Files
vb01/irradiance.vert
T

14 lines
192 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
out vec3 WorldPos;
uniform mat4 proj;
uniform mat4 view;
void main(){
WorldPos = aPos;
gl_Position = proj * view * vec4(aPos, 1);
}