mirror of
https://github.com/devZoGok/vb01.git
synced 2026-08-26 19:43:30 +00:00
1341 lines
146 KiB
Plaintext
Executable File
1341 lines
146 KiB
Plaintext
Executable File
!_TAG_FILE_FORMAT 2 /extended format; --format=1 will not append ;" to lines/
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!_TAG_FILE_SORTED 1 /0=unsorted, 1=sorted, 2=foldcase/
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!_TAG_OUTPUT_FILESEP slash /slash or backslash/
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!_TAG_OUTPUT_MODE u-ctags /u-ctags or e-ctags/
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!_TAG_PROGRAM_AUTHOR Universal Ctags Team //
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!_TAG_PROGRAM_NAME Universal Ctags /Derived from Exuberant Ctags/
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!_TAG_PROGRAM_URL https://ctags.io/ /official site/
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!_TAG_PROGRAM_VERSION 0.0.0 /a3c87ab5/
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AMBIENT light.h /^ enum Type{POINT,DIRECTIONAL,SPOT,AMBIENT};$/;" e enum:vb01::Light::Type
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ANIMATION_CHANNEL_H animationChannel.h /^#define ANIMATION_CHANNEL_H$/;" d
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ANIMATION_CONTROLLER_H animationController.h /^#define ANIMATION_CONTROLLER_H$/;" d
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ANIMATION_H animation.h /^#define ANIMATION_H$/;" d
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ASSIMP_MODEL_READER_H assimpModelReader.h /^#define ASSIMP_MODEL_READER_H$/;" d
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Animation animation.cpp /^ Animation::Animation(string name){$/;" f class:vb01::Animation
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Animation animation.h /^ class Animation{$/;" c namespace:vb01
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AnimationChannel animationChannel.cpp /^ AnimationChannel::AnimationChannel(AnimationController *controller){$/;" f class:vb01::AnimationChannel
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AnimationChannel animationChannel.h /^ class AnimationChannel{$/;" c namespace:vb01
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AnimationController animationController.cpp /^ AnimationController::AnimationController(Skeleton *skeleton){$/;" f class:vb01::AnimationController
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AnimationController animationController.h /^ class AnimationController{$/;" c namespace:vb01
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AssimpModelReader assimpModelReader.cpp /^ AssimpModelReader::AssimpModelReader(Model *model, string path) : ModelReader(model, path){$/;" f class:vb01::AssimpModelReader
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AssimpModelReader assimpModelReader.h /^ class AssimpModelReader : public ModelReader{$/;" c namespace:vb01
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BEZIER animation.h /^ enum Interpolation{CONSTANT, LINEAR, BEZIER};$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Keyframe::Interpolation
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BONE_H bone.h /^#define BONE_H$/;" d
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BOX_H box.h /^#define BOX_H$/;" d
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Bone bone.cpp /^ Bone::Bone(string name, float length, Vector3 pos,Quaternion rot, Vector3 scale) : Node(pos,rot/;" f class:vb01::Bone
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Bone bone.h /^ class Bone : public Node{$/;" c namespace:vb01
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Box box.cpp /^ Box::Box(Vector3 size){$/;" f class:vb01::Box
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Box box.h /^ class Box : public Mesh{$/;" c namespace:vb01
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CAMERA_H camera.h /^#define CAMERA_H$/;" d
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CONSTANT animation.h /^ enum Interpolation{CONSTANT, LINEAR, BEZIER};$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Keyframe::Interpolation
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Camera camera.cpp /^ Camera::Camera(){$/;" f class:vb01::Camera
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Camera camera.h /^ class Camera{$/;" c namespace:vb01
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CollisionResult ray.h /^ struct CollisionResult{$/;" s namespace:vb01
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DIRECTIONAL light.h /^ enum Type{POINT,DIRECTIONAL,SPOT,AMBIENT};$/;" e enum:vb01::Light::Type
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EBO mesh.h /^ unsigned int *indices,VAO,VBO,EBO;$/;" m class:vb01::Mesh typeref:typename:unsigned int *
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EBO particleEmitter.h /^ unsigned int VAO,VBO,EBO,MBO;$/;" m class:vb01::ParticleEmitter typeref:typename:unsigned int
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ErrorType shader.h /^ enum ErrorType{VERTEX_ERROR,GEOMETRY_ERROR,FRAGMENT_ERROR,PROGRAM_ERROR};$/;" g class:vb01::Shader
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FAST_BITS stb_image.h /^#define FAST_BITS /;" d
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FBO root.h /^ unsigned int FBO,RBO,pingpongBuffers[2];$/;" m class:vb01::Root typeref:typename:unsigned int
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FRAGMENT_ERROR shader.h /^ enum ErrorType{VERTEX_ERROR,GEOMETRY_ERROR,FRAGMENT_ERROR,PROGRAM_ERROR};$/;" e enum:vb01::Shader::ErrorType
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FRAGMENT_SHADER shader.h /^ enum ShaderType{VERTEX_SHADER,FRAGMENT_SHADER,GEOMETRY_SHADER};$/;" e enum:vb01::Shader::ShaderType
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GEOMETRY_ERROR shader.h /^ enum ErrorType{VERTEX_ERROR,GEOMETRY_ERROR,FRAGMENT_ERROR,PROGRAM_ERROR};$/;" e enum:vb01::Shader::ErrorType
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GEOMETRY_SHADER shader.h /^ enum ShaderType{VERTEX_SHADER,FRAGMENT_SHADER,GEOMETRY_SHADER};$/;" e enum:vb01::Shader::ShaderType
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Glyph text.h /^ struct Glyph{$/;" s class:vb01::Text
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Interpolation animation.h /^ enum Interpolation{CONSTANT, LINEAR, BEZIER};$/;" g struct:vb01::Animation::KeyframeGroup::KeyframeChannel::Keyframe
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Keyframe animation.h /^ struct Keyframe{$/;" s struct:vb01::Animation::KeyframeGroup::KeyframeChannel
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Keyframe animation.h /^ typedef Animation::KeyframeGroup::KeyframeChannel::Keyframe Keyframe; $/;" t namespace:vb01 typeref:typename:Animation::KeyframeGroup::KeyframeChannel::Keyframe
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KeyframeChannel animation.h /^ struct KeyframeChannel{$/;" s struct:vb01::Animation::KeyframeGroup
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KeyframeChannel animation.h /^ typedef Animation::KeyframeGroup::KeyframeChannel KeyframeChannel; $/;" t namespace:vb01 typeref:typename:Animation::KeyframeGroup::KeyframeChannel
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KeyframeChannelType animation.h /^ typedef Animation::KeyframeGroup::KeyframeChannel::Type KeyframeChannelType; $/;" t namespace:vb01 typeref:typename:Animation::KeyframeGroup::KeyframeChannel::Type
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KeyframeGroup animation.h /^ struct KeyframeGroup{$/;" s class:vb01::Animation
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KeyframeGroup animation.h /^ typedef Animation::KeyframeGroup KeyframeGroup; $/;" t namespace:vb01 typeref:typename:Animation::KeyframeGroup
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KeyframeInterpolation animation.h /^ typedef Animation::KeyframeGroup::KeyframeChannel::Keyframe::Interpolation KeyframeInterpolatio/;" t namespace:vb01 typeref:typename:Animation::KeyframeGroup::KeyframeChannel::Keyframe::Interpolation
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LIGHT_H light.h /^#define LIGHT_H$/;" d
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LINEAR animation.h /^ enum Interpolation{CONSTANT, LINEAR, BEZIER};$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Keyframe::Interpolation
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Light light.cpp /^ Light::Light(Type t){$/;" f class:vb01::Light
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Light light.h /^ class Light{$/;" c namespace:vb01
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MATERIAL_2D material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_POST,MATERIAL_T/;" e enum:vb01::Material::Type
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MATERIAL_GUI material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_POST,MATERIAL_T/;" e enum:vb01::Material::Type
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MATERIAL_H material.h /^#define MATERIAL_H$/;" d
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MATERIAL_PARTICLE material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_POST,MATERIAL_T/;" e enum:vb01::Material::Type
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MATERIAL_POST material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_POST,MATERIAL_T/;" e enum:vb01::Material::Type
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MATERIAL_SKYBOX material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_POST,MATERIAL_T/;" e enum:vb01::Material::Type
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MATERIAL_TEXT material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_POST,MATERIAL_T/;" e enum:vb01::Material::Type
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MATRIX_H matrix.h /^#define MATRIX_H$/;" d
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MBO particleEmitter.h /^ unsigned int VAO,VBO,EBO,MBO;$/;" m class:vb01::ParticleEmitter typeref:typename:unsigned int
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MESH_H mesh.h /^#define MESH_H$/;" d
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MODEL_H model.h /^#define MODEL_H$/;" d
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MODEL_READER modelReader.h /^#define MODEL_READER$/;" d
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Material material.cpp /^ Material::Material(Type type){$/;" f class:vb01::Material
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Material material.h /^ class Material{$/;" c namespace:vb01
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Matrix matrix.cpp /^ Matrix::Matrix(Vector3 v1,Vector3 v2,Vector3 v3){$/;" f class:vb01::Matrix
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Matrix matrix.cpp /^ Matrix::Matrix(float **matrix,int rows,int columns){$/;" f class:vb01::Matrix
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Matrix matrix.h /^ struct Matrix{$/;" s namespace:vb01
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Mesh mesh.cpp /^ Mesh::Mesh(){}$/;" f class:vb01::Mesh
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Mesh mesh.cpp /^ Mesh::Mesh(Vertex *vertices,unsigned int *indices,int numTris,string *vertexGroups,int numVerte/;" f class:vb01::Mesh
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Mesh mesh.h /^ class Mesh{$/;" c namespace:vb01
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Model model.cpp /^ Model::Model(string path) : Node(){$/;" f class:vb01::Model
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Model model.h /^ class Model : public Node{$/;" c namespace:vb01
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ModelReader modelReader.cpp /^ ModelReader::ModelReader(Model *model, string path){$/;" f class:vb01::ModelReader
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ModelReader modelReader.h /^ class ModelReader{$/;" c namespace:vb01
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NODE_H node.h /^#define NODE_H$/;" d
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Node node.cpp /^ Node::Node(Vector3 pos, Quaternion orientation, Vector3 scale,string name){$/;" f class:vb01::Node
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Node node.h /^ class Node{$/;" c namespace:vb01
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PARTICLE_EMITTER_H particleEmitter.h /^#define PARTICLE_EMITTER_H$/;" d
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PI util.h /^ static const float PI = 4 * atan(1);$/;" v namespace:vb01 typeref:typename:const float
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POINT light.h /^ enum Type{POINT,DIRECTIONAL,SPOT,AMBIENT};$/;" e enum:vb01::Light::Type
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POS_X animation.h /^ POS_X,$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
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POS_Y animation.h /^ POS_Y,$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
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POS_Z animation.h /^ POS_Z,$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
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PROGRAM_ERROR shader.h /^ enum ErrorType{VERTEX_ERROR,GEOMETRY_ERROR,FRAGMENT_ERROR,PROGRAM_ERROR};$/;" e enum:vb01::Shader::ErrorType
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Particle particleEmitter.h /^ struct Particle{$/;" s class:vb01::ParticleEmitter
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ParticleEmitter particleEmitter.cpp /^ ParticleEmitter::ParticleEmitter(int numParticles){$/;" f class:vb01::ParticleEmitter
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ParticleEmitter particleEmitter.h /^ class ParticleEmitter{$/;" c namespace:vb01
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QUAD_H quad.h /^#define QUAD_H$/;" d
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QUATERNION_H quaternion.h /^#define QUATERNION_H$/;" d
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QUAT_I quaternion.cpp /^ const Quaternion Quaternion::QUAT_I(0,1,0,0);$/;" m class:vb01::Quaternion typeref:typename:const Quaternion
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QUAT_I quaternion.h /^ const static Quaternion QUAT_I,QUAT_J,QUAT_K,QUAT_W;$/;" m class:vb01::Quaternion typeref:typename:const Quaternion
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QUAT_J quaternion.cpp /^ const Quaternion Quaternion::QUAT_J(0,0,1,0);$/;" m class:vb01::Quaternion typeref:typename:const Quaternion
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QUAT_J quaternion.h /^ const static Quaternion QUAT_I,QUAT_J,QUAT_K,QUAT_W;$/;" m class:vb01::Quaternion typeref:typename:const Quaternion
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QUAT_K quaternion.cpp /^ const Quaternion Quaternion::QUAT_K(0,0,0,1);$/;" m class:vb01::Quaternion typeref:typename:const Quaternion
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QUAT_K quaternion.h /^ const static Quaternion QUAT_I,QUAT_J,QUAT_K,QUAT_W;$/;" m class:vb01::Quaternion typeref:typename:const Quaternion
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QUAT_W quaternion.cpp /^ const Quaternion Quaternion::QUAT_W(1,0,0,0);$/;" m class:vb01::Quaternion typeref:typename:const Quaternion
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QUAT_W quaternion.h /^ const static Quaternion QUAT_I,QUAT_J,QUAT_K,QUAT_W;$/;" m class:vb01::Quaternion typeref:typename:const Quaternion
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Quad quad.cpp /^ Quad::Quad(Vector3 size,bool spatial) : Mesh(){$/;" f class:vb01::Quad
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Quad quad.h /^ class Quad : public Mesh{$/;" c namespace:vb01
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Quaternion quaternion.h /^ Quaternion(){}$/;" f class:vb01::Quaternion
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Quaternion quaternion.h /^ Quaternion(float angle, Vector3 axis){$/;" f class:vb01::Quaternion
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Quaternion quaternion.h /^ Quaternion(float w,float x,float y,float z){$/;" f class:vb01::Quaternion
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Quaternion quaternion.h /^ class Quaternion{$/;" c namespace:vb01
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RBO root.h /^ unsigned int FBO,RBO,pingpongBuffers[2];$/;" m class:vb01::Root typeref:typename:unsigned int
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ROOT_H root.h /^#define ROOT_H$/;" d
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ROT_W animation.h /^ ROT_W,$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
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ROT_X animation.h /^ ROT_X,$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
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ROT_Y animation.h /^ ROT_Y,$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
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ROT_Z animation.h /^ ROT_Z,$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
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Root root.cpp /^ Root::Root(){$/;" f class:vb01::Root
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Root root.h /^ class Root{$/;" c namespace:vb01
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SCALE_X animation.h /^ SCALE_X,$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
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SCALE_Y animation.h /^ SCALE_Y,$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
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SCALE_Z animation.h /^ SCALE_Z$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
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SHADER_H shader.h /^#define SHADER_H$/;" d
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SKELETON_H skeleton.h /^#define SKELETON_H$/;" d
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SPOT light.h /^ enum Type{POINT,DIRECTIONAL,SPOT,AMBIENT};$/;" e enum:vb01::Light::Type
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STBIDEF stb_image.h /^#define STBIDEF /;" d
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STBI_ASSERT stb_image.h /^#define STBI_ASSERT(/;" d
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STBI_EXTERN stb_image.h /^#define STBI_EXTERN /;" d
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STBI_FREE stb_image.h /^#define STBI_FREE(/;" d
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STBI_HAS_LROTL stb_image.h /^#define STBI_HAS_LROTL$/;" d
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STBI_INCLUDE_STB_IMAGE_H stb_image.h /^#define STBI_INCLUDE_STB_IMAGE_H$/;" d
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STBI_MALLOC stb_image.h /^#define STBI_MALLOC(/;" d
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STBI_NOTUSED stb_image.h /^#define STBI_NOTUSED(/;" d
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STBI_NO_BMP stb_image.h /^ #define STBI_NO_BMP$/;" d
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STBI_NO_GIF stb_image.h /^ #define STBI_NO_GIF$/;" d
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STBI_NO_HDR stb_image.h /^ #define STBI_NO_HDR$/;" d
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STBI_NO_JPEG stb_image.h /^ #define STBI_NO_JPEG$/;" d
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STBI_NO_PIC stb_image.h /^ #define STBI_NO_PIC$/;" d
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STBI_NO_PNG stb_image.h /^ #define STBI_NO_PNG$/;" d
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STBI_NO_PNM stb_image.h /^ #define STBI_NO_PNM$/;" d
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STBI_NO_PSD stb_image.h /^ #define STBI_NO_PSD$/;" d
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STBI_NO_SIMD stb_image.h /^#define STBI_NO_SIMD$/;" d
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STBI_NO_TGA stb_image.h /^ #define STBI_NO_TGA$/;" d
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STBI_NO_ZLIB stb_image.h /^#define STBI_NO_ZLIB$/;" d
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STBI_ORDER_BGR stb_image.h /^ STBI_ORDER_BGR$/;" e enum:__anon84e4e8860403
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STBI_ORDER_RGB stb_image.h /^ STBI_ORDER_RGB,$/;" e enum:__anon84e4e8860403
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STBI_REALLOC stb_image.h /^#define STBI_REALLOC(/;" d
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STBI_REALLOC_SIZED stb_image.h /^#define STBI_REALLOC_SIZED(/;" d
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STBI_SIMD_ALIGN stb_image.h /^#define STBI_SIMD_ALIGN(/;" d
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STBI_SSE2 stb_image.h /^#define STBI_SSE2$/;" d
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STBI_VERSION stb_image.h /^#define STBI_VERSION /;" d
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STBI__BYTECAST stb_image.h /^#define STBI__BYTECAST(/;" d
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STBI__CASE stb_image.h /^ #define STBI__CASE(/;" d
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STBI__CASE stb_image.h /^ #define STBI__CASE(/;" d
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STBI__COMBO stb_image.h /^ #define STBI__COMBO(/;" d
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STBI__F_avg stb_image.h /^ STBI__F_avg=3,$/;" e enum:__anon84e4e8860f03
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STBI__F_avg_first stb_image.h /^ STBI__F_avg_first,$/;" e enum:__anon84e4e8860f03
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STBI__F_none stb_image.h /^ STBI__F_none=0,$/;" e enum:__anon84e4e8860f03
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STBI__F_paeth stb_image.h /^ STBI__F_paeth=4,$/;" e enum:__anon84e4e8860f03
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STBI__F_paeth_first stb_image.h /^ STBI__F_paeth_first$/;" e enum:__anon84e4e8860f03
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STBI__F_sub stb_image.h /^ STBI__F_sub=1,$/;" e enum:__anon84e4e8860f03
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STBI__F_up stb_image.h /^ STBI__F_up=2,$/;" e enum:__anon84e4e8860f03
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STBI__HDR_BUFLEN stb_image.h /^#define STBI__HDR_BUFLEN /;" d
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STBI__IDCT_1D stb_image.h /^#define STBI__IDCT_1D(/;" d
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STBI__MARKER_none stb_image.h /^#define STBI__MARKER_none /;" d
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STBI__PNG_TYPE stb_image.h /^#define STBI__PNG_TYPE(/;" d
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STBI__RESTART stb_image.h /^#define STBI__RESTART(/;" d
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STBI__SCAN_header stb_image.h /^ STBI__SCAN_header$/;" e enum:__anon84e4e8860603
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STBI__SCAN_load stb_image.h /^ STBI__SCAN_load=0,$/;" e enum:__anon84e4e8860603
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STBI__SCAN_type stb_image.h /^ STBI__SCAN_type,$/;" e enum:__anon84e4e8860603
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STBI__X64_TARGET stb_image.h /^#define STBI__X64_TARGET$/;" d
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STBI__X86_TARGET stb_image.h /^#define STBI__X86_TARGET$/;" d
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STBI__ZFAST_BITS stb_image.h /^#define STBI__ZFAST_BITS /;" d
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STBI__ZFAST_MASK stb_image.h /^#define STBI__ZFAST_MASK /;" d
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STBI_default stb_image.h /^ STBI_default = 0, \/\/ only used for desired_channels$/;" e enum:__anon84e4e8860103
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STBI_grey stb_image.h /^ STBI_grey = 1,$/;" e enum:__anon84e4e8860103
