Files
vb01/skeleton.h
T

36 lines
879 B
C++

#ifndef SKELETON_H
#define SKELETON_H
#include <vector>
#include <string>
#include "bone.h"
namespace vb01{
class Animation;
class AnimationController;
class Skeleton{
public:
Skeleton(AnimationController*, std::string = "");
void update();
void addBone(Bone*, Bone*);
Bone* getBone(std::string);
inline AnimationController* getAnimationController(){return controller;}
inline Bone* getBone(int i){return bones[i];}
inline Bone* getRootBone(){return bones[0];}
inline std::vector<Bone*>& getBones(){return bones;}
inline std::string getName(){return name;}
inline int getNumBones(){return bones.size();}
private:
void solveIk(Bone*);
void transformIkChain(int, Bone*[], Vector3[], Bone*);
Bone** getIkBoneChain(Bone*);
std::string name;
std::vector<Bone*> bones;
AnimationController *controller = nullptr;
};
}
#endif