Files
vb01/quad.cpp
T
2023-01-19 20:21:31 +02:00

69 lines
2.2 KiB
C++
Executable File

#include "quad.h"
namespace vb01{
Quad::Quad(Vector3 size, bool spatial, int numVertDiv, int numHorDiv){
this->spatial = spatial;
this->numVertDiv = numVertDiv;
this->numHorDiv = numHorDiv;
setSize(size);
Mesh::construct();
}
void Quad::setSize(Vector3 size){
this->size = size;
const int numHorQuads = numVertDiv + 1, numVertQuads = numHorDiv + 1;
const int numTris = 2 * numHorQuads * numVertQuads, numVerts = 3 * numTris;
Vector2 subQuadSize = Vector2(size.x / numHorQuads, size.y / numVertQuads);
MeshData::Vertex *vertices = new MeshData::Vertex[numVerts];
for(int i = 0; i < numHorQuads; i++){
for(int j = 0; j < numVertQuads; j++){
int id = i * 6 * numHorQuads + j * 6;
Vector2 offset = Vector2(subQuadSize.x, subQuadSize.y);
Vector3 faceVertPos[]{
Vector3(-.5 * size.x + offset.x * j, 0, -.5 * size.y + offset.y * i),
Vector3(-.5 * size.x + offset.x * (j + 1), 0, -.5 * size.y + offset.y * (i + 1)),
Vector3(-.5 * size.x + offset.x * (j + 1), 0, -.5 * size.y + offset.y * i),
Vector3(-.5 * size.x + offset.x * j, 0, -.5 * size.y + offset.y * i),
Vector3(-.5 * size.x + offset.x * j, 0, -.5 * size.y + offset.y * (i + 1)),
Vector3(-.5 * size.x + offset.x * (j + 1), 0, -.5 * size.y + offset.y * (i + 1))
};
Vector2 faceVertUv[]{
Vector2(float(j) / numHorQuads, float(i) / numVertQuads),
Vector2(float(j + 1) / numHorQuads, float(i + 1) / numVertQuads),
Vector2(float(j + 1) / numHorQuads, float(i) / numVertQuads),
Vector2(float(j) / numHorQuads, float(i) / numVertQuads),
Vector2(float(j) / numHorQuads, float(i + 1) / numVertQuads),
Vector2(float(j + 1) / numHorQuads, float(i + 1) / numVertQuads),
};
for(int k = 0; k < 6; k++){
if(!spatial){
faceVertPos[k].y = -faceVertPos[k].z;
faceVertPos[k].z = 0;
faceVertPos[k] += .5 * Vector3(size.x, size.y, 0);
}
MeshData::Vertex v;
v.pos = faceVertPos[k];
v.uv = faceVertUv[k];
v.tan = Vector3::VEC_I;
v.norm = Vector3::VEC_J;
v.biTan = Vector3::VEC_K;
vertices[id + k] = v;
}
}
}
u32 *indices = new u32[numVerts];
for(int i = 0; i < numVerts; i++)
indices[i] = i;
meshBase = MeshData(vertices, indices, numTris);
}
}