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STBI_grey_alpha stb_image.h /^ STBI_grey_alpha = 2,$/;" e enum:__anon84e4e8860103
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STBI_rgb stb_image.h /^ STBI_rgb = 3,$/;" e enum:__anon84e4e8860103
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STBI_rgb_alpha stb_image.h /^ STBI_rgb_alpha = 4$/;" e enum:__anon84e4e8860103
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STB_IMAGE_IMPLEMENTATION texture.cpp /^#define STB_IMAGE_IMPLEMENTATION$/;" d file:
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Shader shader.cpp /^ Shader::Shader(string vertShaderPath, string fragShaderPath, string geoShaderPath){$/;" f class:vb01::Shader
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Shader shader.h /^ class Shader{$/;" c namespace:vb01
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ShaderType shader.h /^ enum ShaderType{VERTEX_SHADER,FRAGMENT_SHADER,GEOMETRY_SHADER};$/;" g class:vb01::Shader
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Skeleton skeleton.cpp /^ Skeleton::Skeleton(string name){$/;" f class:vb01::Skeleton
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Skeleton skeleton.h /^ class Skeleton{$/;" c namespace:vb01
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TEXTURE_2D texture.h /^ enum TextureType{TEXTURE_2D,TEXTURE_CUBEMAP};$/;" e enum:vb01::Texture::TextureType
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TEXTURE_CUBEMAP texture.h /^ enum TextureType{TEXTURE_2D,TEXTURE_CUBEMAP};$/;" e enum:vb01::Texture::TextureType
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TEXTURE_H texture.h /^#define TEXTURE_H$/;" d
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TEXT_H text.h /^#define TEXT_H$/;" d
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Text text.cpp /^ Text::Text(string fontPath,string entry){$/;" f class:vb01::Text
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Text text.h /^ class Text{$/;" c namespace:vb01
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Texture texture.cpp /^ Texture::Texture(FT_Face &face, char ch){$/;" f class:vb01::Texture
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Texture texture.cpp /^ Texture::Texture(int width, int height, bool shadowMap){$/;" f class:vb01::Texture
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Texture texture.cpp /^ Texture::Texture(int width,bool depth){$/;" f class:vb01::Texture
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Texture texture.cpp /^ Texture::Texture(string path[],int numPaths,int updateRate,bool flip){$/;" f class:vb01::Texture
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Texture texture.cpp /^ Texture::Texture(string paths[6],bool flip){$/;" f class:vb01::Texture
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Texture texture.h /^ class Texture{$/;" c namespace:vb01
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TextureType texture.h /^ enum TextureType{TEXTURE_2D,TEXTURE_CUBEMAP};$/;" g class:vb01::Texture
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Transform node.h /^ struct Transform{$/;" s class:vb01::Node
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Type animation.h /^ enum Type{$/;" g struct:vb01::Animation::KeyframeGroup::KeyframeChannel
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Type light.h /^ enum Type{POINT,DIRECTIONAL,SPOT,AMBIENT};$/;" g class:vb01::Light
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Type material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_POST,MATERIAL_T/;" g class:vb01::Material
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UTIL_H util.h /^#define UTIL_H$/;" d
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VAO mesh.h /^ unsigned int *indices,VAO,VBO,EBO;$/;" m class:vb01::Mesh typeref:typename:unsigned int *
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VAO particleEmitter.h /^ int VAO;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:int
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VAO particleEmitter.h /^ unsigned int VAO,VBO,EBO,MBO;$/;" m class:vb01::ParticleEmitter typeref:typename:unsigned int
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VAO text.h /^ unsigned int VAO, VBO;$/;" m class:vb01::Text typeref:typename:unsigned int
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VBO mesh.h /^ unsigned int *indices,VAO,VBO,EBO;$/;" m class:vb01::Mesh typeref:typename:unsigned int *
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VBO particleEmitter.h /^ unsigned int VAO,VBO,EBO,MBO;$/;" m class:vb01::ParticleEmitter typeref:typename:unsigned int
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VBO text.h /^ unsigned int VAO, VBO;$/;" m class:vb01::Text typeref:typename:unsigned int
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VB_MODEL_READER vbModelReader.h /^#define VB_MODEL_READER$/;" d
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VECTOR_H vector.h /^#define VECTOR_H$/;" d
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VEC_I vector.cpp /^ const Vector2 Vector2::VEC_I(1,0); $/;" m class:vb01::Vector2 typeref:typename:const Vector2
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VEC_I vector.cpp /^ const Vector3 Vector3::VEC_I(1,0,0); $/;" m class:vb01::Vector3 typeref:typename:const Vector3
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VEC_I vector.cpp /^ const Vector4 Vector4::VEC_I(1,0,0,0); $/;" m class:vb01::Vector4 typeref:typename:const Vector4
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VEC_I vector.h /^ static const Vector2 VEC_IJ, VEC_I,VEC_J,VEC_ZERO;$/;" m struct:vb01::Vector2 typeref:typename:const Vector2
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VEC_I vector.h /^ static const Vector3 VEC_IJK, VEC_I,VEC_J,VEC_K,VEC_ZERO;$/;" m struct:vb01::Vector3 typeref:typename:const Vector3
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VEC_I vector.h /^ static const Vector4 VEC_IJKL, VEC_I, VEC_J, VEC_K, VEC_L, VEC_ZERO;$/;" m struct:vb01::Vector4 typeref:typename:const Vector4
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VEC_IJ vector.cpp /^ const Vector2 Vector2::VEC_IJ(1,1); $/;" m class:vb01::Vector2 typeref:typename:const Vector2
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VEC_IJ vector.h /^ static const Vector2 VEC_IJ, VEC_I,VEC_J,VEC_ZERO;$/;" m struct:vb01::Vector2 typeref:typename:const Vector2
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VEC_IJK vector.cpp /^ const Vector3 Vector3::VEC_IJK(1,1,1); $/;" m class:vb01::Vector3 typeref:typename:const Vector3
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VEC_IJK vector.h /^ static const Vector3 VEC_IJK, VEC_I,VEC_J,VEC_K,VEC_ZERO;$/;" m struct:vb01::Vector3 typeref:typename:const Vector3
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VEC_IJKL vector.cpp /^ const Vector4 Vector4::VEC_IJKL(1,1,1,1); $/;" m class:vb01::Vector4 typeref:typename:const Vector4
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VEC_IJKL vector.h /^ static const Vector4 VEC_IJKL, VEC_I, VEC_J, VEC_K, VEC_L, VEC_ZERO;$/;" m struct:vb01::Vector4 typeref:typename:const Vector4
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VEC_J vector.cpp /^ const Vector2 Vector2::VEC_J(0,1); $/;" m class:vb01::Vector2 typeref:typename:const Vector2
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VEC_J vector.cpp /^ const Vector3 Vector3::VEC_J(0,1,0); $/;" m class:vb01::Vector3 typeref:typename:const Vector3
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VEC_J vector.cpp /^ const Vector4 Vector4::VEC_J(0,1,0,0); $/;" m class:vb01::Vector4 typeref:typename:const Vector4
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VEC_J vector.h /^ static const Vector2 VEC_IJ, VEC_I,VEC_J,VEC_ZERO;$/;" m struct:vb01::Vector2 typeref:typename:const Vector2
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VEC_J vector.h /^ static const Vector3 VEC_IJK, VEC_I,VEC_J,VEC_K,VEC_ZERO;$/;" m struct:vb01::Vector3 typeref:typename:const Vector3
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VEC_J vector.h /^ static const Vector4 VEC_IJKL, VEC_I, VEC_J, VEC_K, VEC_L, VEC_ZERO;$/;" m struct:vb01::Vector4 typeref:typename:const Vector4
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VEC_K vector.cpp /^ const Vector3 Vector3::VEC_K(0,0,1); $/;" m class:vb01::Vector3 typeref:typename:const Vector3
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VEC_K vector.cpp /^ const Vector4 Vector4::VEC_K(0,0,1,0); $/;" m class:vb01::Vector4 typeref:typename:const Vector4
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VEC_K vector.h /^ static const Vector3 VEC_IJK, VEC_I,VEC_J,VEC_K,VEC_ZERO;$/;" m struct:vb01::Vector3 typeref:typename:const Vector3
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VEC_K vector.h /^ static const Vector4 VEC_IJKL, VEC_I, VEC_J, VEC_K, VEC_L, VEC_ZERO;$/;" m struct:vb01::Vector4 typeref:typename:const Vector4
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VEC_L vector.cpp /^ const Vector4 Vector4::VEC_L(0,0,0,1); $/;" m class:vb01::Vector4 typeref:typename:const Vector4
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VEC_L vector.h /^ static const Vector4 VEC_IJKL, VEC_I, VEC_J, VEC_K, VEC_L, VEC_ZERO;$/;" m struct:vb01::Vector4 typeref:typename:const Vector4
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VEC_ZERO vector.cpp /^ const Vector2 Vector2::VEC_ZERO(0,0); $/;" m class:vb01::Vector2 typeref:typename:const Vector2
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VEC_ZERO vector.cpp /^ const Vector3 Vector3::VEC_ZERO(0,0,0); $/;" m class:vb01::Vector3 typeref:typename:const Vector3
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VEC_ZERO vector.cpp /^ const Vector4 Vector4::VEC_ZERO(0,0,0,0); $/;" m class:vb01::Vector4 typeref:typename:const Vector4
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VEC_ZERO vector.h /^ static const Vector2 VEC_IJ, VEC_I,VEC_J,VEC_ZERO;$/;" m struct:vb01::Vector2 typeref:typename:const Vector2
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VEC_ZERO vector.h /^ static const Vector3 VEC_IJK, VEC_I,VEC_J,VEC_K,VEC_ZERO;$/;" m struct:vb01::Vector3 typeref:typename:const Vector3
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VEC_ZERO vector.h /^ static const Vector4 VEC_IJKL, VEC_I, VEC_J, VEC_K, VEC_L, VEC_ZERO;$/;" m struct:vb01::Vector4 typeref:typename:const Vector4
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VERTEX_ERROR shader.h /^ enum ErrorType{VERTEX_ERROR,GEOMETRY_ERROR,FRAGMENT_ERROR,PROGRAM_ERROR};$/;" e enum:vb01::Shader::ErrorType
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VERTEX_SHADER shader.h /^ enum ShaderType{VERTEX_SHADER,FRAGMENT_SHADER,GEOMETRY_SHADER};$/;" e enum:vb01::Shader::ShaderType
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VbModelReader vbModelReader.cpp /^ VbModelReader::VbModelReader(Model *model, string path) : ModelReader(model, path){$/;" f class:vb01::VbModelReader
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VbModelReader vbModelReader.h /^ class VbModelReader : public ModelReader{$/;" c namespace:vb01
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Vector2 vector.h /^ Vector2(){};$/;" f struct:vb01::Vector2
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Vector2 vector.h /^ Vector2(float x,float y){$/;" f struct:vb01::Vector2
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Vector2 vector.h /^ struct Vector2{$/;" s namespace:vb01
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Vector3 vector.h /^ Vector3(){};$/;" f struct:vb01::Vector3
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Vector3 vector.h /^ Vector3(float x,float y,float z){$/;" f struct:vb01::Vector3
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Vector3 vector.h /^ struct Vector3{$/;" s namespace:vb01
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Vector4 vector.h /^ Vector4(){};$/;" f struct:vb01::Vector4
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Vector4 vector.h /^ Vector4(float x,float y,float z,float w){$/;" f struct:vb01::Vector4
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Vector4 vector.h /^ struct Vector4{$/;" s namespace:vb01
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Vertex mesh.h /^ struct Vertex{$/;" s class:vb01::Mesh
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Vertex particleEmitter.h /^ struct Vertex{$/;" s class:vb01::ParticleEmitter
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YCbCr_to_RGB_kernel stb_image.h /^ void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc/;" m struct:__anon84e4e8860808 typeref:typename:void (*)(stbi_uc * out,const stbi_uc * y,const stbi_uc * pcb,const stbi_uc * pcr,int count,int step)
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__anon84e4e8860103 stb_image.h /^{$/;" g
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__anon84e4e8860208 stb_image.h /^{$/;" s
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__anon84e4e8860308 stb_image.h /^{$/;" s
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__anon84e4e8860403 stb_image.h /^{$/;" g
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__anon84e4e8860508 stb_image.h /^{$/;" s
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__anon84e4e8860603 stb_image.h /^{$/;" g
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__anon84e4e8860708 stb_image.h /^{$/;" s
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__anon84e4e8860808 stb_image.h /^{$/;" s
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__anon84e4e8860908 stb_image.h /^ {$/;" s struct:__anon84e4e8860808
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__anon84e4e8860a08 stb_image.h /^{$/;" s
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__anon84e4e8860b08 stb_image.h /^{$/;" s
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__anon84e4e8860c08 stb_image.h /^{$/;" s
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__anon84e4e8860d08 stb_image.h /^{$/;" s
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__anon84e4e8860e08 stb_image.h /^{$/;" s
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__anon84e4e8860f03 stb_image.h /^enum {$/;" g
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__anon84e4e8861008 stb_image.h /^{$/;" s
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__anon84e4e8861108 stb_image.h /^{$/;" s
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__anon84e4e8861208 stb_image.h /^{$/;" s
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__anon84e4e8861308 stb_image.h /^{$/;" s
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addAnimation animationController.h /^ inline void addAnimation(Animation *anim){animations.push_back(anim);}$/;" f class:vb01::AnimationController typeref:typename:void
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addAnimationChannel animationController.h /^ inline void addAnimationChannel(AnimationChannel *channel){channels.push_back(channel);}$/;" f class:vb01::AnimationController typeref:typename:void
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addBone animationChannel.h /^ inline void addBone(Bone *bone){bones.push_back(bone);}$/;" f class:vb01::AnimationChannel typeref:typename:void
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addBone skeleton.cpp /^ void Skeleton::addBone(Bone *bone, Bone *parent){$/;" f class:vb01::Skeleton typeref:typename:void
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addDiffuseMap material.h /^ inline void addDiffuseMap(Texture *texture){diffuseMapTextures.push_back(texture);}$/;" f class:vb01::Material typeref:typename:void
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addDiffuseMap material.h /^ inline void addDiffuseMap(std::string diffuseMap,bool flip=false){$/;" f class:vb01::Material typeref:typename:void
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addDiffuseMap material.h /^ inline void addDiffuseMap(std::string diffuseMap[6]){diffuseMapTextures.push_back(new Texture/;" f class:vb01::Material typeref:typename:void
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addDiffuseMap material.h /^ inline void addDiffuseMap(std::string diffuseMap[],int numFrames){diffuseMapTextures.push_bac/;" f class:vb01::Material typeref:typename:void
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addKeyframeGroup animation.h /^ inline void addKeyframeGroup(KeyframeGroup k){keyframeGroups.push_back(k);}$/;" f class:vb01::Animation typeref:typename:void
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addLight node.cpp /^ void Node::addLight(Light *light){$/;" f class:vb01::Node typeref:typename:void
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addNormalMap material.h /^ inline void addNormalMap(std::string normalMap){$/;" f class:vb01::Material typeref:typename:void
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addNormalMap material.h /^ inline void addNormalMap(std::string normalMap[],int numFrames){normalMapTextures.push_back(n/;" f class:vb01::Material typeref:typename:void
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addParallaxMap material.h /^ inline void addParallaxMap(std::string parallaxMap){$/;" f class:vb01::Material typeref:typename:void
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addParallaxMap material.h /^ inline void addParallaxMap(std::string parallaxMap[],int numFrames){parallaxMapTextures.push_/;" f class:vb01::Material typeref:typename:void
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addSpecularMap material.h /^ inline void addSpecularMap(std::string specularMap){$/;" f class:vb01::Material typeref:typename:void
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addSpecularMap material.h /^ inline void addSpecularMap(std::string specularMap[],int numFrames){specularMapTextures.push_/;" f class:vb01::Material typeref:typename:void
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addText node.cpp /^ void Node::addText(Text *text){$/;" f class:vb01::Node typeref:typename:void
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adjustDir node.cpp /^ void Node::adjustDir(Vector3 newDir, Node *node){$/;" f class:vb01::Node typeref:typename:void
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adjustRot node.cpp /^ Quaternion Node::adjustRot(vector<Node*> ancestors, Quaternion adjustableRot, bool localToGloba/;" f class:vb01::Node typeref:typename:Quaternion
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adjustUp node.cpp /^ void Node::adjustUp(Vector3 newUp, Node *node){$/;" f class:vb01::Node typeref:typename:void
|
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advance text.h /^ unsigned int advance;$/;" m struct:vb01::Text::Glyph typeref:typename:unsigned int
|
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all_a stb_image.h /^ unsigned int mr,mg,mb,ma, all_a;$/;" m struct:__anon84e4e8861008 typeref:typename:unsigned int
|
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animationName animationChannel.h /^ std::string animationName;$/;" m class:vb01::AnimationChannel typeref:typename:std::string
|
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animations animationController.h /^ std::vector<Animation*> animations;$/;" m class:vb01::AnimationController typeref:typename:std::vector<Animation * >
|
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app14_color_transform stb_image.h /^ int app14_color_transform; \/\/ Adobe APP14 tag$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
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attachChild node.cpp /^ void Node::attachChild(Node *child){$/;" f class:vb01::Node typeref:typename:void
|
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attachMesh node.cpp /^ void Node::attachMesh(Mesh *mesh){$/;" f class:vb01::Node typeref:typename:void
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attachParticleEmitter node.cpp /^ void Node::attachParticleEmitter(ParticleEmitter *emitter){$/;" f class:vb01::Node typeref:typename:void
|
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attenuationValues light.h /^ Vector3 position=Vector3::VEC_ZERO,color,attenuationValues=Vector3(1.8,.7,1),direction;$/;" m class:vb01::Light typeref:typename:Vector3
|
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background stb_image.h /^ stbi_uc *background; \/\/ The current "background" as far as a gif is concerned$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc *
|
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bearing text.h /^ Vector2 size,bearing;$/;" m struct:vb01::Text::Glyph typeref:typename:Vector2
|
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bgindex stb_image.h /^ int flags, bgindex, ratio, transparent, eflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
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biTan mesh.h /^ Vector3 pos,norm,tan,biTan;$/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector3
|
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bits_per_channel stb_image.h /^ int bits_per_channel;$/;" m struct:__anon84e4e8860508 typeref:typename:int
|
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bloom root.h /^ bool bloom=false,hdr=false;$/;" m class:vb01::Root typeref:typename:bool
|
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blurLevel root.h /^ int width,height,blurLevel=10;$/;" m class:vb01::Root typeref:typename:int
|
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blurShader root.h /^ Shader *blurShader;$/;" m class:vb01::Root typeref:typename:Shader *
|
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bone animation.h /^ Bone *bone = nullptr;$/;" m struct:vb01::Animation::KeyframeGroup typeref:typename:Bone *
|
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boneIndices mesh.h /^ int boneIndices[4]{-1,-1,-1,-1};$/;" m struct:vb01::Mesh::Vertex typeref:typename:int[4]
|
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bones animationChannel.h /^ std::vector<Bone*> bones;$/;" m class:vb01::AnimationChannel typeref:typename:std::vector<Bone * >
|
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bones skeleton.h /^ std::vector<Bone*> bones;$/;" m class:vb01::Skeleton typeref:typename:std::vector<Bone * >
|
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bpp stb_image.h /^ int bpp, offset, hsz;$/;" m struct:__anon84e4e8861008 typeref:typename:int
|
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buffer_start stb_image.h /^ stbi_uc buffer_start[128];$/;" m struct:__anon84e4e8860308 typeref:typename:stbi_uc[128]
|
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buflen stb_image.h /^ int buflen;$/;" m struct:__anon84e4e8860308 typeref:typename:int
|
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calculateFabrik skeleton.cpp /^ void Skeleton::calculateFabrik(int chainLength, Bone *boneChain[], Vector3 boneIkPos[], Vector3/;" f class:vb01::Skeleton typeref:typename:void
|
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camera root.h /^ Camera *camera;$/;" m class:vb01::Root typeref:typename:Camera *
|
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canUpdate animationChannel.h /^ inline bool canUpdate(){return getTime() - lastUpdateTime > updateRate;}$/;" f class:vb01::AnimationChannel typeref:typename:bool
|
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castShadow mesh.h /^ bool staticVerts=true,castShadow=false,reflect=false,wireframe=false;$/;" m class:vb01::Mesh typeref:typename:bool
|
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castShadow model.h /^ bool castShadow=false,reflect=false,wireframe=false;$/;" m class:vb01::Model typeref:typename:bool
|
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ch text.h /^ u32 ch;$/;" m struct:vb01::Text::Glyph typeref:typename:u32
|
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channel stb_image.h /^ stbi_uc size,type,channel;$/;" m struct:__anon84e4e8861108 typeref:typename:stbi_uc
|
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channel_order stb_image.h /^ int channel_order;$/;" m struct:__anon84e4e8860508 typeref:typename:int
|
