternion::QUAT_W);
thirdChainNode->setOrientation(Quaternion::QUAT_W);
CPPUNIT_ASSERT(firstChainNode->globalToLocalOrientation(Quaternion::QUAT_W) == Quaternion::QUAT_W);
CPPUNIT_ASSERT(secondChainNode->globalToLocalOrientation(Quaternion::QUAT_W) == Quaternion::QUAT_W);
CPPUNIT_ASSERT(thirdChainNode->globalToLocalOrientation(Quaternion::QUAT_W) == Quaternion::QUAT_W);
float eps = .001;
float an = .4;
Vector3 ax = Vector3(1, 1, 0).norm();
Quaternion q0 = Quaternion(an, ax);
thirdChainNode->setOrientation(q0);
Quaternion gtl0 = thirdChainNode->globalToLocalOrientation(Quaternion::QUAT_W);
CPPUNIT_ASSERT(ax.getAngleBetween(-gtl0.getAxis()) < eps && fabs(an - gtl0.getAngle()) < eps);
Quaternion q2 = Quaternion(an, ax);
Quaternion q21 = Quaternion(an, ax);
secondChainNode->setOrientation(q2);
thirdChainNode->setOrientation(q21);
Quaternion gtl21 = thirdChainNode->globalToLocalOrientation(Quaternion::QUAT_W);
Quaternion refQuat = q21 * q2;
CPPUNIT_ASSERT(refQuat.getAxis().getAngleBetween(-gtl21.getAxis()) < eps && fabs(refQuat.getAngle() - gtl21.getAngle()) < eps);
Quaternion q3 = Quaternion(an, ax);
firstChainNode->setOrientation(q3);
secondChainNode->setOrientation(Quaternion::QUAT_W);
thirdChainNode->setOrientation(Quaternion::QUAT_W);
Quaternion gtl3 = firstChainNode->globalToLocalOrientation(Quaternion::QUAT_W);
Quaternion gtl31 = secondChainNode->globalToLocalOrientation(Quaternion::QUAT_W);
Quaternion gtl32 = thirdChainNode->globalToLocalOrientation(Quaternion::QUAT_W);
CPPUNIT_ASSERT(ax.getAngleBetween(-gtl3.getAxis()) < eps && fabs(an - gtl3.getAngle()) < eps);
CPPUNIT_ASSERT(ax.getAngleBetween(-gtl31.getAxis()) < eps && fabs(an - gtl31.getAngle()) < eps);
CPPUNIT_ASSERT(ax.getAngleBetween(-gtl32.getAxis()) < eps && fabs(an - gtl32.getAngle()) < eps);
}
void NodeTest::testAdjustDir(){
float maxAngle = .001;
Vector3 dir[]{
Vector3(0, 1, 0),
Vector3(.8, .2, 0).norm(),
Vector3(-.6, 0, .9).norm(),
Vector3(0, -1, -.4).norm(),
Vector3(1, 1, 1).norm()
};
int numDirs = sizeof(dir) / sizeof(Vector3);
for(int i = 0; i < numDirs; i++){
lookNode->lookAt(dir[i]);
CPPUNIT_ASSERT(lookNode->getGlobalAxis(2).getAngleBetween(dir[i]) < maxAngle);
}
Quaternion rotQuat = Quaternion(.707, Vector3(1, 0 ,0));
lookNodeParent->setOrientation(rotQuat);
for(int i = 0; i < numDirs; i++){
lookNode->lookAt(dir[i]);
CPPUNIT_ASSERT(lookNode->getGlobalAxis(2).getAngleBetween(rotQuat * dir[i]) < maxAngle);
}
for(int i = 0; i < numDirs; i++){
lookNodeParent->dettachChild(lookNode);
lookNode->lookAt(dir[i]);
lookNodeParent->attachChild(lookNode);
CPPUNIT_ASSERT(lookNode->getGlobalAxis(2).getAngleBetween(rotQuat * dir[i]) < maxAngle);
}
}
void NodeTest::testAdjustUp(){
float maxAngle = .001;
Vector3 up[]{
Vector3(1, 0, 0),
Vector3(.8, .2, 0).norm(),
Vector3(-.6, 0, .9).norm(),
Vector3(0, -1, -.4).norm(),
Vector3(1, 1, 1).norm()
};
int numDirs = sizeof(up) / sizeof(Vector3);
lookNodeParent->setOrientation(Quaternion::QUAT_W);
for(int i = 0; i < numDirs; i++){
lookNode->lookAt(Vector3::VEC_K, up[i]);
Vector3 upClamped = Vector3(up[i].x, up[i].y, 0).norm();
CPPUNIT_ASSERT(lookNode->getGlobalAxis(1).getAngleBetween(upClamped) < maxAngle);
}
lookNode->setOrientation(Quaternion::QUAT_W);
lookNode->lookAt(Vector3::VEC_K, Vector3::VEC_K);
CPPUNIT_ASSERT(lookNode->getGlobalAxis(1) == Vector3::VEC_J);
Quaternion rotQuat = Quaternion(.707, Vector3(1, 0 ,0));
lookNodeParent->setOrientation(rotQuat);
for(int i = 0; i < numDirs; i++){
lookNode->lookAt(Vector3::VEC_K, up[i]);
Vector3 upClamped = Vector3(up[i].x, up[i].y, 0).norm();
CPPUNIT_ASSERT(lookNode->getGlobalAxis(1).getAngleBetween(rotQuat * upClamped) < maxAngle);
}
for(int i = 0; i < numDirs; i++){
lookNodeParent->dettachChild(lookNode);
lookNode->lookAt(Vector3::VEC_K, up[i]);
lookNodeParent->attachChild(lookNode);
Vector3 upClamped = Vector3(up[i].x, up[i].y, 0).norm();
CPPUNIT_ASSERT(lookNode->getGlobalAxis(1).getAngleBetween(rotQuat * upClamped) < maxAngle);
}
}
}