Files
vb01/gui.frag
T

14 lines
222 B
GLSL

#version 330 core
in vec2 texCoords;
out vec4 FragColor;
uniform bool texturingEnabled;
uniform vec4 diffuseColor;
uniform sampler2D tex;
void main(){
FragColor=texturingEnabled?texture(tex,texCoords):diffuseColor;
}