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channels animationController.h /^ std::vector<AnimationChannel*> channels;$/;" m class:vb01::AnimationController typeref:typename:std::vector<AnimationChannel * >
|
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characters text.h /^ std::vector<Glyph> characters;$/;" m class:vb01::Text typeref:typename:std::vector<Glyph>
|
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checkCompileErrors shader.cpp /^ void Shader::checkCompileErrors(unsigned int shader, ErrorType type){$/;" f class:vb01::Shader typeref:typename:void
|
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children node.h /^ std::vector<Node*> children;$/;" m class:vb01::Node typeref:typename:std::vector<Node * >
|
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code stb_image.h /^ stbi__uint16 code[256];$/;" m struct:__anon84e4e8860708 typeref:typename:stbi__uint16[256]
|
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code_bits stb_image.h /^ int code_bits; \/\/ number of valid bits$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
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code_buffer stb_image.h /^ stbi__uint32 code_buffer; \/\/ jpeg entropy-coded buffer$/;" m struct:__anon84e4e8860808 typeref:typename:stbi__uint32
|
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code_buffer stb_image.h /^ stbi__uint32 code_buffer;$/;" m struct:__anon84e4e8860c08 typeref:typename:stbi__uint32
|
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codes stb_image.h /^ stbi__gif_lzw codes[8192];$/;" m struct:__anon84e4e8861308 typeref:typename:stbi__gif_lzw[8192]
|
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coeff stb_image.h /^ short *coeff; \/\/ progressive only$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:short *
|
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coeff_h stb_image.h /^ int coeff_w, coeff_h; \/\/ number of 8x8 coefficient blocks$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
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coeff_w stb_image.h /^ int coeff_w, coeff_h; \/\/ number of 8x8 coefficient blocks$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
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color light.h /^ Vector3 position=Vector3::VEC_ZERO,color,attenuationValues=Vector3(1.8,.7,1),direction;$/;" m class:vb01::Light typeref:typename:Vector3
|
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color particleEmitter.h /^ Vector4 color;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:Vector4
|
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color text.h /^ Vector4 color=Vector4::VEC_IJKL;$/;" m class:vb01::Text typeref:typename:Vector4
|
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color_table stb_image.h /^ stbi_uc *color_table;$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc *
|
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conj quaternion.h /^ inline Quaternion conj(){$/;" f class:vb01::Quaternion typeref:typename:Quaternion
|
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connectNodes vbModelReader.cpp /^ void VbModelReader::connectNodes(){$/;" f class:vb01::VbModelReader typeref:typename:void
|
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construct mesh.cpp /^ void Mesh::construct(){$/;" f class:vb01::Mesh typeref:typename:void
|
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controller animationChannel.h /^ AnimationController *controller = nullptr;$/;" m class:vb01::AnimationChannel typeref:typename:AnimationController *
|
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controller skeleton.h /^ AnimationController *controller = nullptr;$/;" m class:vb01::Skeleton typeref:typename:AnimationController *
|
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createBones vbModelReader.cpp /^ void VbModelReader::createBones(Skeleton *skeleton, vector<string> &meshData){$/;" f class:vb01::VbModelReader typeref:typename:void
|
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createSkybox root.cpp /^ void Root::createSkybox(string textures[6]){$/;" f class:vb01::Root typeref:typename:void
|
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cross vector.h /^ Vector3 cross(Vector3 v){return Vector3(y * v.z - v.y * z, z * v.x - x * v.z, x * v.y - v.x * /;" f struct:vb01::Vector3 typeref:typename:Vector3
|
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cur_x stb_image.h /^ int cur_x, cur_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
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cur_y stb_image.h /^ int cur_x, cur_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
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currentFrame animationChannel.h /^ int firstFrame = 0, currentFrame = 1, numFrames = 0;$/;" m class:vb01::AnimationChannel typeref:typename:int
|
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d particleEmitter.h /^ float d;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:float
|
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data stb_image.h /^ stbi_uc *data;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:stbi_uc *
|
|
data texture.h /^ u8 *data;$/;" m class:vb01::Texture typeref:typename:u8 *
|
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dc_pred stb_image.h /^ int dc_pred;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
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dct_bfly32o stb_image.h /^ #define dct_bfly32o(/;" d
|
|
dct_bfly32o stb_image.h /^#define dct_bfly32o(/;" d
|
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dct_const stb_image.h /^ #define dct_const(/;" d
|
|
dct_interleave16 stb_image.h /^ #define dct_interleave16(/;" d
|
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dct_interleave8 stb_image.h /^ #define dct_interleave8(/;" d
|
|
dct_long_mac stb_image.h /^#define dct_long_mac(/;" d
|
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dct_long_mul stb_image.h /^#define dct_long_mul(/;" d
|
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dct_pass stb_image.h /^ #define dct_pass(/;" d
|
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dct_pass stb_image.h /^#define dct_pass(/;" d
|
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dct_rot stb_image.h /^ #define dct_rot(/;" d
|
|
dct_trn16 stb_image.h /^#define dct_trn16(/;" d
|
|
dct_trn32 stb_image.h /^#define dct_trn32(/;" d
|
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dct_trn64 stb_image.h /^#define dct_trn64(/;" d
|
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dct_trn8_16 stb_image.h /^#define dct_trn8_16(/;" d
|
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dct_trn8_32 stb_image.h /^#define dct_trn8_32(/;" d
|
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dct_trn8_8 stb_image.h /^#define dct_trn8_8(/;" d
|
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dct_wadd stb_image.h /^ #define dct_wadd(/;" d
|
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dct_wadd stb_image.h /^#define dct_wadd(/;" d
|
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dct_widen stb_image.h /^ #define dct_widen(/;" d
|
|
dct_widen stb_image.h /^#define dct_widen(/;" d
|
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dct_wsub stb_image.h /^ #define dct_wsub(/;" d
|
|
dct_wsub stb_image.h /^#define dct_wsub(/;" d
|
|
delay stb_image.h /^ int delay;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
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delta stb_image.h /^ int delta[17]; \/\/ old 'firstsymbol' - old 'firstcode'$/;" m struct:__anon84e4e8860708 typeref:typename:int[17]
|
|
depth stb_image.h /^ int depth;$/;" m struct:__anon84e4e8860e08 typeref:typename:int
|
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depthMap light.h /^ Texture *depthMap=nullptr;$/;" m class:vb01::Light typeref:typename:Texture *
|
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depthMapShader light.h /^ Shader *depthMapShader;$/;" m class:vb01::Light typeref:typename:Shader *
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depthMapSize light.h /^ unsigned int depthmapFBO,depthMapSize=1024;$/;" m class:vb01::Light typeref:typename:unsigned int
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depthmapFBO light.h /^ unsigned int depthmapFBO,depthMapSize=1024;$/;" m class:vb01::Light typeref:typename:unsigned int
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dequant stb_image.h /^ stbi__uint16 dequant[4][64];$/;" m struct:__anon84e4e8860808 typeref:typename:stbi__uint16[4][64]
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dettachChild node.cpp /^ void Node::dettachChild(Node *child){$/;" f class:vb01::Node typeref:typename:void
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diffuseColor material.h /^ Vector4 diffuseColor=Vector4::VEC_IJKL,specularColor=Vector4::VEC_IJKL;$/;" m class:vb01::Material typeref:typename:Vector4
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diffuseColorEnabled material.h /^ bool lightingEnabled=false,texturingEnabled=true,diffuseColorEnabled=false,normalMapEnabled=f/;" m class:vb01::Material typeref:typename:bool
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diffuseMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures,parallaxMapTex/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
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dim matrix.h /^ int dim[2];$/;" m struct:vb01::Matrix typeref:typename:int[2]
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dir particleEmitter.h /^ Vector3 dir,trans;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:Vector3
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direction camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,-1),left=Vector3(1,0,0),up=Vector3(0,1,/;" m class:vb01::Camera typeref:typename:Vector3
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direction light.h /^ Vector3 position=Vector3::VEC_ZERO,color,attenuationValues=Vector3(1.8,.7,1),direction;$/;" m class:vb01::Light typeref:typename:Vector3
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direction particleEmitter.h /^ Vector3 direction=Vector3(0,.1,0),gravity=Vector3::VEC_ZERO;$/;" m class:vb01::ParticleEmitter typeref:typename:Vector3
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distance ray.h /^ float distance;$/;" m struct:vb01::CollisionResult typeref:typename:float
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dot vector.h /^ float dot(Vector2 v){return x*v.x+y*v.y;}$/;" f struct:vb01::Vector2 typeref:typename:float
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dot vector.h /^ float dot(Vector3 v){return x*v.x+y*v.y+z*v.z;}$/;" f struct:vb01::Vector3 typeref:typename:float
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editShader shader.cpp /^ void Shader::editShader(ShaderType type, int line, string insertion){$/;" f class:vb01::Shader typeref:typename:void
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eflags stb_image.h /^ int flags, bgindex, ratio, transparent, eflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
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emitters node.h /^ std::vector<ParticleEmitter*> emitters;$/;" m class:vb01::Node typeref:typename:std::vector<ParticleEmitter * >
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endColor particleEmitter.h /^ Vector4 startColor,endColor;$/;" m class:vb01::ParticleEmitter typeref:typename:Vector4
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endSize particleEmitter.h /^ Vector2 startSize=Vector2::VEC_IJ,endSize=Vector2::VEC_IJ;$/;" m class:vb01::ParticleEmitter typeref:typename:Vector2
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entry text.h /^ std::string entry;$/;" m class:vb01::Text typeref:typename:std::string
|
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environmentBuffer mesh.h /^ u32 environmentBuffer;$/;" m class:vb01::Mesh typeref:typename:u32
|
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environmentMap mesh.h /^ Texture *environmentMap;$/;" m class:vb01::Mesh typeref:typename:Texture *
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environmentShader mesh.h /^ Shader *environmentShader=nullptr;$/;" m class:vb01::Mesh typeref:typename:Shader *
|
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eob_run stb_image.h /^ int eob_run;$/;" m struct:__anon84e4e8860808 typeref:typename:int
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eof stb_image.h /^ int (*eof) (void *user); \/\/ returns nonzero if we are at end o/;" m struct:__anon84e4e8860208 typeref:typename:int (*)(void * user)
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expanded stb_image.h /^ stbi_uc *idata, *expanded, *out;$/;" m struct:__anon84e4e8860e08 typeref:typename:stbi_uc **
|
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exposure root.h /^ float exposure=1,gamma=1;$/;" m class:vb01::Root typeref:typename:float
|
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fString shader.h /^ std::string vString,fString,gString;$/;" m class:vb01::Shader typeref:typename:std::string
|
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farPlane camera.h /^ float fov=45,nearPlane=.1,farPlane=100;$/;" m class:vb01::Camera typeref:typename:float
|
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farPlane light.h /^ float innerAngle=.707,outerAngle=.714,nearPlane=.1,farPlane=100;$/;" m class:vb01::Light typeref:typename:float
|
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fast stb_image.h /^ stbi__uint16 fast[1 << STBI__ZFAST_BITS];$/;" m struct:__anon84e4e8860b08 typeref:typename:stbi__uint16[]
|
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fast stb_image.h /^ stbi_uc fast[1 << FAST_BITS];$/;" m struct:__anon84e4e8860708 typeref:typename:stbi_uc[]
|
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fast_ac stb_image.h /^ stbi__int16 fast_ac[4][1 << FAST_BITS];$/;" m struct:__anon84e4e8860808 typeref:typename:stbi__int16[4][]
|
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first stb_image.h /^ stbi_uc first;$/;" m struct:__anon84e4e8861208 typeref:typename:stbi_uc
|
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firstFrame animationChannel.h /^ int firstFrame = 0, currentFrame = 1, numFrames = 0;$/;" m class:vb01::AnimationChannel typeref:typename:int
|
|
first_row_filter stb_image.h /^static stbi_uc first_row_filter[5] =$/;" v typeref:typename:stbi_uc[5]
|
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firstcode stb_image.h /^ stbi__uint16 firstcode[16];$/;" m struct:__anon84e4e8860b08 typeref:typename:stbi__uint16[16]
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|
firstsymbol stb_image.h /^ stbi__uint16 firstsymbol[16];$/;" m struct:__anon84e4e8860b08 typeref:typename:stbi__uint16[16]
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|
flags stb_image.h /^ int flags, bgindex, ratio, transparent, eflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
|
foo root.cpp /^ void foo(GLFWwindow *window, int width, int height){$/;" f namespace:vb01 typeref:typename:void
|
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forward animationChannel.h /^ bool loop = false, forward = true;$/;" m class:vb01::AnimationChannel typeref:typename:bool
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fov camera.h /^ float fov=45,nearPlane=.1,farPlane=100;$/;" m class:vb01::Camera typeref:typename:float
|
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frame animation.h /^ int frame;$/;" m struct:vb01::Animation::KeyframeGroup::KeyframeChannel::Keyframe typeref:typename:int
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frame texture.h /^ s32 updateRate=0,numFrames=0,frame=0;$/;" m class:vb01::Texture typeref:typename:s32
|
|
fromAngle quaternion.h /^ inline Quaternion fromAngle(float angle, Vector3 axis){$/;" f class:vb01::Quaternion typeref:typename:Quaternion
|
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gString shader.h /^ std::string vString,fString,gString;$/;" m class:vb01::Shader typeref:typename:std::string
|
|
gamma root.h /^ float exposure=1,gamma=1;$/;" m class:vb01::Root typeref:typename:float
|
|
geometry shader.h /^ bool geometry=false;$/;" m class:vb01::Shader typeref:typename:bool
|
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getAncestors node.cpp /^ vector<Node*> Node::getAncestors(Node *node, Node *topAncestor){$/;" f class:vb01::Node typeref:typename:vector<Node * >
|
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getAngle quaternion.h /^ inline float getAngle(){return w > 1 ? 0 : 2*acos(w);}$/;" f class:vb01::Quaternion typeref:typename:float
|
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getAngleBetween vector.h /^ float getAngleBetween(Vector2 v){return std::acos(dot(v));}$/;" f struct:vb01::Vector2 typeref:typename:float
|
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getAngleBetween vector.h /^ float getAngleBetween(Vector3 v){$/;" f struct:vb01::Vector3 typeref:typename:float
|
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getAnimation animationController.cpp /^ Animation* AnimationController::getAnimation(string name){$/;" f class:vb01::AnimationController typeref:typename:Animation *
|
|
getAnimationController skeleton.h /^ inline AnimationController* getAnimationController(){return controller;}$/;" f class:vb01::Skeleton typeref:typename:AnimationController *
|
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getAnimationName animationChannel.h /^ inline std::string getAnimationName(){return animationName;}$/;" f class:vb01::AnimationChannel typeref:typename:std::string
|
|
getAttenuationValues light.h /^ inline Vector3 getAttenuationValues(){return attenuationValues;}$/;" f class:vb01::Light typeref:typename:Vector3
|
|
getAxis quaternion.h /^ inline Vector3 getAxis(){return x == 0 && y == 0 && z == 0? Vector3(1,0,0) : Vector3(x,y,z).n/;" f class:vb01::Quaternion typeref:typename:Vector3
|
|
getBone skeleton.cpp /^ Bone* Skeleton::getBone(string name){$/;" f class:vb01::Skeleton typeref:typename:Bone *
|
|
getBone skeleton.h /^ inline Bone* getBone(int i){return bones[i];}$/;" f class:vb01::Skeleton typeref:typename:Bone *
|
|
getBones animationChannel.h /^ inline std::vector<Bone*> getBones(){return bones;}$/;" f class:vb01::AnimationChannel typeref:typename:std::vector<Bone * >
|
|
getBones skeleton.h /^ inline std::vector<Bone*>& getBones(){return bones;}$/;" f class:vb01::Skeleton typeref:typename:std::vector<Bone * > &
|
|
getCamera root.h /^ inline Camera* getCamera(){return camera;}$/;" f class:vb01::Root typeref:typename:Camera *
|
|
getCharId util.cpp /^ int getCharId(string line, char ch, bool reverse){$/;" f namespace:vb01 typeref:typename:int
|
|
getCharWidth text.cpp /^ float Text::getCharWidth(char c){$/;" f class:vb01::Text typeref:typename:float
|
|
getChild node.h /^ inline Node* getChild(int i){return children[i];}$/;" f class:vb01::Node typeref:typename:Node *
|
|
getChildren node.h /^ inline std::vector<Node*>& getChildren(){return children;}$/;" f class:vb01::Node typeref:typename:std::vector<Node * > &
|
|
getCofactor matrix.cpp /^ float Matrix::getCofactor(int row,int column){$/;" f class:vb01::Matrix typeref:typename:float
|
|
getCurrentFrame animationChannel.h /^ inline int getCurrentFrame(){return currentFrame;}$/;" f class:vb01::AnimationChannel typeref:typename:int
|
|
getDescendants node.cpp /^ void Node::getDescendants(Node *node, vector<Node*> &descendants){$/;" f class:vb01::Node typeref:typename:void
|
|
getDeterminant matrix.cpp /^ float Matrix::getDeterminant(){$/;" f class:vb01::Matrix typeref:typename:float
|
|
getDiffuseMap material.h /^ inline Texture* getDiffuseMap(int i){return diffuseMapTextures[i];}$/;" f class:vb01::Material typeref:typename:Texture *
|
|
getDirection camera.h /^ inline Vector3 getDirection(){return direction;}$/;" f class:vb01::Camera typeref:typename:Vector3
|
|
getDirection light.h /^ inline Vector3 getDirection(){return direction;}$/;" f class:vb01::Light typeref:typename:Vector3
|
|
getDirection particleEmitter.h /^ inline Vector3 getDirection(){return direction;}$/;" f class:vb01::ParticleEmitter typeref:typename:Vector3
|
|
getDistanceFrom vector.h /^ float getDistanceFrom(Vector2 v){return (v-*this).getLengthSq();}$/;" f struct:vb01::Vector2 typeref:typename:float
|
|
getDistanceFrom vector.h /^ float getDistanceFrom(Vector3 v){return (v-*this).getLength();}$/;" f struct:vb01::Vector3 typeref:typename:float
|
|
getFBO root.h /^ inline unsigned int* getFBO(){return &FBO;}$/;" f class:vb01::Root typeref:typename:unsigned int *
|
|
getFarPlane camera.h /^ inline float getFarPlane(){return farPlane;}$/;" f class:vb01::Camera typeref:typename:float
|
|
getFov camera.h /^ inline float getFov(){return fov;}$/;" f class:vb01::Camera typeref:typename:float
|
|
getGlobalAxis node.h /^ inline Vector3 getGlobalAxis(int i){return globalAxis[i];}$/;" f class:vb01::Node typeref:typename:Vector3
|
|
getGuiNode root.h /^ inline Node* getGuiNode(){return guiNode;}$/;" f class:vb01::Root typeref:typename:Node *
|
|
getHeight root.h /^ inline int getHeight(){return height;}$/;" f class:vb01::Root typeref:typename:int
|
|
getIkChainLength bone.h /^ inline int getIkChainLength(){return ikChainLength;}$/;" f class:vb01::Bone typeref:typename:int
|
|
getIkTarget bone.h /^ inline Bone* getIkTarget(){return ikTarget;}$/;" f class:vb01::Bone typeref:typename:Bone *
|
|
getIndices mesh.h /^ inline unsigned int* getIndices(){return indices;}$/;" f class:vb01::Mesh typeref:typename:unsigned int *
|
|
getInitAxis bone.h /^ inline Vector3 getInitAxis(int i){return initAxis[i];}$/;" f class:vb01::Bone typeref:typename:Vector3
|
|
getInnerAngle light.h /^ inline float getInnerAngle(){return innerAngle;}$/;" f class:vb01::Light typeref:typename:float
|
|
getKeyframeGroup animation.cpp /^ Animation::KeyframeGroup* Animation::getKeyframeGroup(Bone *b){$/;" f class:vb01::Animation typeref:typename:Animation::KeyframeGroup *
|
|
getLeft camera.h /^ inline Vector3 getLeft(){return left;}$/;" f class:vb01::Camera typeref:typename:Vector3
|
|
getLength bone.h /^ inline float getLength(){return length;}$/;" f class:vb01::Bone typeref:typename:float
|
|
getLength quaternion.h /^ inline float getLength(){return std::sqrt(getLengthSq());}$/;" f class:vb01::Quaternion typeref:typename:float
|
|
getLength text.h /^ inline int getLength(){return entry.length();}$/;" f class:vb01::Text typeref:typename:int
|
|
getLength vector.h /^ float getLength(){return std::sqrt(getLengthSq());}$/;" f struct:vb01::Vector2 typeref:typename:float
|
|
getLength vector.h /^ float getLength(){return std::sqrt(getLengthSq());}$/;" f struct:vb01::Vector3 typeref:typename:float
|
|
getLengthSq quaternion.h /^ inline float getLengthSq(){return w*w+x*x+y*y+z*z;}$/;" f class:vb01::Quaternion typeref:typename:float
|
|
getLengthSq vector.h /^ float getLengthSq(){return x*x+y*y+z*z;}$/;" f struct:vb01::Vector3 typeref:typename:float
|
|
getLengthSq vector.h /^ float getLengthSq(){return x*x+y*y;}$/;" f struct:vb01::Vector2 typeref:typename:float
|
|
getLight node.h /^ inline Light* getLight(int i){return lights[i];}$/;" f class:vb01::Node typeref:typename:Light *
|
|
getLights node.h /^ inline std::vector<Light*>& getLights(){return lights;}$/;" f class:vb01::Node typeref:typename:std::vector<Light * > &
|
|
getLineData util.cpp /^ void getLineData(string &line, string data[], int numData, int offset){$/;" f namespace:vb01 typeref:typename:void
|
|
getMaterial mesh.h /^ inline Material* getMaterial(){return material;}$/;" f class:vb01::Mesh typeref:typename:Material *
|
|
getMaxKeyframeNum animationChannel.cpp /^ int AnimationChannel::getMaxKeyframeNum(string animName){$/;" f class:vb01::AnimationChannel typeref:typename:int
|
|
getMesh node.h /^ inline Mesh* getMesh(int i){return meshes[i];}$/;" f class:vb01::Node typeref:typename:Mesh *
|
|
getMeshes mesh.h /^ inline std::vector<Mesh*>& getMeshes(){return meshes;}$/;" f class:vb01::Mesh typeref:typename:std::vector<Mesh * > &
