Files
vb01/skybox.frag
T
devZoGok ec8dd7ac1e materials are now created by specifying shaders
shader uniforms are added to materials
2021-11-10 20:23:15 +02:00

21 lines
437 B
GLSL
Executable File

#version 330 core
in vec3 texCoords;
layout (location = 0) out vec4 FragColor;
layout (location = 1) out vec4 BrightColor;
struct Texture{
float mixRatio;
samplerCube pastTexture, nextTexture;
bool animated;
};
uniform Texture tex;
void main(){
BrightColor = vec4(0);
//vec4 texColor = (tex.animated ? mix(tex.pastTexture, tex.nextTexture, tex.mixRatio) : tex.nextTexture);
FragColor = texture(tex.pastTexture, texCoords);
}