Files
vb01/postProcess.frag
T
2021-10-19 19:06:40 +03:00

33 lines
563 B
GLSL

#version 330 core
in vec2 texCoords;
out vec4 FragColor;
uniform sampler2D frag;
uniform sampler2D bright;
uniform bool hdr;
uniform bool bloom;
uniform float exposure;
uniform float gamma;
void main(){
vec4 hdrColor=texture(frag,texCoords);
vec4 brightColor=texture(bright,texCoords);
vec2 texel=1.0/textureSize(bright,0);
if(bloom)
hdrColor+=brightColor;
if(hdr){
//Reinhardt
//c.rgb=c.rgb/(c.rgb+vec3(1.));
//Exp
hdrColor.rgb=vec3(1.)-exp(-hdrColor.rgb*exposure);
}
hdrColor.rgb=pow(hdrColor.rgb,vec3(1/gamma));
FragColor=hdrColor;
}