|
|
getMeshes node.h /^ inline std::vector<Mesh*>& getMeshes(){return meshes;}$/;" f class:vb01::Node typeref:typename:std::vector<Mesh * > &
|
|
getMinor matrix.cpp /^ float Matrix::getMinor(int row,int column){$/;" f class:vb01::Matrix typeref:typename:float
|
|
getModelSpacePos bone.cpp /^ Vector3 Bone::getModelSpacePos(){$/;" f class:vb01::Bone typeref:typename:Vector3
|
|
getName animation.h /^ inline std::string getName(){return name;}$/;" f class:vb01::Animation typeref:typename:std::string
|
|
getName bone.h /^ inline std::string getName(){return name;}$/;" f class:vb01::Bone typeref:typename:std::string
|
|
getName mesh.h /^ inline std::string getName(){return name;}$/;" f class:vb01::Mesh typeref:typename:std::string
|
|
getName node.h /^ inline std::string getName(){return name;}$/;" f class:vb01::Node typeref:typename:std::string
|
|
getName skeleton.h /^ inline std::string getName(){return name;}$/;" f class:vb01::Skeleton typeref:typename:std::string
|
|
getNearPlane camera.h /^ inline float getNearPlane(){return nearPlane;}$/;" f class:vb01::Camera typeref:typename:float
|
|
getNode light.h /^ inline Node* getNode(){return node;}$/;" f class:vb01::Light typeref:typename:Node *
|
|
getNode mesh.h /^ inline Node* getNode(){return node;}$/;" f class:vb01::Mesh typeref:typename:Node *
|
|
getNode particleEmitter.h /^ inline Node* getNode(){return node;}$/;" f class:vb01::ParticleEmitter typeref:typename:Node *
|
|
getNode text.h /^ inline Node* getNode(){return node;}$/;" f class:vb01::Text typeref:typename:Node *
|
|
getNormalMap material.h /^ inline Texture* getNormalMap(int i){return normalMapTextures[i];}$/;" f class:vb01::Material typeref:typename:Texture *
|
|
getNumBones skeleton.h /^ inline int getNumBones(){return bones.size();}$/;" f class:vb01::Skeleton typeref:typename:int
|
|
getNumChildren node.h /^ inline int getNumChildren(){return children.size();}$/;" f class:vb01::Node typeref:typename:int
|
|
getNumLights node.h /^ inline int getNumLights(){return lights.size();}$/;" f class:vb01::Node typeref:typename:int
|
|
getNumVerts mesh.h /^ inline int getNumVerts(){return 3*numTris;}$/;" f class:vb01::Mesh typeref:typename:int
|
|
getNumnFrames animationChannel.h /^ inline int getNumnFrames(){return numFrames;}$/;" f class:vb01::AnimationChannel typeref:typename:int
|
|
getObjectBounds vbModelReader.cpp /^ void VbModelReader::getObjectBounds(map<int, int> &meshBracketIds, map<int, int> &skeletonBrack/;" f class:vb01::VbModelReader typeref:typename:void
|
|
getOrientation node.h /^ inline Quaternion getOrientation(){return orientation;}$/;" f class:vb01::Node typeref:typename:Quaternion
|
|
getOuterAngle light.h /^ inline float getOuterAngle(){return outerAngle;}$/;" f class:vb01::Light typeref:typename:float
|
|
getParent node.h /^ inline Node* getParent(){return parent;}$/;" f class:vb01::Node typeref:typename:Node *
|
|
getPath texture.h /^ inline std::string getPath(){return path;}$/;" f class:vb01::Texture typeref:typename:std::string
|
|
getPosePos bone.h /^ inline Vector3 getPosePos(){return posePos;}$/;" f class:vb01::Bone typeref:typename:Vector3
|
|
getPoseRot bone.h /^ inline Quaternion getPoseRot(){return poseRot;}$/;" f class:vb01::Bone typeref:typename:Quaternion
|
|
getPoseScale bone.h /^ inline Vector3 getPoseScale(){return poseScale;}$/;" f class:vb01::Bone typeref:typename:Vector3
|
|
getPosition camera.h /^ inline Vector3 getPosition(){return position;}$/;" f class:vb01::Camera typeref:typename:Vector3
|
|
getPosition node.h /^ inline Vector3 getPosition(){return pos;}$/;" f class:vb01::Node typeref:typename:Vector3
|
|
getRestPos bone.h /^ inline Vector3 getRestPos(){return restPos;}$/;" f class:vb01::Bone typeref:typename:Vector3
|
|
getRestRot bone.h /^ inline Quaternion getRestRot(){return restRot;}$/;" f class:vb01::Bone typeref:typename:Quaternion
|
|
getRestScale bone.h /^ inline Vector3 getRestScale(){return restScale;}$/;" f class:vb01::Bone typeref:typename:Vector3
|
|
getRootBone skeleton.h /^ inline Bone* getRootBone(){return bones[0];}$/;" f class:vb01::Skeleton typeref:typename:Bone *
|
|
getRootNode root.h /^ inline Node* getRootNode(){return rootNode;}$/;" f class:vb01::Root typeref:typename:Node *
|
|
getScale node.h /^ inline Vector3 getScale(){return scale;}$/;" f class:vb01::Node typeref:typename:Vector3
|
|
getShader material.h /^ inline Shader* getShader(){return shader;}$/;" f class:vb01::Material typeref:typename:Shader *
|
|
getShadowFarPlane light.h /^ inline float getShadowFarPlane(){return farPlane;}$/;" f class:vb01::Light typeref:typename:float
|
|
getShadowNearPlane light.h /^ inline float getShadowNearPlane(){return nearPlane;}$/;" f class:vb01::Light typeref:typename:float
|
|
getSingleton root.cpp /^ Root* Root::getSingleton(){$/;" f class:vb01::Root typeref:typename:Root *
|
|
getSkeleton mesh.h /^ inline Skeleton* getSkeleton(){return skeleton;}$/;" f class:vb01::Mesh typeref:typename:Skeleton *
|
|
getSkybox root.h /^ inline Box* getSkybox(){return skybox;}$/;" f class:vb01::Root typeref:typename:Box *
|
|
getSpecularMap material.h /^ inline Texture* getSpecularMap(int i){return specularMapTextures[i];}$/;" f class:vb01::Material typeref:typename:Texture *
|
|
getSubMatrix matrix.cpp /^ Matrix Matrix::getSubMatrix(int row,int column){$/;" f class:vb01::Matrix typeref:typename:Matrix
|
|
getText node.h /^ inline Text* getText(int i){return texts[i];}$/;" f class:vb01::Node typeref:typename:Text *
|
|
getText text.h /^ inline std::string getText(){return entry;}$/;" f class:vb01::Text typeref:typename:std::string
|
|
getTexture texture.h /^ inline unsigned int* getTexture(int i=0){return &(texture[i]);}$/;" f class:vb01::Texture typeref:typename:unsigned int *
|
|
getTime util.h /^ inline s64 getTime(){return s64(std::chrono::system_clock::now().time_since_epoch() \/ std::chr/;" f namespace:vb01 typeref:typename:s64
|
|
getType material.h /^ inline Type getType(){return type;}$/;" f class:vb01::Material typeref:typename:Type
|
|
getUp camera.h /^ inline Vector3 getUp(){return up;}$/;" f class:vb01::Camera typeref:typename:Vector3
|
|
getUpdateRate animationChannel.h /^ inline int getUpdateRate(){return updateRate;}$/;" f class:vb01::AnimationChannel typeref:typename:int
|
|
getVerts mesh.h /^ inline Vertex* getVerts(){return vertices;}$/;" f class:vb01::Mesh typeref:typename:Vertex *
|
|
getWidth root.h /^ inline int getWidth(){return width;}$/;" f class:vb01::Root typeref:typename:int
|
|
getWindow root.h /^ inline GLFWwindow* getWindow(){return window;}$/;" f class:vb01::Root typeref:typename:GLFWwindow *
|
|
globalAxis node.h /^ Vector3 pos,scale,globalAxis[3];$/;" m class:vb01::Node typeref:typename:Vector3[3]
|
|
globalToLocalOrientation node.cpp /^ Quaternion Node::globalToLocalOrientation(Quaternion globalRot){$/;" f class:vb01::Node typeref:typename:Quaternion
|
|
globalToLocalPosition node.cpp /^ Vector3 Node::globalToLocalPosition(Vector3 globalPos){$/;" f class:vb01::Node typeref:typename:Vector3
|
|
gravity particleEmitter.h /^ Vector3 direction=Vector3(0,.1,0),gravity=Vector3::VEC_ZERO;$/;" m class:vb01::ParticleEmitter typeref:typename:Vector3
|
|
guiNode root.h /^ Node *rootNode,*guiNode;$/;" m class:vb01::Root typeref:typename:Node **
|
|
guiPlane root.h /^ Quad *guiPlane=nullptr;$/;" m class:vb01::Root typeref:typename:Quad *
|
|
h stb_image.h /^ int h,v;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
|
h stb_image.h /^ int w,h;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
|
h2 stb_image.h /^ int x,y,w2,h2;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
|
ha stb_image.h /^ int hd,ha;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
|
hd stb_image.h /^ int hd,ha;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
|
hdr root.h /^ bool bloom=false,hdr=false;$/;" m class:vb01::Root typeref:typename:bool
|
|
heapSort particleEmitter.cpp /^ void ParticleEmitter::heapSort(){$/;" f class:vb01::ParticleEmitter typeref:typename:void
|
|
height root.h /^ int width,height,blurLevel=10;$/;" m class:vb01::Root typeref:typename:int
|
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height texture.h /^ int width,height,numChannels;$/;" m class:vb01::Texture typeref:typename:int
|
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highLife particleEmitter.h /^ float spread=1,lowLife=1,highLife=2;$/;" m class:vb01::ParticleEmitter typeref:typename:float
|
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history stb_image.h /^ stbi_uc *history; $/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc *
|
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hs stb_image.h /^ int hs,vs; \/\/ expansion factor in each axis$/;" m struct:__anon84e4e8860a08 typeref:typename:int
|
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hsz stb_image.h /^ int bpp, offset, hsz;$/;" m struct:__anon84e4e8861008 typeref:typename:int
|
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huff_ac stb_image.h /^ stbi__huffman huff_ac[4];$/;" m struct:__anon84e4e8860808 typeref:typename:stbi__huffman[4]
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huff_dc stb_image.h /^ stbi__huffman huff_dc[4];$/;" m struct:__anon84e4e8860808 typeref:typename:stbi__huffman[4]
|
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id shader.h /^ unsigned int id;$/;" m class:vb01::Shader typeref:typename:unsigned int
|
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id stb_image.h /^ int id;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
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idata stb_image.h /^ stbi_uc *idata, *expanded, *out;$/;" m struct:__anon84e4e8860e08 typeref:typename:stbi_uc *
|
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idct_block_kernel stb_image.h /^ void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]);$/;" m struct:__anon84e4e8860808 typeref:typename:void (*)(stbi_uc * out,int out_stride,short data[64])
|
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ikChainLength bone.h /^ int ikChainLength = -1;$/;" m class:vb01::Bone typeref:typename:int
|
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ikTarget bone.h /^ Bone *ikTarget = nullptr;$/;" m class:vb01::Bone typeref:typename:Bone *
|
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img_buffer stb_image.h /^ stbi_uc *img_buffer, *img_buffer_end;$/;" m struct:__anon84e4e8860308 typeref:typename:stbi_uc *
|
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img_buffer_end stb_image.h /^ stbi_uc *img_buffer, *img_buffer_end;$/;" m struct:__anon84e4e8860308 typeref:typename:stbi_uc **
|
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img_buffer_original stb_image.h /^ stbi_uc *img_buffer_original, *img_buffer_original_end;$/;" m struct:__anon84e4e8860308 typeref:typename:stbi_uc *
|
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img_buffer_original_end stb_image.h /^ stbi_uc *img_buffer_original, *img_buffer_original_end;$/;" m struct:__anon84e4e8860308 typeref:typename:stbi_uc **
|
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img_comp stb_image.h /^ } img_comp[4];$/;" m struct:__anon84e4e8860808 typeref:struct:__anon84e4e8860808::__anon84e4e8860908[4]
|
|
img_h_max stb_image.h /^ int img_h_max, img_v_max;$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
|
img_mcu_h stb_image.h /^ int img_mcu_w, img_mcu_h;$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
|
img_mcu_w stb_image.h /^ int img_mcu_w, img_mcu_h;$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
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img_mcu_x stb_image.h /^ int img_mcu_x, img_mcu_y;$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
|
img_mcu_y stb_image.h /^ int img_mcu_x, img_mcu_y;$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
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img_n stb_image.h /^ int img_n, img_out_n;$/;" m struct:__anon84e4e8860308 typeref:typename:int
|
|
img_out_n stb_image.h /^ int img_n, img_out_n;$/;" m struct:__anon84e4e8860308 typeref:typename:int
|
|
img_v_max stb_image.h /^ int img_h_max, img_v_max;$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
|
img_x stb_image.h /^ stbi__uint32 img_x, img_y;$/;" m struct:__anon84e4e8860308 typeref:typename:stbi__uint32
|
|
img_y stb_image.h /^ stbi__uint32 img_x, img_y;$/;" m struct:__anon84e4e8860308 typeref:typename:stbi__uint32
|
|
indices mesh.h /^ unsigned int *indices,VAO,VBO,EBO;$/;" m class:vb01::Mesh typeref:typename:unsigned int *
|
|
initAxis bone.h /^ Vector3 initAxis[3], restPos, posePos = Vector3::VEC_ZERO, restScale, poseScale = Vector3::VE/;" m class:vb01::Bone typeref:typename:Vector3[3]
|
|
innerAngle light.h /^ float innerAngle=.707,outerAngle=.714,nearPlane=.1,farPlane=100;$/;" m class:vb01::Light typeref:typename:float
|
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interpolate animationController.cpp /^ Quaternion AnimationController::interpolate(Quaternion pastRot, Quaternion nextRot, Keyframe::I/;" f class:vb01::AnimationController typeref:typename:Quaternion
|
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interpolate animationController.cpp /^ Vector3 AnimationController::interpolate(Vector3 pastPos, Vector3 nextPos, Keyframe::Interpolat/;" f class:vb01::AnimationController typeref:typename:Vector3
|
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interpolation animation.h /^ Interpolation interpolation;$/;" m struct:vb01::Animation::KeyframeGroup::KeyframeChannel::Keyframe typeref:typename:Interpolation
|
|
invert matrix.cpp /^ void Matrix::invert(){$/;" f class:vb01::Matrix typeref:typename:void
|
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invert quaternion.h /^ inline Quaternion invert(){return conj()\/(getLengthSq());}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
|
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io stb_image.h /^ stbi_io_callbacks io;$/;" m struct:__anon84e4e8860308 typeref:typename:stbi_io_callbacks
|
|
io_user_data stb_image.h /^ void *io_user_data;$/;" m struct:__anon84e4e8860308 typeref:typename:void *
|
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isCastShadow mesh.h /^ inline bool isCastShadow(){return castShadow;}$/;" f class:vb01::Mesh typeref:typename:bool
|
|
isDiffuseColorEnabled material.h /^ inline bool isDiffuseColorEnabled(){return diffuseColorEnabled;}$/;" f class:vb01::Material typeref:typename:bool
|
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isForward animationChannel.h /^ inline bool isForward(){return forward;}$/;" f class:vb01::AnimationChannel typeref:typename:bool
|
|
isLightingEnabled material.h /^ inline bool isLightingEnabled(){return lightingEnabled;}$/;" f class:vb01::Material typeref:typename:bool
|
|
isLoop animationChannel.h /^ inline bool isLoop(){return loop;}$/;" f class:vb01::AnimationChannel typeref:typename:bool
|
|
isTexturingEnabled material.h /^ inline bool isTexturingEnabled(){return texturingEnabled;}$/;" f class:vb01::Material typeref:typename:bool
|
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isVisible node.h /^ inline bool isVisible(){return visible;}$/;" f class:vb01::Node typeref:typename:bool
|
|
jfif stb_image.h /^ int jfif;$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
|
keyframeChannels animation.h /^ std::vector<KeyframeChannel> keyframeChannels;$/;" m struct:vb01::Animation::KeyframeGroup typeref:typename:std::vector<KeyframeChannel>
|
|
keyframeGroups animation.h /^ std::vector<KeyframeGroup> keyframeGroups;$/;" m class:vb01::Animation typeref:typename:std::vector<KeyframeGroup>
|
|
keyframes animation.h /^ std::vector<Keyframe> keyframes;$/;" m struct:vb01::Animation::KeyframeGroup::KeyframeChannel typeref:typename:std::vector<Keyframe>
|
|
lastUpdateTime animationChannel.h /^ s64 lastUpdateTime = 0;$/;" m class:vb01::AnimationChannel typeref:typename:s64
|
|
lastUpdateTime texture.h /^ s64 lastUpdateTime=0;$/;" m class:vb01::Texture typeref:typename:s64
|
|
left camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,-1),left=Vector3(1,0,0),up=Vector3(0,1,/;" m class:vb01::Camera typeref:typename:Vector3
|
|
length bone.h /^ float length;$/;" m class:vb01::Bone typeref:typename:float
|
|
length stb_image.h /^ stbi__uint32 length;$/;" m struct:__anon84e4e8860d08 typeref:typename:stbi__uint32
|
|
lflags stb_image.h /^ int lflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
|
lightingEnabled material.h /^ bool lightingEnabled=false,texturingEnabled=true,diffuseColorEnabled=false,normalMapEnabled=f/;" m class:vb01::Material typeref:typename:bool
|
|
lights node.h /^ std::vector<Light*> lights;$/;" m class:vb01::Node typeref:typename:std::vector<Light * >
|
|
line0 stb_image.h /^ stbi_uc *line0,*line1;$/;" m struct:__anon84e4e8860a08 typeref:typename:stbi_uc *
|
|
line1 stb_image.h /^ stbi_uc *line0,*line1;$/;" m struct:__anon84e4e8860a08 typeref:typename:stbi_uc **
|
|
line_size stb_image.h /^ int line_size;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
|
linebuf stb_image.h /^ stbi_uc *linebuf;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:stbi_uc *
|
|
loadShaders shader.cpp /^ void Shader::loadShaders(){$/;" f class:vb01::Shader typeref:typename:void
|
|
load_jpeg_image stb_image.h /^static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp)$/;" f typeref:typename:stbi_uc *
|
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localToGlobalOrientation node.cpp /^ Quaternion Node::localToGlobalOrientation(Quaternion localRot){$/;" f class:vb01::Node typeref:typename:Quaternion
|
|
localToGlobalPosition node.cpp /^ Vector3 Node::localToGlobalPosition(Vector3 localPos){$/;" f class:vb01::Node typeref:typename:Vector3
|
|
lookAt bone.cpp /^ void Bone::lookAt(Vector3 newDir, Vector3 newUp, Node *par){$/;" f class:vb01::Bone typeref:typename:void
|
|
lookAt camera.cpp /^ void Camera::lookAt(Vector3 direction, Vector3 up){$/;" f class:vb01::Camera typeref:typename:void
|
|
lookAt node.cpp /^ void Node::lookAt(Vector3 newDir, Node *node){$/;" f class:vb01::Node typeref:typename:void
|
|
lookAt node.cpp /^ void Node::lookAt(Vector3 newDir, Vector3 newUp, Node *node){$/;" f class:vb01::Node typeref:typename:void
|
|
loop animationChannel.h /^ bool loop = false, forward = true;$/;" m class:vb01::AnimationChannel typeref:typename:bool
|
|
lowLife particleEmitter.h /^ float spread=1,lowLife=1,highLife=2;$/;" m class:vb01::ParticleEmitter typeref:typename:float
|
|
lpal stb_image.h /^ stbi_uc lpal[256][4];$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc[256][4]
|
|
ma stb_image.h /^ unsigned int mr,mg,mb,ma, all_a;$/;" m struct:__anon84e4e8861008 typeref:typename:unsigned int
|
|
main main.cpp /^int main(){$/;" f typeref:typename:int
|
|
makeHeap particleEmitter.cpp /^ void ParticleEmitter::makeHeap(int offset){$/;" f class:vb01::ParticleEmitter typeref:typename:void
|
|
marker stb_image.h /^ unsigned char marker; \/\/ marker seen while filling entropy buffer$/;" m struct:__anon84e4e8860808 typeref:typename:unsigned char
|
|
material mesh.h /^ Material *material=nullptr;$/;" m class:vb01::Mesh typeref:typename:Material *
|
|
material model.h /^ Material* material;$/;" m class:vb01::Model typeref:typename:Material *
|
|
material particleEmitter.h /^ Material *material=nullptr;$/;" m class:vb01::ParticleEmitter typeref:typename:Material *
|
|
matrices particleEmitter.h /^ glm::mat4 *matrices;$/;" m class:vb01::ParticleEmitter typeref:typename:glm::mat4 *
|
|
matrix matrix.h /^ float **matrix;$/;" m struct:vb01::Matrix typeref:typename:float **
|
|
max_x stb_image.h /^ int max_x, max_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
|
max_y stb_image.h /^ int max_x, max_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
|
maxcode stb_image.h /^ int maxcode[17];$/;" m struct:__anon84e4e8860b08 typeref:typename:int[17]
|
|
maxcode stb_image.h /^ unsigned int maxcode[18];$/;" m struct:__anon84e4e8860708 typeref:typename:unsigned int[18]
|
|
mb stb_image.h /^ unsigned int mr,mg,mb,ma, all_a;$/;" m struct:__anon84e4e8861008 typeref:typename:unsigned int
|
|
mesh ray.h /^ Mesh *mesh=nullptr;$/;" m struct:vb01::CollisionResult typeref:typename:Mesh *
|
|
meshes mesh.h /^ std::vector<Mesh*> meshes;$/;" m class:vb01::Mesh typeref:typename:std::vector<Mesh * >
|
|
meshes node.h /^ std::vector<Mesh*> meshes;$/;" m class:vb01::Node typeref:typename:std::vector<Mesh * >
|
|
meshes root.h /^ std::vector<Mesh*> meshes;$/;" m class:vb01::Root typeref:typename:std::vector<Mesh * >
|
|
meshes vbModelReader.h /^ std::vector<Mesh*> meshes;$/;" m class:vb01::VbModelReader typeref:typename:std::vector<Mesh * >
|
|
mg stb_image.h /^ unsigned int mr,mg,mb,ma, all_a;$/;" m struct:__anon84e4e8861008 typeref:typename:unsigned int
|
|
model modelReader.h /^ Model *model = nullptr;$/;" m class:vb01::ModelReader typeref:typename:Model *
|
|
mr stb_image.h /^ unsigned int mr,mg,mb,ma, all_a;$/;" m struct:__anon84e4e8861008 typeref:typename:unsigned int
|
|
name animation.h /^ std::string name;$/;" m class:vb01::Animation typeref:typename:std::string
|
|
name mesh.h /^ std::string name="";$/;" m class:vb01::Mesh typeref:typename:std::string
|
|
name node.h /^ std::string name;$/;" m class:vb01::Node typeref:typename:std::string
|
|
name skeleton.h /^ std::string name;$/;" m class:vb01::Skeleton typeref:typename:std::string
|
|
nearPlane camera.h /^ float fov=45,nearPlane=.1,farPlane=100;$/;" m class:vb01::Camera typeref:typename:float
|
|
nearPlane light.h /^ float innerAngle=.707,outerAngle=.714,nearPlane=.1,farPlane=100;$/;" m class:vb01::Light typeref:typename:float
|
|
node light.h /^ Node *node=nullptr;$/;" m class:vb01::Light typeref:typename:Node *
|
|
node mesh.h /^ Node *node=nullptr;$/;" m class:vb01::Mesh typeref:typename:Node *
|
|
node particleEmitter.h /^ Node *node=nullptr;$/;" m class:vb01::ParticleEmitter typeref:typename:Node *
|
|
node text.h /^ Node *node=nullptr;$/;" m class:vb01::Text typeref:typename:Node *
|
|
nodes vbModelReader.h /^ std::vector<Node*> nodes;$/;" m class:vb01::VbModelReader typeref:typename:std::vector<Node * >
|
|
nomore stb_image.h /^ int nomore; \/\/ flag if we saw a marker so must stop$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
|
norm mesh.h /^ Vector3 pos,norm,tan,biTan;$/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector3
|
|
norm quaternion.h /^ inline Quaternion norm(){return *this\/getLength();}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
|
|
norm vector.h /^ Vector2 norm(){return *this\/getLength();}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
|
|
norm vector.h /^ Vector3 norm(){return (*this!=Vector3::VEC_ZERO?*this\/getLength():Vector3::VEC_ZERO);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
|
|
normalMapEnabled material.h /^ bool lightingEnabled=false,texturingEnabled=true,diffuseColorEnabled=false,normalMapEnabled=f/;" m class:vb01::Material typeref:typename:bool
|
|
normalMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures,parallaxMapTex/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
|
|
numChannels texture.h /^ int width,height,numChannels;$/;" m class:vb01::Texture typeref:typename:int
|
|
numFrames animationChannel.h /^ int firstFrame = 0, currentFrame = 1, numFrames = 0;$/;" m class:vb01::AnimationChannel typeref:typename:int
|
|
numFrames texture.h /^ s32 updateRate=0,numFrames=0,frame=0;$/;" m class:vb01::Texture typeref:typename:s32
|
|
numLights root.h /^ int numLights=0;$/;" m class:vb01::Root typeref:typename:int
|
|
numParticles particleEmitter.h /^ int numParticles;$/;" m class:vb01::ParticleEmitter typeref:typename:int
|
|
numShapeKeys mesh.h /^ int numTris,numVertexGroups=0,numShapeKeys=0;$/;" m class:vb01::Mesh typeref:typename:int
|
|
numTris mesh.h /^ int numTris,numVertexGroups=0,numShapeKeys=0;$/;" m class:vb01::Mesh typeref:typename:int
|
|
numVertexGroups mesh.h /^ int numTris,numVertexGroups=0,numShapeKeys=0;$/;" m class:vb01::Mesh typeref:typename:int
