Files
vb01/line3D.vert
T
2021-12-18 19:11:19 +02:00

10 lines
141 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 proj, view;
void main(){
gl_Position = proj * view * vec4(aPos, 1);
}