|
|
num_bits stb_image.h /^ int num_bits;$/;" m struct:__anon84e4e8860c08 typeref:typename:int
|
|
num_channels stb_image.h /^ int num_channels;$/;" m struct:__anon84e4e8860508 typeref:typename:int
|
|
offset stb_image.h /^ int bpp, offset, hsz;$/;" m struct:__anon84e4e8861008 typeref:typename:int
|
|
onAnimationEnd animationController.h /^ void onAnimationEnd(std::string){}$/;" f class:vb01::AnimationController typeref:typename:void
|
|
onAnimationStart animationController.h /^ void onAnimationStart(std::string){}$/;" f class:vb01::AnimationController typeref:typename:void
|
|
operator != vector.h /^ bool operator!=(const Vector3 &v){return x!=v.x||y!=v.y||z!=v.z;}$/;" f struct:vb01::Vector3 typeref:typename:bool
|
|
operator * matrix.cpp /^ Matrix Matrix::operator*(Matrix &m){$/;" f class:vb01::Matrix typeref:typename:Matrix
|
|
operator * matrix.cpp /^ Vector3 Matrix::operator* (Vector3 v){$/;" f class:vb01::Matrix typeref:typename:Vector3
|
|
operator * matrix.cpp /^ template<typename T> Matrix& Matrix::operator*(T s){$/;" f class:vb01::Matrix typeref:typename:Matrix &
|
|
operator * quaternion.h /^ inline Quaternion operator* (Quaternion q){$/;" f class:vb01::Quaternion typeref:typename:Quaternion
|
|
operator * quaternion.h /^ inline Vector3 operator* (Vector3 v){$/;" f class:vb01::Quaternion typeref:typename:Vector3
|
|
operator * quaternion.h /^ template<typename T> inline Quaternion operator*(T s){return Quaternion(w*s,x*s,y*s,z*s);}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
|
|
operator * vector.h /^ template<typename T>Vector2 operator*(T s){return Vector2(x*s,y*s);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
|
|
operator * vector.h /^ template<typename T>Vector3 operator*(T s){return Vector3(x*s,y*s,z*s);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
|
|
operator * vector.h /^ template<typename T>Vector4 operator*(T s){return Vector4(x*s,y*s,z*s,w*s);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
|
|
operator + matrix.cpp /^ Matrix& Matrix::operator+(Matrix &m){$/;" f class:vb01::Matrix typeref:typename:Matrix &
|
|
operator + matrix.cpp /^ template<typename T> Matrix& Matrix::operator+(T s){$/;" f class:vb01::Matrix typeref:typename:Matrix &
|
|
operator + quaternion.h /^ inline Quaternion operator+(Quaternion q){return Quaternion(w+q.w,x+q.x,y+q.y,z+q.z);}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
|
|
operator + vector.h /^ Vector2 operator+(const Vector2 &v){return Vector2(x+v.x,y+v.y);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
|
|
operator + vector.h /^ Vector3 operator+(const Vector3 &v){return Vector3(x+v.x,y+v.y,z+v.z);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
|
|
operator + vector.h /^ Vector4 operator+(const Vector4 &v){return Vector4(x+v.x,y+v.y,z+v.z,w+v.w);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
|
|
operator + vector.h /^ template<typename T>Vector2 operator+(T s){return Vector2(x+s,y+s);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
|
|
operator + vector.h /^ template<typename T>Vector3 operator+(T s){return Vector3(x+s,y+s,z+s);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
|
|
operator + vector.h /^ template<typename T>Vector4 operator+(T s){return Vector4(x+s,y+s,z+s,w+s);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
|
|
operator - matrix.cpp /^ Matrix& Matrix::operator-(Matrix &m){$/;" f class:vb01::Matrix typeref:typename:Matrix &
|
|
operator - matrix.cpp /^ template<typename T> Matrix& Matrix::operator-(T s){$/;" f class:vb01::Matrix typeref:typename:Matrix &
|
|
operator - quaternion.h /^ inline Quaternion operator- (){return Quaternion(w,-x,-y,-z);}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
|
|
operator - quaternion.h /^ inline Quaternion operator-(Quaternion q){return Quaternion(w-q.w,x-q.x,y-q.y,z-q.z);}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
|
|
operator - vector.h /^ Vector2 operator-(const Vector2 &v){return Vector2(x-v.x,y-v.y);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
|
|
operator - vector.h /^ Vector3 operator-(){return Vector3(-x,-y,-z);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
|
|
operator - vector.h /^ Vector3 operator-(const Vector3 &v){return Vector3(x-v.x,y-v.y,z-v.z);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
|
|
operator - vector.h /^ Vector4 operator-(const Vector4 &v){return Vector4(x-v.x,y-v.y,z-v.z,w-v.w);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
|
|
operator - vector.h /^ template<typename T>Vector2 operator-(T s){return Vector2(x-s,y-s);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
|
|
operator - vector.h /^ template<typename T>Vector3 operator-(T s){return Vector3(x-s,y-s,z-s);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
|
|
operator - vector.h /^ template<typename T>Vector4 operator-(T s){return Vector4(x-s,y-s,z-s,w-s);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
|
|
operator / matrix.cpp /^ template<typename T> Matrix& Matrix::operator\/(T s){$/;" f class:vb01::Matrix typeref:typename:Matrix &
|
|
operator / quaternion.h /^ template<typename T> inline Quaternion operator\/(T s){return Quaternion(w\/s,x\/s,y\/s,z\/s)/;" f class:vb01::Quaternion typeref:typename:Quaternion
|
|
operator / vector.h /^ template<typename T>Vector2 operator\/(T s){return Vector2(x\/s,y\/s);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
|
|
operator / vector.h /^ template<typename T>Vector3 operator\/(T s){return Vector3(x\/s,y\/s,z\/s);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
|
|
operator / vector.h /^ template<typename T>Vector4 operator\/(T s){return Vector4(x\/s,y\/s,z\/s,w\/s);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
|
|
operator == vector.h /^ bool operator==(const Vector3 &v){return x==v.x&&y==v.y&&z==v.z;}$/;" f struct:vb01::Vector3 typeref:typename:bool
|
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operator [] matrix.h /^ inline float* operator[](int i){return matrix[i];}$/;" f struct:vb01::Matrix typeref:typename:float *
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order stb_image.h /^ int scan_n, order[4];$/;" m struct:__anon84e4e8860808 typeref:typename:int[4]
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orientation node.h /^ Quaternion orientation = Quaternion::QUAT_W; $/;" m struct:vb01::Node::Transform typeref:typename:Quaternion
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orientation node.h /^ Quaternion orientation;$/;" m class:vb01::Node typeref:typename:Quaternion
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out stb_image.h /^ stbi_uc *idata, *expanded, *out;$/;" m struct:__anon84e4e8860e08 typeref:typename:stbi_uc ***
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out stb_image.h /^ stbi_uc *out; \/\/ output buffer (always 4 components)$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc *
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outerAngle light.h /^ float innerAngle=.707,outerAngle=.714,nearPlane=.1,farPlane=100;$/;" m class:vb01::Light typeref:typename:float
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pal stb_image.h /^ stbi_uc pal[256][4];$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc[256][4]
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parallaxMapEnabled material.h /^ bool lightingEnabled=false,texturingEnabled=true,diffuseColorEnabled=false,normalMapEnabled=f/;" m class:vb01::Material typeref:typename:bool
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parallaxMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures,parallaxMapTex/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
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parent node.h /^ Node *parent=nullptr;$/;" m class:vb01::Node typeref:typename:Node *
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parse stb_image.h /^ int parse, step;$/;" m struct:__anon84e4e8861308 typeref:typename:int
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particles particleEmitter.h /^ Particle **particles;$/;" m class:vb01::ParticleEmitter typeref:typename:Particle **
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path modelReader.h /^ std::string path;$/;" m class:vb01::ModelReader typeref:typename:std::string
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path texture.h /^ std::string path="",paths[6];$/;" m class:vb01::Texture typeref:typename:std::string
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paths texture.h /^ std::string path="",paths[6];$/;" m class:vb01::Texture typeref:typename:std::string[6]
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pingPongTextures root.h /^ Texture *pingPongTextures[2];$/;" m class:vb01::Root typeref:typename:Texture * [2]
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pingpongBuffers root.h /^ unsigned int FBO,RBO,pingpongBuffers[2];$/;" m class:vb01::Root typeref:typename:unsigned int[2]
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pos mesh.h /^ Vector3 pos,norm,tan,biTan;$/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector3
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pos node.h /^ Vector3 pos,scale,globalAxis[3];$/;" m class:vb01::Node typeref:typename:Vector3
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pos particleEmitter.h /^ Vector3 pos;$/;" m struct:vb01::ParticleEmitter::Vertex typeref:typename:Vector3
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pos ray.h /^ Vector3 pos;$/;" m struct:vb01::CollisionResult typeref:typename:Vector3
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posePos bone.h /^ Vector3 initAxis[3], restPos, posePos = Vector3::VEC_ZERO, restScale, poseScale = Vector3::VE/;" m class:vb01::Bone typeref:typename:Vector3[3]
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poseRot bone.h /^ Quaternion restRot, poseRot = Quaternion::QUAT_W;$/;" m class:vb01::Bone typeref:typename:Quaternion
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poseScale bone.h /^ Vector3 initAxis[3], restPos, posePos = Vector3::VEC_ZERO, restScale, poseScale = Vector3::VE/;" m class:vb01::Bone typeref:typename:Vector3[3]
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position camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,-1),left=Vector3(1,0,0),up=Vector3(0,1,/;" m class:vb01::Camera typeref:typename:Vector3
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position light.h /^ Vector3 position=Vector3::VEC_ZERO,color,attenuationValues=Vector3(1.8,.7,1),direction;$/;" m class:vb01::Light typeref:typename:Vector3
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position node.h /^ Vector3 position = Vector3::VEC_ZERO, scale = Vector3::VEC_IJK;$/;" m struct:vb01::Node::Transform typeref:typename:Vector3
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prefix stb_image.h /^ stbi__int16 prefix;$/;" m struct:__anon84e4e8861208 typeref:typename:stbi__int16
|
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prepareAdjacentValues animationController.cpp /^ void AnimationController::prepareAdjacentValues($/;" f class:vb01::AnimationController typeref:typename:void
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processMesh assimpModelReader.cpp /^ void AssimpModelReader::processMesh(aiMesh *mesh, const aiScene *scene, Node *currentNode){$/;" f class:vb01::AssimpModelReader typeref:typename:void
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processNode assimpModelReader.cpp /^ void AssimpModelReader::processNode(aiNode *node, const aiScene *scene, Node *currentNode){$/;" f class:vb01::AssimpModelReader typeref:typename:void
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progressive stb_image.h /^ int progressive;$/;" m struct:__anon84e4e8860808 typeref:typename:int
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ratio stb_image.h /^ int flags, bgindex, ratio, transparent, eflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
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raw_coeff stb_image.h /^ void *raw_data, *raw_coeff;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:void **
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raw_data stb_image.h /^ void *raw_data, *raw_coeff;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:void *
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read stb_image.h /^ int (*read) (void *user,char *data,int size); \/\/ fill 'data' with 'size' bytes. re/;" m struct:__anon84e4e8860208 typeref:typename:int (*)(void * user,char * data,int size)
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readAnimations vbModelReader.cpp /^ void VbModelReader::readAnimations(Skeleton *skeleton, vector<string> &meshData){$/;" f class:vb01::VbModelReader typeref:typename:void
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readFaces vbModelReader.cpp /^ void VbModelReader::readFaces($/;" f class:vb01::VbModelReader typeref:typename:void
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readFile util.cpp /^ void readFile(string path, vector<string> &lines, int firstLine, int lastLine){$/;" f namespace:vb01 typeref:typename:void
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readLights vbModelReader.cpp /^ void VbModelReader::readLights(int startLine, int endLine){$/;" f class:vb01::VbModelReader typeref:typename:void
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readMeshes vbModelReader.cpp /^ void VbModelReader::readMeshes(int startLine, int endLine){$/;" f class:vb01::VbModelReader typeref:typename:void
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readShapeKeys vbModelReader.cpp /^ void VbModelReader::readShapeKeys(int shapeKeyStartLine, int numShapes){$/;" f class:vb01::VbModelReader typeref:typename:void
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readSkeleton vbModelReader.cpp /^ void VbModelReader::readSkeleton(int startLine, int endLine){$/;" f class:vb01::VbModelReader typeref:typename:void
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readVertexGroups vbModelReader.cpp /^ void VbModelReader::readVertexGroups(string *groups, vector<string> &meshData, int numBones){$/;" f class:vb01::VbModelReader typeref:typename:void
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readVertices vbModelReader.cpp /^ void VbModelReader::readVertices($/;" f class:vb01::VbModelReader typeref:typename:void
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read_from_callbacks stb_image.h /^ int read_from_callbacks;$/;" m struct:__anon84e4e8860308 typeref:typename:int
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recip quaternion.h /^ inline Quaternion recip(){return conj()\/getLengthSq();}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
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reflect mesh.h /^ bool staticVerts=true,castShadow=false,reflect=false,wireframe=false;$/;" m class:vb01::Mesh typeref:typename:bool
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reflect model.h /^ bool castShadow=false,reflect=false,wireframe=false;$/;" m class:vb01::Model typeref:typename:bool
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relationships vbModelReader.h /^ std::vector<std::string> relationships;$/;" m class:vb01::VbModelReader typeref:typename:std::vector<std::string>
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removeAllBones animationChannel.h /^ inline void removeAllBones(){bones.clear();}$/;" f class:vb01::AnimationChannel typeref:typename:void
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removeLight node.cpp /^ void Node::removeLight(int id){$/;" f class:vb01::Node typeref:typename:void
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removeSkybox root.cpp /^ void Root::removeSkybox(){$/;" f class:vb01::Root typeref:typename:void
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render mesh.cpp /^ void Mesh::render(){$/;" f class:vb01::Mesh typeref:typename:void
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renderShadow light.cpp /^ void Light::renderShadow(std::vector<Node*> descendants, mat4 &proj, mat4 &view){$/;" f class:vb01::Light typeref:typename:void
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resample stb_image.h /^ resample_row_func resample;$/;" m struct:__anon84e4e8860a08 typeref:typename:resample_row_func
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resample_row_1 stb_image.h /^static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)$/;" f typeref:typename:stbi_uc *
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resample_row_func stb_image.h /^typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1,$/;" t typeref:typename:stbi_uc * (*)(stbi_uc * out,stbi_uc * in0,stbi_uc * in1,int w,int hs)
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resample_row_hv_2_kernel stb_image.h /^ stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, /;" m struct:__anon84e4e8860808 typeref:typename:stbi_uc * (*)(stbi_uc * out,stbi_uc * in_near,stbi_uc * in_far,int w,int hs)
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restPos bone.h /^ Vector3 initAxis[3], restPos, posePos = Vector3::VEC_ZERO, restScale, poseScale = Vector3::VE/;" m class:vb01::Bone typeref:typename:Vector3[3]
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restRot bone.h /^ Quaternion restRot, poseRot = Quaternion::QUAT_W;$/;" m class:vb01::Bone typeref:typename:Quaternion
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restScale bone.h /^ Vector3 initAxis[3], restPos, posePos = Vector3::VEC_ZERO, restScale, poseScale = Vector3::VE/;" m class:vb01::Bone typeref:typename:Vector3[3]
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restart_interval stb_image.h /^ int restart_interval, todo;$/;" m struct:__anon84e4e8860808 typeref:typename:int
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retrieveCollisions ray.cpp /^ void retrieveCollisions(Vector3 rayPos, Vector3 rayDir,Node *node,std::vector<CollisionResult> /;" f namespace:vb01 typeref:typename:void
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rgb stb_image.h /^ int rgb;$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
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root root.cpp /^ static Root *root=nullptr;$/;" v namespace:vb01 typeref:typename:Root * file:
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rootNode root.h /^ Node *rootNode,*guiNode;$/;" m class:vb01::Root typeref:typename:Node *
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s stb_image.h /^ stbi__context *s;$/;" m struct:__anon84e4e8860808 typeref:typename:stbi__context *
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s stb_image.h /^ stbi__context *s;$/;" m struct:__anon84e4e8860e08 typeref:typename:stbi__context *
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s16 util.h /^ typedef short s16;$/;" t namespace:vb01 typeref:typename:short
|
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s32 util.h /^ typedef int s32;$/;" t namespace:vb01 typeref:typename:int
|
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s64 util.h /^ typedef long long s64;$/;" t namespace:vb01 typeref:typename:long long
|
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s8 util.h /^ typedef char s8;$/;" t namespace:vb01 typeref:typename:char
|
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scale node.h /^ Vector3 position = Vector3::VEC_ZERO, scale = Vector3::VEC_IJK;$/;" m struct:vb01::Node::Transform typeref:typename:Vector3
|
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scale node.h /^ Vector3 pos,scale,globalAxis[3];$/;" m class:vb01::Node typeref:typename:Vector3
|
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scale text.h /^ float scale=1;$/;" m class:vb01::Text typeref:typename:float
|
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scan_n stb_image.h /^ int scan_n, order[4];$/;" m struct:__anon84e4e8860808 typeref:typename:int
|
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select texture.cpp /^ void Texture::select(int id){$/;" f class:vb01::Texture typeref:typename:void
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setAnimationName animationChannel.cpp /^ void AnimationChannel::setAnimationName(string animName){$/;" f class:vb01::AnimationChannel typeref:typename:void
|
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setAttenuationValues light.h /^ inline void setAttenuationValues(float a, float b, float c){$/;" f class:vb01::Light typeref:typename:void
|
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setBloom root.h /^ inline void setBloom(bool bloom){this->bloom=bloom;}$/;" f class:vb01::Root typeref:typename:void
|
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setBlurLevel root.h /^ inline void setBlurLevel(bool level){this->blurLevel=level;}$/;" f class:vb01::Root typeref:typename:void
|
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setBool shader.cpp /^ void Shader::setBool(bool b, string var){$/;" f class:vb01::Shader typeref:typename:void
|
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setCastShadow mesh.h /^ inline void setCastShadow(bool castShadow){this->castShadow=castShadow;}$/;" f class:vb01::Mesh typeref:typename:void
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setCastShadow model.cpp /^ void Model::setCastShadow(bool castShadow){$/;" f class:vb01::Model typeref:typename:void
|
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setColor light.h /^ inline void setColor(Vector3 color){this->color=color;}$/;" f class:vb01::Light typeref:typename:void
|
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setColor text.h /^ inline void setColor(Vector4 c){this->color=c;}$/;" f class:vb01::Text typeref:typename:void
|
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setCurrentFrame animationChannel.h /^ inline void setCurrentFrame(int frame){this->currentFrame = frame;}$/;" f class:vb01::AnimationChannel typeref:typename:void
|
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setDiffuseColor material.h /^ inline void setDiffuseColor(Vector4 diffuse){this->diffuseColor=diffuse;}$/;" f class:vb01::Material typeref:typename:void
|
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setDiffuseColorEnabled material.h /^ inline void setDiffuseColorEnabled(bool diffuseColor){this->diffuseColorEnabled=diffuseColor;/;" f class:vb01::Material typeref:typename:void
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setDiffuseMap material.h /^ inline void setDiffuseMap(Texture *texture, int i){diffuseMapTextures[i]=texture;}$/;" f class:vb01::Material typeref:typename:void
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setDirection light.h /^ inline void setDirection(Vector3 dir){this->direction=dir;}$/;" f class:vb01::Light typeref:typename:void
|
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setDirection particleEmitter.cpp /^ void ParticleEmitter::setDirection(Vector3 dir){$/;" f class:vb01::ParticleEmitter typeref:typename:void
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setEndColor particleEmitter.h /^ inline void setEndColor(Vector4 color){this->endColor=color;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
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setEndSize particleEmitter.h /^ inline void setEndSize(Vector2 size){this->endSize=size;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
|
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setExposure root.h /^ inline void setExposure(float exposure){this->exposure=exposure;}$/;" f class:vb01::Root typeref:typename:void
|
|
setFarPlane camera.h /^ inline void setFarPlane(float far){this->farPlane=far;}$/;" f class:vb01::Camera typeref:typename:void
|
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setFloat shader.cpp /^ void Shader::setFloat(float fl, string var){$/;" f class:vb01::Shader typeref:typename:void
|
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setForward animationChannel.h /^ inline void setForward(bool forward){this->forward = forward;}$/;" f class:vb01::AnimationChannel typeref:typename:void
|
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setGamma root.h /^ inline void setGamma(float gamme){this->gamma=gamma;}$/;" f class:vb01::Root typeref:typename:void
|
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setGravity particleEmitter.h /^ inline void setGravity(Vector3 g){this->gravity=g;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
|
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setHDREnabled root.h /^ inline void setHDREnabled(bool hdr){this->hdr=hdr;}$/;" f class:vb01::Root typeref:typename:void
|
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setHighLife particleEmitter.h /^ inline void setHighLife(float h){this->highLife=h;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
|
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setIkChainLength bone.h /^ inline void setIkChainLength(int ikChainLength){this->ikChainLength = ikChainLength;}$/;" f class:vb01::Bone typeref:typename:void
|
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setIkTarget bone.h /^ inline void setIkTarget(Bone *target){this->ikTarget = target;}$/;" f class:vb01::Bone typeref:typename:void
|
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setInnerAngle light.h /^ inline void setInnerAngle(float innerAngle){this->innerAngle=innerAngle;}$/;" f class:vb01::Light typeref:typename:void
|
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setInt shader.cpp /^ void Shader::setInt(int i, string var){$/;" f class:vb01::Shader typeref:typename:void
|
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setLightingEnabled material.h /^ inline void setLightingEnabled(bool lighting){this->lightingEnabled=lighting;}$/;" f class:vb01::Material typeref:typename:void
|
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setLoop animationChannel.h /^ inline void setLoop(bool loop){this->loop = loop;}$/;" f class:vb01::AnimationChannel typeref:typename:void
|
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setLowLife particleEmitter.h /^ inline void setLowLife(float l){this->lowLife=l;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
|
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setMat4 shader.cpp /^ void Shader::setMat4(mat4 mat, string var){$/;" f class:vb01::Shader typeref:typename:void
|
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setMaterial mesh.h /^ void setMaterial(Material *mat){this->material=mat;}$/;" f class:vb01::Mesh typeref:typename:void
|
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setMaterial model.cpp /^ void Model::setMaterial(Material *mat){$/;" f class:vb01::Model typeref:typename:void
|
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setMaterial particleEmitter.h /^ inline void setMaterial(Material *mat){this->material=mat;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
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setNearPlane camera.h /^ inline void setNearPlane(float near){this->nearPlane=near;}$/;" f class:vb01::Camera typeref:typename:void
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setNode light.h /^ inline void setNode(Node *node){this->node=node;}$/;" f class:vb01::Light typeref:typename:void
|
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setNode mesh.h /^ inline void setNode(Node *node){this->node=node;}$/;" f class:vb01::Mesh typeref:typename:void
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setNode particleEmitter.h /^ inline void setNode(Node *node){this->node=node;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
|
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setNode text.h /^ inline void setNode(Node *node){this->node=node;}$/;" f class:vb01::Text typeref:typename:void
|
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setNormalMap material.h /^ inline void setNormalMap(Texture *texture, int i){normalMapTextures[i]=texture;}$/;" f class:vb01::Material typeref:typename:void
|
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setNormalMapEnabled material.h /^ inline void setNormalMapEnabled(bool enabled){this->normalMapEnabled=enabled;}$/;" f class:vb01::Material typeref:typename:void
|
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setOrientation node.cpp /^ void Node::setOrientation(Quaternion q){$/;" f class:vb01::Node typeref:typename:void
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setOuterAngle light.h /^ inline void setOuterAngle(float outerAngle){this->outerAngle=outerAngle;}$/;" f class:vb01::Light typeref:typename:void
|
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setParallaxMapEnabled material.h /^ inline void setParallaxMapEnabled(bool enabled){this->parallaxMapEnabled=enabled;}$/;" f class:vb01::Material typeref:typename:void
|
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setParent node.h /^ inline void setParent(Node *par){this->parent=par;}$/;" f class:vb01::Node typeref:typename:void
|
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setPosePos bone.cpp /^ void Bone::setPosePos(Vector3 p){$/;" f class:vb01::Bone typeref:typename:void
|
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setPoseRot bone.cpp /^ void Bone::setPoseRot(Quaternion r){$/;" f class:vb01::Bone typeref:typename:void
|
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setPoseScale bone.cpp /^ void Bone::setPoseScale(Vector3 s){$/;" f class:vb01::Bone typeref:typename:void
|
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setPosition camera.h /^ void setPosition(Vector3 position){this->position=position;}$/;" f class:vb01::Camera typeref:typename:void
|
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setPosition light.h /^ inline void setPosition(Vector3 pos){this->position=pos;}$/;" f class:vb01::Light typeref:typename:void
|
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setPosition node.h /^ inline void setPosition(Vector3 pos){this->pos=pos;}$/;" f class:vb01::Node typeref:typename:void
|
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setReflect mesh.h /^ inline void setReflect(bool r){this->reflect=r;}$/;" f class:vb01::Mesh typeref:typename:void
|
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setReflect model.cpp /^ void Model::setReflect(bool reflect){$/;" f class:vb01::Model typeref:typename:void
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setScale node.h /^ inline void setScale(Vector3 scale){this->scale=scale;}$/;" f class:vb01::Node typeref:typename:void
|
|
setScale text.h /^ inline void setScale(float s){this->scale=s;}$/;" f class:vb01::Text typeref:typename:void
|
|
setShadowFarPlane light.h /^ inline void setShadowFarPlane(float farPlane){this->farPlane=farPlane;}$/;" f class:vb01::Light typeref:typename:void
|
|
setShadowNearPlane light.h /^ inline void setShadowNearPlane(float nearPlane){this->nearPlane=nearPlane;}$/;" f class:vb01::Light typeref:typename:void
|
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setSize box.cpp /^ void Box::setSize(Vector3 size){$/;" f class:vb01::Box typeref:typename:void
|
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setSize quad.cpp /^ void Quad::setSize(Vector3 size){$/;" f class:vb01::Quad typeref:typename:void
|
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setSkeleton bone.h /^ inline void setSkeleton(Skeleton *sk){this->skeleton = sk;}$/;" f class:vb01::Bone typeref:typename:void
|
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setSkeleton mesh.h /^ inline void setSkeleton(Skeleton *sk){this->skeleton=sk;}$/;" f class:vb01::Mesh typeref:typename:void
|
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setSpecularColor material.h /^ inline void setSpecularColor(Vector4 specular){this->specularColor=specular;}$/;" f class:vb01::Material typeref:typename:void
|
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setSpecularMap material.h /^ inline void setSpecularMap(Texture *texture, int i){specularMapTextures[i]=texture;}$/;" f class:vb01::Material typeref:typename:void
|
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setSpread particleEmitter.h /^ inline void setSpread(float s){this->spread=s;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
|
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setStartColor particleEmitter.h /^ inline void setStartColor(Vector4 color){this->startColor=color;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
|
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setStartSize particleEmitter.h /^ inline void setStartSize(Vector2 size){this->startSize=size;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
|
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setText text.cpp /^ void Text::setText(string text){$/;" f class:vb01::Text typeref:typename:void
|
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setTexturingEnabled material.h /^ inline void setTexturingEnabled(bool texturing){this->texturingEnabled=texturing;}$/;" f class:vb01::Material typeref:typename:void
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setUpdateRate animationChannel.h /^ inline void setUpdateRate(float updateRate){this->updateRate = updateRate;}$/;" f class:vb01::AnimationChannel typeref:typename:void
|
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setVec2 shader.cpp /^ void Shader::setVec2(Vector2 vec, string var){$/;" f class:vb01::Shader typeref:typename:void
|
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setVec3 shader.cpp /^ void Shader::setVec3(Vector3 vec, string var){$/;" f class:vb01::Shader typeref:typename:void
|
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setVec4 shader.cpp /^ void Shader::setVec4(Vector4 vec, string var){$/;" f class:vb01::Shader typeref:typename:void
|
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setVisible node.h /^ inline void setVisible(bool v){this->visible=v;}$/;" f class:vb01::Node typeref:typename:void
|
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setWireframe mesh.h /^ inline void setWireframe(bool w){this->wireframe=w;}$/;" f class:vb01::Mesh typeref:typename:void
|
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setWireframe model.cpp /^ void Model::setWireframe(bool wirefame){$/;" f class:vb01::Model typeref:typename:void
|
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setupDisplay particleEmitter.cpp /^ void ParticleEmitter::setupDisplay(Vertex vertices[], u32 indices[]){$/;" f class:vb01::ParticleEmitter typeref:typename:void
|
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setupParticles particleEmitter.cpp /^ void ParticleEmitter::setupParticles(Vertex vertices[]){$/;" f class:vb01::ParticleEmitter typeref:typename:void
|
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shader material.h /^ Shader *shader=nullptr;$/;" m class:vb01::Material typeref:typename:Shader *
|
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shader text.h /^ Shader *shader=nullptr;$/;" m class:vb01::Text typeref:typename:Shader *
|
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shapeKeyOffsets mesh.h /^ Vector3 *shapeKeyOffsets=nullptr;$/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector3 *
|
|
shapeKeys mesh.h /^ std::string *vertexGroups=nullptr,*shapeKeys=nullptr;$/;" m class:vb01::Mesh typeref:typename:std::string **
|
|
size box.h /^ Vector3 size;$/;" m class:vb01::Box typeref:typename:Vector3
|
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size particleEmitter.h /^ Vector2 size;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:Vector2
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size quad.h /^ Vector3 size;$/;" m class:vb01::Quad typeref:typename:Vector3
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size stb_image.h /^ stbi_uc size[257];$/;" m struct:__anon84e4e8860708 typeref:typename:stbi_uc[257]
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size stb_image.h /^ stbi_uc size[288];$/;" m struct:__anon84e4e8860b08 typeref:typename:stbi_uc[288]
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size stb_image.h /^ stbi_uc size,type,channel;$/;" m struct:__anon84e4e8861108 typeref:typename:stbi_uc
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size text.h /^ Vector2 size,bearing;$/;" m struct:vb01::Text::Glyph typeref:typename:Vector2
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skeleton animationController.h /^ Skeleton *skeleton = nullptr;$/;" m class:vb01::AnimationController typeref:typename:Skeleton *
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skeleton bone.h /^ Skeleton *skeleton = nullptr;$/;" m class:vb01::Bone typeref:typename:Skeleton *
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skeleton mesh.h /^ Skeleton *skeleton=nullptr;$/;" m class:vb01::Mesh typeref:typename:Skeleton *
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skeletons vbModelReader.h /^ std::vector<Skeleton*> skeletons;$/;" m class:vb01::VbModelReader typeref:typename:std::vector<Skeleton * >
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skip stb_image.h /^ void (*skip) (void *user,int n); \/\/ skip the next 'n' bytes, or 'unget/;" m struct:__anon84e4e8860208 typeref:typename:void (*)(void * user,int n)
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skybox root.h /^ Box *skybox=nullptr;$/;" m class:vb01::Root typeref:typename:Box *
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solveIk skeleton.cpp /^ void Skeleton::solveIk(Bone *ikBone){$/;" f class:vb01::Skeleton typeref:typename:void
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sortResults ray.cpp /^ void sortResults(std::vector<CollisionResult> &results){$/;" f namespace:vb01 typeref:typename:void
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spatial quad.h /^ bool spatial;$/;" m class:vb01::Quad typeref:typename:bool
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spec_end stb_image.h /^ int spec_end;$/;" m struct:__anon84e4e8860808 typeref:typename:int
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spec_start stb_image.h /^ int spec_start;$/;" m struct:__anon84e4e8860808 typeref:typename:int
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specularColor material.h /^ Vector4 diffuseColor=Vector4::VEC_IJKL,specularColor=Vector4::VEC_IJKL;$/;" m class:vb01::Material typeref:typename:Vector4
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specularMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures,parallaxMapTex/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
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spread particleEmitter.h /^ float spread=1,lowLife=1,highLife=2;$/;" m class:vb01::ParticleEmitter typeref:typename:float
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start root.cpp /^ void Root::start(int width,int height,string name){$/;" f class:vb01::Root typeref:typename:void
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startColor particleEmitter.h /^ Vector4 startColor,endColor;$/;" m class:vb01::ParticleEmitter typeref:typename:Vector4
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startSize particleEmitter.h /^ Vector2 startSize=Vector2::VEC_IJ,endSize=Vector2::VEC_IJ;$/;" m class:vb01::ParticleEmitter typeref:typename:Vector2
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start_x stb_image.h /^ int start_x, start_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
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start_y stb_image.h /^ int start_x, start_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
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staticVerts mesh.h /^ bool staticVerts=true,castShadow=false,reflect=false,wireframe=false;$/;" m class:vb01::Mesh typeref:typename:bool
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stbi__DNL stb_image.h /^#define stbi__DNL(/;" d
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stbi__EOI stb_image.h /^#define stbi__EOI(/;" d
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stbi__SOF stb_image.h /^#define stbi__SOF(/;" d
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stbi__SOF_progressive stb_image.h /^#define stbi__SOF_progressive(/;" d
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stbi__SOI stb_image.h /^#define stbi__SOI(/;" d
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stbi__SOS stb_image.h /^#define stbi__SOS(/;" d
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stbi__YCbCr_to_RGB_row stb_image.h /^static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stb/;" f typeref:typename:void
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stbi__YCbCr_to_RGB_simd stb_image.h /^static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc /;" f typeref:typename:void
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stbi__addsizes_valid stb_image.h /^static int stbi__addsizes_valid(int a, int b)$/;" f typeref:typename:int
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stbi__at_eof stb_image.h /^stbi_inline static int stbi__at_eof(stbi__context *s)$/;" f typeref:typename:stbi_inline int
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stbi__bit_reverse stb_image.h /^stbi_inline static int stbi__bit_reverse(int v, int bits)$/;" f typeref:typename:stbi_inline int
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stbi__bitcount stb_image.h /^static int stbi__bitcount(unsigned int a)$/;" f typeref:typename:int
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stbi__bitreverse16 stb_image.h /^stbi_inline static int stbi__bitreverse16(int n)$/;" f typeref:typename:stbi_inline int
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stbi__blinn_8x8 stb_image.h /^static stbi_uc stbi__blinn_8x8(stbi_uc x, stbi_uc y)$/;" f typeref:typename:stbi_uc
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stbi__bmask stb_image.h /^static const stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,1638/;" v typeref:typename:const stbi__uint32[17]
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stbi__bmp_data stb_image.h /^} stbi__bmp_data;$/;" t typeref:struct:__anon84e4e8861008
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stbi__bmp_info stb_image.h /^static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp)$/;" f typeref:typename:int
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stbi__bmp_load stb_image.h /^static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__res/;" f typeref:typename:void *
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stbi__bmp_parse_header stb_image.h /^static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)$/;" f typeref:typename:void *
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stbi__bmp_test stb_image.h /^static int stbi__bmp_test(stbi__context *s)$/;" f typeref:typename:int
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stbi__bmp_test_raw stb_image.h /^static int stbi__bmp_test_raw(stbi__context *s)$/;" f typeref:typename:int
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stbi__build_fast_ac stb_image.h /^static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h)$/;" f typeref:typename:void
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stbi__build_huffman stb_image.h /^static int stbi__build_huffman(stbi__huffman *h, int *count)$/;" f typeref:typename:int
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stbi__check_png_header stb_image.h /^static int stbi__check_png_header(stbi__context *s)$/;" f typeref:typename:int
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stbi__clamp stb_image.h /^stbi_inline static stbi_uc stbi__clamp(int x)$/;" f typeref:typename:stbi_inline stbi_uc
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stbi__cleanup_jpeg stb_image.h /^static void stbi__cleanup_jpeg(stbi__jpeg *j)$/;" f typeref:typename:void
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stbi__compute_huffman_codes stb_image.h /^static int stbi__compute_huffman_codes(stbi__zbuf *a)$/;" f typeref:typename:int
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stbi__compute_transparency stb_image.h /^static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n)$/;" f typeref:typename:int
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stbi__compute_transparency16 stb_image.h /^static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n)$/;" f typeref:typename:int
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stbi__compute_y stb_image.h /^static stbi_uc stbi__compute_y(int r, int g, int b)$/;" f typeref:typename:stbi_uc
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stbi__compute_y_16 stb_image.h /^static stbi__uint16 stbi__compute_y_16(int r, int g, int b)$/;" f typeref:typename:stbi__uint16
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stbi__context stb_image.h /^} stbi__context;$/;" t typeref:struct:__anon84e4e8860308
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stbi__convert_16_to_8 stb_image.h /^static stbi_uc *stbi__convert_16_to_8(stbi__uint16 *orig, int w, int h, int channels)$/;" f typeref:typename:stbi_uc *
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stbi__convert_8_to_16 stb_image.h /^static stbi__uint16 *stbi__convert_8_to_16(stbi_uc *orig, int w, int h, int channels)$/;" f typeref:typename:stbi__uint16 *
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stbi__convert_format stb_image.h /^static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigne/;" f typeref:typename:unsigned char *
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stbi__convert_format16 stb_image.h /^static stbi__uint16 *stbi__convert_format16(stbi__uint16 *data, int img_n, int req_comp, unsigne/;" f typeref:typename:stbi__uint16 *
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stbi__copyval stb_image.h /^static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src)$/;" f typeref:typename:void
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stbi__cpuid3 stb_image.h /^static int stbi__cpuid3(void)$/;" f typeref:typename:int
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stbi__create_png_image stb_image.h /^static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len/;" f typeref:typename:int
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stbi__create_png_image_raw stb_image.h /^static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_/;" f typeref:typename:int
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stbi__de_iphone stb_image.h /^static void stbi__de_iphone(stbi__png *z)$/;" f typeref:typename:void
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stbi__de_iphone_flag stb_image.h /^static int stbi__de_iphone_flag = 0;$/;" v typeref:typename:int
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stbi__decode_jpeg_header stb_image.h /^static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan)$/;" f typeref:typename:int
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stbi__decode_jpeg_image stb_image.h /^static int stbi__decode_jpeg_image(stbi__jpeg *j)$/;" f typeref:typename:int
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stbi__depth_scale_table stb_image.h /^static const stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 };$/;" v typeref:typename:const stbi_uc[9]
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stbi__div16 stb_image.h /^#define stbi__div16(/;" d
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stbi__div4 stb_image.h /^#define stbi__div4(/;" d
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stbi__do_png stb_image.h /^static void *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp, stbi__result_info /;" f typeref:typename:void *
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stbi__do_zlib stb_image.h /^static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header)$/;" f typeref:typename:int
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stbi__err stb_image.h /^ #define stbi__err(/;" d
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stbi__err stb_image.h /^static int stbi__err(const char *str)$/;" f typeref:typename:int
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stbi__errpf stb_image.h /^#define stbi__errpf(/;" d
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stbi__errpuc stb_image.h /^#define stbi__errpuc(/;" d
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stbi__expand_png_palette stb_image.h /^static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n)$/;" f typeref:typename:int
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stbi__extend_receive stb_image.h /^stbi_inline static int stbi__extend_receive(stbi__jpeg *j, int n)$/;" f typeref:typename:stbi_inline int
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stbi__f2f stb_image.h /^#define stbi__f2f(/;" d
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stbi__fill_bits stb_image.h /^static void stbi__fill_bits(stbi__zbuf *z)$/;" f typeref:typename:void
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stbi__float2fixed stb_image.h /^#define stbi__float2fixed(/;" d
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stbi__float2int stb_image.h /^#define stbi__float2int(/;" d
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stbi__float_postprocess stb_image.h /^static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp)$/;" f typeref:typename:void
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stbi__fopen stb_image.h /^static FILE *stbi__fopen(char const *filename, char const *mode)$/;" f typeref:typename:FILE *
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stbi__free_jpeg_components stb_image.h /^static int stbi__free_jpeg_components(stbi__jpeg *z, int ncomp, int why)$/;" f typeref:typename:int
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stbi__fsh stb_image.h /^#define stbi__fsh(/;" d
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stbi__g_failure_reason stb_image.h /^static const char *stbi__g_failure_reason;$/;" v typeref:typename:const char *
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stbi__get16be stb_image.h /^static int stbi__get16be(stbi__context *s)$/;" f typeref:typename:int
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stbi__get16le stb_image.h /^static int stbi__get16le(stbi__context *s)$/;" f typeref:typename:int
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stbi__get32be stb_image.h /^static stbi__uint32 stbi__get32be(stbi__context *s)$/;" f typeref:typename:stbi__uint32
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stbi__get32le stb_image.h /^static stbi__uint32 stbi__get32le(stbi__context *s)$/;" f typeref:typename:stbi__uint32
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stbi__get8 stb_image.h /^stbi_inline static stbi_uc stbi__get8(stbi__context *s)$/;" f typeref:typename:stbi_inline stbi_uc
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stbi__get_chunk_header stb_image.h /^static stbi__pngchunk stbi__get_chunk_header(stbi__context *s)$/;" f typeref:typename:stbi__pngchunk
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stbi__get_marker stb_image.h /^static stbi_uc stbi__get_marker(stbi__jpeg *j)$/;" f typeref:typename:stbi_uc
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stbi__getn stb_image.h /^static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n)$/;" f typeref:typename:int
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stbi__gif stb_image.h /^} stbi__gif;$/;" t typeref:struct:__anon84e4e8861308
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stbi__gif_header stb_image.h /^static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info)$/;" f typeref:typename:int
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stbi__gif_info stb_image.h /^static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp)$/;" f typeref:typename:int
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stbi__gif_info_raw stb_image.h /^static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp)$/;" f typeref:typename:int
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stbi__gif_load stb_image.h /^static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__res/;" f typeref:typename:void *
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stbi__gif_load_next stb_image.h /^static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp, stb/;" f typeref:typename:stbi_uc *
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stbi__gif_lzw stb_image.h /^} stbi__gif_lzw;$/;" t typeref:struct:__anon84e4e8861208
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stbi__gif_parse_colortable stb_image.h /^static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, i/;" f typeref:typename:void
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stbi__gif_test stb_image.h /^static int stbi__gif_test(stbi__context *s)$/;" f typeref:typename:int
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stbi__gif_test_raw stb_image.h /^static int stbi__gif_test_raw(stbi__context *s)$/;" f typeref:typename:int
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stbi__grow_buffer_unsafe stb_image.h /^static void stbi__grow_buffer_unsafe(stbi__jpeg *j)$/;" f typeref:typename:void
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stbi__h2l_gamma_i stb_image.h /^static float stbi__h2l_gamma_i=1.0f\/2.2f, stbi__h2l_scale_i=1.0f;$/;" v typeref:typename:float
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stbi__h2l_scale_i stb_image.h /^static float stbi__h2l_gamma_i=1.0f\/2.2f, stbi__h2l_scale_i=1.0f;$/;" v typeref:typename:float
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stbi__hdr_convert stb_image.h /^static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp)$/;" f typeref:typename:void
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stbi__hdr_gettoken stb_image.h /^static char *stbi__hdr_gettoken(stbi__context *z, char *buffer)$/;" f typeref:typename:char *
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stbi__hdr_info stb_image.h /^static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp)$/;" f typeref:typename:int
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stbi__hdr_load stb_image.h /^static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__re/;" f typeref:typename:float *
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stbi__hdr_test stb_image.h /^static int stbi__hdr_test(stbi__context* s)$/;" f typeref:typename:int
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stbi__hdr_test_core stb_image.h /^static int stbi__hdr_test_core(stbi__context *s, const char *signature)$/;" f typeref:typename:int
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stbi__hdr_to_ldr stb_image.h /^static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp)$/;" f typeref:typename:stbi_uc *
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stbi__high_bit stb_image.h /^static int stbi__high_bit(unsigned int z)$/;" f typeref:typename:int
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stbi__huffman stb_image.h /^} stbi__huffman;$/;" t typeref:struct:__anon84e4e8860708
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stbi__idct_block stb_image.h /^static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64])$/;" f typeref:typename:void
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stbi__idct_simd stb_image.h /^static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])$/;" f typeref:typename:void
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stbi__info_main stb_image.h /^static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp)$/;" f typeref:typename:int
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stbi__int16 stb_image.h /^typedef signed short stbi__int16;$/;" t typeref:typename:signed short
|
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stbi__int16 stb_image.h /^typedef int16_t stbi__int16;$/;" t typeref:typename:int16_t
|
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stbi__int32 stb_image.h /^typedef signed int stbi__int32;$/;" t typeref:typename:signed int
|
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stbi__int32 stb_image.h /^typedef int32_t stbi__int32;$/;" t typeref:typename:int32_t
|
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stbi__is_16_main stb_image.h /^static int stbi__is_16_main(stbi__context *s)$/;" f typeref:typename:int
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stbi__jbias stb_image.h /^static const int stbi__jbias[16] = {0,-1,-3,-7,-15,-31,-63,-127,-255,-511,-1023,-2047,-4095,-819/;" v typeref:typename:const int[16]
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stbi__jpeg stb_image.h /^} stbi__jpeg;$/;" t typeref:struct:__anon84e4e8860808
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stbi__jpeg_decode_block stb_image.h /^static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huff/;" f typeref:typename:int
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stbi__jpeg_decode_block_prog_ac stb_image.h /^static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, st/;" f typeref:typename:int
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stbi__jpeg_decode_block_prog_dc stb_image.h /^static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, in/;" f typeref:typename:int
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stbi__jpeg_dequantize stb_image.h /^static void stbi__jpeg_dequantize(short *data, stbi__uint16 *dequant)$/;" f typeref:typename:void
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stbi__jpeg_dezigzag stb_image.h /^static const stbi_uc stbi__jpeg_dezigzag[64+15] =$/;" v typeref:typename:const stbi_uc[]
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stbi__jpeg_finish stb_image.h /^static void stbi__jpeg_finish(stbi__jpeg *z)$/;" f typeref:typename:void
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stbi__jpeg_get_bit stb_image.h /^stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j)$/;" f typeref:typename:stbi_inline int
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stbi__jpeg_get_bits stb_image.h /^stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n)$/;" f typeref:typename:stbi_inline int
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stbi__jpeg_huff_decode stb_image.h /^stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h)$/;" f typeref:typename:stbi_inline int
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stbi__jpeg_info stb_image.h /^static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp)$/;" f typeref:typename:int
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stbi__jpeg_info_raw stb_image.h /^static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp)$/;" f typeref:typename:int
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stbi__jpeg_load stb_image.h /^static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__re/;" f typeref:typename:void *
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stbi__jpeg_reset stb_image.h /^static void stbi__jpeg_reset(stbi__jpeg *j)$/;" f typeref:typename:void
|
|
stbi__jpeg_test stb_image.h /^static int stbi__jpeg_test(stbi__context *s)$/;" f typeref:typename:int
|
|
stbi__l2h_gamma stb_image.h /^static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f;$/;" v typeref:typename:float
|
|
stbi__l2h_scale stb_image.h /^static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f;$/;" v typeref:typename:float
|
|
stbi__ldr_to_hdr stb_image.h /^static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp)$/;" f typeref:typename:float *
|
|
stbi__load_and_postprocess_16bit stb_image.h /^static stbi__uint16 *stbi__load_and_postprocess_16bit(stbi__context *s, int *x, int *y, int *com/;" f typeref:typename:stbi__uint16 *
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stbi__load_and_postprocess_8bit stb_image.h /^static unsigned char *stbi__load_and_postprocess_8bit(stbi__context *s, int *x, int *y, int *com/;" f typeref:typename:unsigned char *
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stbi__load_gif_main stb_image.h /^static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *co/;" f typeref:typename:void *
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stbi__load_main stb_image.h /^static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__re/;" f typeref:typename:void *
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stbi__loadf_main stb_image.h /^static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp)$/;" f typeref:typename:float *
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stbi__mad2sizes_valid stb_image.h /^static int stbi__mad2sizes_valid(int a, int b, int add)$/;" f typeref:typename:int
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stbi__mad3sizes_valid stb_image.h /^static int stbi__mad3sizes_valid(int a, int b, int c, int add)$/;" f typeref:typename:int
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stbi__mad4sizes_valid stb_image.h /^static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add)$/;" f typeref:typename:int
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stbi__malloc stb_image.h /^static void *stbi__malloc(size_t size)$/;" f typeref:typename:void *
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stbi__malloc_mad2 stb_image.h /^static void *stbi__malloc_mad2(int a, int b, int add)$/;" f typeref:typename:void *
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stbi__malloc_mad3 stb_image.h /^static void *stbi__malloc_mad3(int a, int b, int c, int add)$/;" f typeref:typename:void *
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stbi__malloc_mad4 stb_image.h /^static void *stbi__malloc_mad4(int a, int b, int c, int d, int add)$/;" f typeref:typename:void *
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stbi__mul2sizes_valid stb_image.h /^static int stbi__mul2sizes_valid(int a, int b)$/;" f typeref:typename:int
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stbi__out_gif_code stb_image.h /^static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code)$/;" f typeref:typename:void
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stbi__paeth stb_image.h /^static int stbi__paeth(int a, int b, int c)$/;" f typeref:typename:int
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stbi__parse_entropy_coded_data stb_image.h /^static int stbi__parse_entropy_coded_data(stbi__jpeg *z)$/;" f typeref:typename:int
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stbi__parse_huffman_block stb_image.h /^static int stbi__parse_huffman_block(stbi__zbuf *a)$/;" f typeref:typename:int
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stbi__parse_png_file stb_image.h /^static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp)$/;" f typeref:typename:int
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stbi__parse_uncompressed_block stb_image.h /^static int stbi__parse_uncompressed_block(stbi__zbuf *a)$/;" f typeref:typename:int
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stbi__parse_zlib stb_image.h /^static int stbi__parse_zlib(stbi__zbuf *a, int parse_header)$/;" f typeref:typename:int
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stbi__parse_zlib_header stb_image.h /^static int stbi__parse_zlib_header(stbi__zbuf *a)$/;" f typeref:typename:int
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stbi__pic_info stb_image.h /^static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp)$/;" f typeref:typename:int
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stbi__pic_is4 stb_image.h /^static int stbi__pic_is4(stbi__context *s,const char *str)$/;" f typeref:typename:int
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stbi__pic_load stb_image.h /^static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp, stbi__resul/;" f typeref:typename:void *
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stbi__pic_load_core stb_image.h /^static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *re/;" f typeref:typename:stbi_uc *
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stbi__pic_packet stb_image.h /^} stbi__pic_packet;$/;" t typeref:struct:__anon84e4e8861108
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stbi__pic_test stb_image.h /^static int stbi__pic_test(stbi__context *s)$/;" f typeref:typename:int
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stbi__pic_test_core stb_image.h /^static int stbi__pic_test_core(stbi__context *s)$/;" f typeref:typename:int
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stbi__png stb_image.h /^} stbi__png;$/;" t typeref:struct:__anon84e4e8860e08
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stbi__png_info stb_image.h /^static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp)$/;" f typeref:typename:int
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stbi__png_info_raw stb_image.h /^static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp)$/;" f typeref:typename:int
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stbi__png_is16 stb_image.h /^static int stbi__png_is16(stbi__context *s)$/;" f typeref:typename:int
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stbi__png_load stb_image.h /^static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__res/;" f typeref:typename:void *
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stbi__png_test stb_image.h /^static int stbi__png_test(stbi__context *s)$/;" f typeref:typename:int
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stbi__pngchunk stb_image.h /^} stbi__pngchunk;$/;" t typeref:struct:__anon84e4e8860d08
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stbi__pnm_getinteger stb_image.h /^static int stbi__pnm_getinteger(stbi__context *s, char *c)$/;" f typeref:typename:int
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stbi__pnm_info stb_image.h /^static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp)$/;" f typeref:typename:int
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stbi__pnm_isdigit stb_image.h /^static int stbi__pnm_isdigit(char c)$/;" f typeref:typename:int
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stbi__pnm_isspace stb_image.h /^static int stbi__pnm_isspace(char c)$/;" f typeref:typename:int
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stbi__pnm_load stb_image.h /^static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__res/;" f typeref:typename:void *
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stbi__pnm_skip_whitespace stb_image.h /^static void stbi__pnm_skip_whitespace(stbi__context *s, char *c)$/;" f typeref:typename:void
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stbi__pnm_test stb_image.h /^static int stbi__pnm_test(stbi__context *s)$/;" f typeref:typename:int
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stbi__process_frame_header stb_image.h /^static int stbi__process_frame_header(stbi__jpeg *z, int scan)$/;" f typeref:typename:int
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stbi__process_gif_raster stb_image.h /^static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g)$/;" f typeref:typename:stbi_uc *
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stbi__process_marker stb_image.h /^static int stbi__process_marker(stbi__jpeg *z, int m)$/;" f typeref:typename:int
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stbi__process_scan_header stb_image.h /^static int stbi__process_scan_header(stbi__jpeg *z)$/;" f typeref:typename:int
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stbi__psd_decode_rle stb_image.h /^static int stbi__psd_decode_rle(stbi__context *s, stbi_uc *p, int pixelCount)$/;" f typeref:typename:int
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stbi__psd_info stb_image.h /^static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp)$/;" f typeref:typename:int
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stbi__psd_is16 stb_image.h /^static int stbi__psd_is16(stbi__context *s)$/;" f typeref:typename:int
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stbi__psd_load stb_image.h /^static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__res/;" f typeref:typename:void *
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stbi__psd_test stb_image.h /^static int stbi__psd_test(stbi__context *s)$/;" f typeref:typename:int
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stbi__readval stb_image.h /^static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest)$/;" f typeref:typename:stbi_uc *
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stbi__refill_buffer stb_image.h /^static void stbi__refill_buffer(stbi__context *s)$/;" f typeref:typename:void
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stbi__resample stb_image.h /^} stbi__resample;$/;" t typeref:struct:__anon84e4e8860a08
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stbi__resample_row_generic stb_image.h /^static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int /;" f typeref:typename:stbi_uc *
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stbi__resample_row_h_2 stb_image.h /^static stbi_uc* stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, /;" f typeref:typename:stbi_uc *
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stbi__resample_row_hv_2 stb_image.h /^static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, /;" f typeref:typename:stbi_uc *
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stbi__resample_row_hv_2_simd stb_image.h /^static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, in/;" f typeref:typename:stbi_uc *
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stbi__resample_row_v_2 stb_image.h /^static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, i/;" f typeref:typename:stbi_uc *
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stbi__result_info stb_image.h /^} stbi__result_info;$/;" t typeref:struct:__anon84e4e8860508
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stbi__rewind stb_image.h /^static void stbi__rewind(stbi__context *s)$/;" f typeref:typename:void
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stbi__setup_jpeg stb_image.h /^static void stbi__setup_jpeg(stbi__jpeg *j)$/;" f typeref:typename:void
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stbi__shiftsigned stb_image.h /^static int stbi__shiftsigned(unsigned int v, int shift, int bits)$/;" f typeref:typename:int
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stbi__skip stb_image.h /^static void stbi__skip(stbi__context *s, int n)$/;" f typeref:typename:void
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stbi__sse2_available stb_image.h /^static int stbi__sse2_available(void)$/;" f typeref:typename:int
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stbi__start_callbacks stb_image.h /^static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user)$/;" f typeref:typename:void
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stbi__start_file stb_image.h /^static void stbi__start_file(stbi__context *s, FILE *f)$/;" f typeref:typename:void
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stbi__start_mem stb_image.h /^static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len)$/;" f typeref:typename:void
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stbi__stdio_callbacks stb_image.h /^static stbi_io_callbacks stbi__stdio_callbacks =$/;" v typeref:typename:stbi_io_callbacks
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stbi__stdio_eof stb_image.h /^static int stbi__stdio_eof(void *user)$/;" f typeref:typename:int
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stbi__stdio_read stb_image.h /^static int stbi__stdio_read(void *user, char *data, int size)$/;" f typeref:typename:int
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stbi__stdio_skip stb_image.h /^static void stbi__stdio_skip(void *user, int n)$/;" f typeref:typename:void
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stbi__tga_get_comp stb_image.h /^static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16)$/;" f typeref:typename:int
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stbi__tga_info stb_image.h /^static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp)$/;" f typeref:typename:int
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stbi__tga_load stb_image.h /^static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__res/;" f typeref:typename:void *
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stbi__tga_read_rgb16 stb_image.h /^static void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out)$/;" f typeref:typename:void
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stbi__tga_test stb_image.h /^static int stbi__tga_test(stbi__context *s)$/;" f typeref:typename:int
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stbi__uint16 stb_image.h /^typedef uint16_t stbi__uint16;$/;" t typeref:typename:uint16_t
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stbi__uint16 stb_image.h /^typedef unsigned short stbi__uint16;$/;" t typeref:typename:unsigned short
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stbi__uint32 stb_image.h /^typedef uint32_t stbi__uint32;$/;" t typeref:typename:uint32_t
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stbi__uint32 stb_image.h /^typedef unsigned int stbi__uint32;$/;" t typeref:typename:unsigned int
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stbi__unpremultiply_on_load stb_image.h /^static int stbi__unpremultiply_on_load = 0;$/;" v typeref:typename:int
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stbi__vertical_flip stb_image.h /^static void stbi__vertical_flip(void *image, int w, int h, int bytes_per_pixel)$/;" f typeref:typename:void
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stbi__vertical_flip_slices stb_image.h /^static void stbi__vertical_flip_slices(void *image, int w, int h, int z, int bytes_per_pixel)$/;" f typeref:typename:void
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stbi__vertically_flip_on_load stb_image.h /^static int stbi__vertically_flip_on_load = 0;$/;" v typeref:typename:int
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stbi__zbuf stb_image.h /^} stbi__zbuf;$/;" t typeref:struct:__anon84e4e8860c08
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stbi__zbuild_huffman stb_image.h /^static int stbi__zbuild_huffman(stbi__zhuffman *z, const stbi_uc *sizelist, int num)$/;" f typeref:typename:int
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stbi__zdefault_distance stb_image.h /^static const stbi_uc stbi__zdefault_distance[32] =$/;" v typeref:typename:const stbi_uc[32]
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stbi__zdefault_length stb_image.h /^static const stbi_uc stbi__zdefault_length[288] =$/;" v typeref:typename:const stbi_uc[288]
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stbi__zdist_base stb_image.h /^static const int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,$/;" v typeref:typename:const int[32]
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stbi__zdist_extra stb_image.h /^static const int stbi__zdist_extra[32] =$/;" v typeref:typename:const int[32]
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stbi__zexpand stb_image.h /^static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) \/\/ need to make room for n bytes$/;" f typeref:typename:int
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stbi__zget8 stb_image.h /^stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z)$/;" f typeref:typename:stbi_inline stbi_uc
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stbi__zhuffman stb_image.h /^} stbi__zhuffman;$/;" t typeref:struct:__anon84e4e8860b08
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stbi__zhuffman_decode stb_image.h /^stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z)$/;" f typeref:typename:stbi_inline int
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stbi__zhuffman_decode_slowpath stb_image.h /^static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z)$/;" f typeref:typename:int
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stbi__zlength_base stb_image.h /^static const int stbi__zlength_base[31] = {$/;" v typeref:typename:const int[31]
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stbi__zlength_extra stb_image.h /^static const int stbi__zlength_extra[31]=$/;" v typeref:typename:const int[31]
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stbi__zreceive stb_image.h /^stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n)$/;" f typeref:typename:stbi_inline unsigned int
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stbi_convert_iphone_png_to_rgb stb_image.h /^STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert)$/;" f typeref:typename:STBIDEF void
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stbi_convert_wchar_to_utf8 stb_image.h /^STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input)$/;" f typeref:typename:STBIDEF int
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stbi_failure_reason stb_image.h /^STBIDEF const char *stbi_failure_reason(void)$/;" f typeref:typename:STBIDEF const char *
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stbi_hdr_to_ldr_gamma stb_image.h /^STBIDEF void stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1\/gamma; }$/;" f typeref:typename:STBIDEF void
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stbi_hdr_to_ldr_scale stb_image.h /^STBIDEF void stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1\/scale; }$/;" f typeref:typename:STBIDEF void
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stbi_image_free stb_image.h /^STBIDEF void stbi_image_free(void *retval_from_stbi_load)$/;" f typeref:typename:STBIDEF void
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stbi_info stb_image.h /^STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp)$/;" f typeref:typename:STBIDEF int
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stbi_info_from_callbacks stb_image.h /^STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int/;" f typeref:typename:STBIDEF int
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stbi_info_from_file stb_image.h /^STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp)$/;" f typeref:typename:STBIDEF int
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stbi_info_from_memory stb_image.h /^STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp)$/;" f typeref:typename:STBIDEF int
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stbi_inline stb_image.h /^ #define stbi_inline /;" d
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stbi_inline stb_image.h /^ #define stbi_inline$/;" d
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stbi_io_callbacks stb_image.h /^} stbi_io_callbacks;$/;" t typeref:struct:__anon84e4e8860208
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stbi_is_16_bit stb_image.h /^STBIDEF int stbi_is_16_bit(char const *filename)$/;" f typeref:typename:STBIDEF int
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stbi_is_16_bit_from_callbacks stb_image.h /^STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *c, void *user)$/;" f typeref:typename:STBIDEF int
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stbi_is_16_bit_from_file stb_image.h /^STBIDEF int stbi_is_16_bit_from_file(FILE *f)$/;" f typeref:typename:STBIDEF int
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stbi_is_16_bit_from_memory stb_image.h /^STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len)$/;" f typeref:typename:STBIDEF int
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stbi_is_hdr stb_image.h /^STBIDEF int stbi_is_hdr (char const *filename)$/;" f typeref:typename:STBIDEF int
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stbi_is_hdr_from_callbacks stb_image.h /^STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user)$/;" f typeref:typename:STBIDEF int
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stbi_is_hdr_from_file stb_image.h /^STBIDEF int stbi_is_hdr_from_file(FILE *f)$/;" f typeref:typename:STBIDEF int
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stbi_is_hdr_from_memory stb_image.h /^STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len)$/;" f typeref:typename:STBIDEF int
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stbi_ldr_to_hdr_gamma stb_image.h /^STBIDEF void stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; }$/;" f typeref:typename:STBIDEF void
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stbi_ldr_to_hdr_scale stb_image.h /^STBIDEF void stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; }$/;" f typeref:typename:STBIDEF void
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stbi_load stb_image.h /^STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp)$/;" f typeref:typename:STBIDEF stbi_uc *
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stbi_load_16 stb_image.h /^STBIDEF stbi_us *stbi_load_16(char const *filename, int *x, int *y, int *comp, int req_comp)$/;" f typeref:typename:STBIDEF stbi_us *
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stbi_load_16_from_callbacks stb_image.h /^STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, /;" f typeref:typename:STBIDEF stbi_us *
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stbi_load_16_from_memory stb_image.h /^STBIDEF stbi_us *stbi_load_16_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *c/;" f typeref:typename:STBIDEF stbi_us *
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stbi_load_from_callbacks stb_image.h /^STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int/;" f typeref:typename:STBIDEF stbi_uc *
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stbi_load_from_file stb_image.h /^STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)$/;" f typeref:typename:STBIDEF stbi_uc *
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stbi_load_from_file_16 stb_image.h /^STBIDEF stbi__uint16 *stbi_load_from_file_16(FILE *f, int *x, int *y, int *comp, int req_comp)$/;" f typeref:typename:STBIDEF stbi__uint16 *
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stbi_load_from_memory stb_image.h /^STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp/;" f typeref:typename:STBIDEF stbi_uc *
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stbi_load_gif_from_memory stb_image.h /^STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x,/;" f typeref:typename:STBIDEF stbi_uc *
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stbi_loadf stb_image.h /^STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp)$/;" f typeref:typename:STBIDEF float *
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stbi_loadf_from_callbacks stb_image.h /^STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int /;" f typeref:typename:STBIDEF float *
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stbi_loadf_from_file stb_image.h /^STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)$/;" f typeref:typename:STBIDEF float *
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stbi_loadf_from_memory stb_image.h /^STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp,/;" f typeref:typename:STBIDEF float *
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stbi_lrot stb_image.h /^ #define stbi_lrot(/;" d
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stbi_set_flip_vertically_on_load stb_image.h /^STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip)$/;" f typeref:typename:STBIDEF void
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stbi_set_unpremultiply_on_load stb_image.h /^STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply)$/;" f typeref:typename:STBIDEF void
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stbi_uc stb_image.h /^typedef unsigned char stbi_uc;$/;" t typeref:typename:unsigned char
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stbi_us stb_image.h /^typedef unsigned short stbi_us;$/;" t typeref:typename:unsigned short
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stbi_zlib_decode_buffer stb_image.h /^STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen)$/;" f typeref:typename:STBIDEF int
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stbi_zlib_decode_malloc stb_image.h /^STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen)$/;" f typeref:typename:STBIDEF char *
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stbi_zlib_decode_malloc_guesssize stb_image.h /^STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, i/;" f typeref:typename:STBIDEF char *
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stbi_zlib_decode_malloc_guesssize_headerflag stb_image.h /^STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int init/;" f typeref:typename:STBIDEF char *
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stbi_zlib_decode_noheader_buffer stb_image.h /^STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int i/;" f typeref:typename:STBIDEF int
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stbi_zlib_decode_noheader_malloc stb_image.h /^STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen)$/;" f typeref:typename:STBIDEF char *
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step stb_image.h /^ int parse, step;$/;" m struct:__anon84e4e8861308 typeref:typename:int
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succ_high stb_image.h /^ int succ_high;$/;" m struct:__anon84e4e8860808 typeref:typename:int
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succ_low stb_image.h /^ int succ_low;$/;" m struct:__anon84e4e8860808 typeref:typename:int
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suffix stb_image.h /^ stbi_uc suffix;$/;" m struct:__anon84e4e8861208 typeref:typename:stbi_uc
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tan mesh.h /^ Vector3 pos,norm,tan,biTan;$/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector3
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texCoords particleEmitter.h /^ Vector2 texCoords;$/;" m struct:vb01::ParticleEmitter::Vertex typeref:typename:Vector2
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texts node.h /^ std::vector<Text*> texts;$/;" m class:vb01::Node typeref:typename:std::vector<Text * >
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texture text.h /^ Texture *texture=nullptr;$/;" m struct:vb01::Text::Glyph typeref:typename:Texture *
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texture texture.h /^ u32 *texture=nullptr;$/;" m class:vb01::Texture typeref:typename:u32 *
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texturingEnabled material.h /^ bool lightingEnabled=false,texturingEnabled=true,diffuseColorEnabled=false,normalMapEnabled=f/;" m class:vb01::Material typeref:typename:bool
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time particleEmitter.h /^ s64 time=0,timeToLive=0;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:s64
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timeToLive particleEmitter.h /^ s64 time=0,timeToLive=0;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:s64
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todo stb_image.h /^ int restart_interval, todo;$/;" m struct:__anon84e4e8860808 typeref:typename:int
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tq stb_image.h /^ int tq;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
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trans particleEmitter.h /^ Vector3 dir,trans;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:Vector3
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transformBones animationController.cpp /^ void AnimationController::transformBones(AnimationChannel *channel){$/;" f class:vb01::AnimationController typeref:typename:void
|
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transformIkChain skeleton.cpp /^ void Skeleton::transformIkChain(int chainLength, Bone *boneChain[], Vector3 boneIkPos[], Vector/;" f class:vb01::Skeleton typeref:typename:void
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transparent stb_image.h /^ int flags, bgindex, ratio, transparent, eflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
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transpose matrix.cpp /^ void Matrix::transpose(){$/;" f class:vb01::Matrix typeref:typename:void
|
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type animation.h /^ Type type;$/;" m struct:vb01::Animation::KeyframeGroup::KeyframeChannel typeref:typename:Type
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type light.h /^ Type type;$/;" m class:vb01::Light typeref:typename:Type
|
|
type material.h /^ Type type;$/;" m class:vb01::Material typeref:typename:Type
|
|
type stb_image.h /^ stbi__uint32 type;$/;" m struct:__anon84e4e8860d08 typeref:typename:stbi__uint32
|
|
type stb_image.h /^ stbi_uc size,type,channel;$/;" m struct:__anon84e4e8861108 typeref:typename:stbi_uc
|
|
type texture.h /^ TextureType type=TextureType::TEXTURE_2D;$/;" m class:vb01::Texture typeref:typename:TextureType
|
|
u16 util.h /^ typedef unsigned short u16;$/;" t namespace:vb01 typeref:typename:unsigned short
|
|
u32 util.h /^ typedef unsigned int u32;$/;" t namespace:vb01 typeref:typename:unsigned int
|
|
u64 util.h /^ typedef unsigned long long u64;$/;" t namespace:vb01 typeref:typename:unsigned long long
|
|
u8 util.h /^ typedef unsigned char u8;$/;" t namespace:vb01 typeref:typename:unsigned char
|
|
up camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,-1),left=Vector3(1,0,0),up=Vector3(0,1,/;" m class:vb01::Camera typeref:typename:Vector3
|
|
update animation.cpp /^ void Animation::update(){$/;" f class:vb01::Animation typeref:typename:void
|
|
update animationChannel.cpp /^ void AnimationChannel::update(){$/;" f class:vb01::AnimationChannel typeref:typename:void
|
|
update animationController.cpp /^ void AnimationController::update(){$/;" f class:vb01::AnimationController typeref:typename:void
|
|
update camera.cpp /^ void Camera::update(){$/;" f class:vb01::Camera typeref:typename:void
|
|
update light.cpp /^ void Light::update(){$/;" f class:vb01::Light typeref:typename:void
|
|
update material.cpp /^ void Material::update(){$/;" f class:vb01::Material typeref:typename:void
|
|
update mesh.cpp /^ void Mesh::update(){$/;" f class:vb01::Mesh typeref:typename:void
|
|
update model.cpp /^ void Model::update(){$/;" f class:vb01::Model typeref:typename:void
|
|
update node.cpp /^ void Node::update(){$/;" f class:vb01::Node typeref:typename:void
|
|
update particleEmitter.cpp /^ void ParticleEmitter::update(){$/;" f class:vb01::ParticleEmitter typeref:typename:void
|
|
update root.cpp /^ void Root::update(){$/;" f class:vb01::Root typeref:typename:void
|
|
update skeleton.cpp /^ void Skeleton::update(){$/;" f class:vb01::Skeleton typeref:typename:void
|
|
update text.cpp /^ void Text::update(){$/;" f class:vb01::Text typeref:typename:void
|
|
update texture.cpp /^ void Texture::update(int id){$/;" f class:vb01::Texture typeref:typename:void
|
|
updateAxis node.cpp /^ void Node::updateAxis(){$/;" f class:vb01::Node typeref:typename:void
|
|
updateRate animationChannel.h /^ int updateRate = 16;$/;" m class:vb01::AnimationChannel typeref:typename:int
|
|
updateRate texture.h /^ s32 updateRate=0,numFrames=0,frame=0;$/;" m class:vb01::Texture typeref:typename:s32
|
|
updateReflection mesh.cpp /^ void Mesh::updateReflection(Shader *shader, Vector3 pos, int width, int height){$/;" f class:vb01::Mesh typeref:typename:void
|
|
updateShader light.cpp /^ void Light::updateShader(vector<Material*> materials, int thisId, mat4 &proj, mat4 &view){$/;" f class:vb01::Light typeref:typename:void
|
|
updateShaders node.cpp /^ void Node::updateShaders(){$/;" f class:vb01::Node typeref:typename:void
|
|
updateSkeleton mesh.cpp /^ void Mesh::updateSkeleton(Shader *shader){$/;" f class:vb01::Mesh typeref:typename:void
|
|
use shader.cpp /^ void Shader::use(){glUseProgram(id);}$/;" f class:vb01::Shader typeref:typename:void
|
|
uv mesh.h /^ Vector2 uv; $/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector2
|
|
v stb_image.h /^ int h,v;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
|
vString shader.h /^ std::string vString,fString,gString;$/;" m class:vb01::Shader typeref:typename:std::string
|
|
validate_uint32 stb_image.h /^typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1];$/;" t typeref:typename:unsigned char[sizeof (stbi__uint32)==4?1:-1]
|
|
value animation.h /^ float value;$/;" m struct:vb01::Animation::KeyframeGroup::KeyframeChannel::Keyframe typeref:typename:float
|
|
value stb_image.h /^ stbi__uint16 value[288];$/;" m struct:__anon84e4e8860b08 typeref:typename:stbi__uint16[288]
|
|
values stb_image.h /^ stbi_uc values[256];$/;" m struct:__anon84e4e8860708 typeref:typename:stbi_uc[256]
|
|
vb01 animation.cpp /^namespace vb01{$/;" n file:
|
|
vb01 animation.h /^namespace vb01{$/;" n
|
|
vb01 animationChannel.cpp /^namespace vb01{$/;" n file:
|
|
vb01 animationChannel.h /^namespace vb01{$/;" n
|
|
vb01 animationController.cpp /^namespace vb01{$/;" n file:
|
|
vb01 animationController.h /^namespace vb01{$/;" n
|
|
vb01 assimpModelReader.cpp /^namespace vb01{$/;" n file:
|
|
vb01 assimpModelReader.h /^namespace vb01{$/;" n
|
|
vb01 bone.cpp /^namespace vb01{$/;" n file:
|
|
vb01 bone.h /^namespace vb01{$/;" n
|
|
vb01 box.cpp /^namespace vb01{$/;" n file:
|
|
vb01 box.h /^namespace vb01{$/;" n
|
|
vb01 camera.cpp /^namespace vb01{$/;" n file:
|
|
vb01 camera.h /^namespace vb01{$/;" n
|
|
vb01 light.cpp /^namespace vb01{$/;" n file:
|
|
vb01 light.h /^namespace vb01{$/;" n
|
|
vb01 material.cpp /^namespace vb01{$/;" n file:
|
|
vb01 material.h /^namespace vb01{$/;" n
|
|
vb01 matrix.cpp /^namespace vb01{$/;" n file:
|
|
vb01 matrix.h /^namespace vb01{$/;" n
|
|
vb01 mesh.cpp /^namespace vb01{$/;" n file:
|
|
vb01 mesh.h /^namespace vb01{$/;" n
|
|
vb01 model.cpp /^namespace vb01{$/;" n file:
|
|
vb01 model.h /^namespace vb01{$/;" n
|
|
vb01 modelReader.cpp /^namespace vb01{$/;" n file:
|
|
vb01 modelReader.h /^namespace vb01{$/;" n
|
|
vb01 node.cpp /^namespace vb01{$/;" n file:
|
|
vb01 node.h /^namespace vb01{$/;" n
|
|
vb01 particleEmitter.cpp /^namespace vb01{$/;" n file:
|
|
vb01 particleEmitter.h /^namespace vb01{$/;" n
|
|
vb01 quad.cpp /^namespace vb01{$/;" n file:
|
|
vb01 quad.h /^namespace vb01{$/;" n
|
|
vb01 quaternion.cpp /^namespace vb01{$/;" n file:
|
|
vb01 quaternion.h /^namespace vb01{$/;" n
|
|
vb01 ray.cpp /^namespace vb01{$/;" n file:
|
|
vb01 ray.h /^namespace vb01{$/;" n
|
|
vb01 root.cpp /^namespace vb01{$/;" n file:
|
|
vb01 root.h /^namespace vb01{$/;" n
|
|
vb01 shader.cpp /^namespace vb01{$/;" n file:
|
|
vb01 shader.h /^namespace vb01{$/;" n
|
|
vb01 skeleton.cpp /^namespace vb01{$/;" n file:
|
|
vb01 skeleton.h /^namespace vb01{$/;" n
|
|
vb01 text.cpp /^namespace vb01{$/;" n file:
|
|
vb01 text.h /^namespace vb01{$/;" n
|
|
vb01 texture.cpp /^namespace vb01{$/;" n file:
|
|
vb01 texture.h /^namespace vb01{$/;" n
|
|
vb01 util.cpp /^namespace vb01{$/;" n file:
|
|
vb01 util.h /^namespace vb01{$/;" n
|
|
vb01 vbModelReader.cpp /^namespace vb01{$/;" n file:
|
|
vb01 vbModelReader.h /^namespace vb01{$/;" n
|
|
vb01 vector.cpp /^namespace vb01{$/;" n file:
|
|
vb01 vector.h /^namespace vb01{$/;" n
|
|
vertexGroups mesh.h /^ std::string *vertexGroups=nullptr,*shapeKeys=nullptr;$/;" m class:vb01::Mesh typeref:typename:std::string *
|
|
vertices mesh.h /^ Vertex *vertices;$/;" m class:vb01::Mesh typeref:typename:Vertex *
|
|
visible node.h /^ bool visible=true;$/;" m class:vb01::Node typeref:typename:bool
|
|
vs stb_image.h /^ int hs,vs; \/\/ expansion factor in each axis$/;" m struct:__anon84e4e8860a08 typeref:typename:int
|
|
w quaternion.h /^ float w,x,y,z;$/;" m class:vb01::Quaternion typeref:typename:float
|
|
w stb_image.h /^ int w,h;$/;" m struct:__anon84e4e8861308 typeref:typename:int
|
|
w vector.h /^ float x,y,z,w;$/;" m struct:vb01::Vector4 typeref:typename:float
|
|
w2 stb_image.h /^ int x,y,w2,h2;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
|
w_lores stb_image.h /^ int w_lores; \/\/ horizontal pixels pre-expansion$/;" m struct:__anon84e4e8860a08 typeref:typename:int
|
|
weight texture.h /^ float weight;$/;" m class:vb01::Texture typeref:typename:float
|
|
weights mesh.h /^ float weights[4]{0,0,0,0};$/;" m struct:vb01::Mesh::Vertex typeref:typename:float[4]
|
|
width root.h /^ int width,height,blurLevel=10;$/;" m class:vb01::Root typeref:typename:int
|
|
width texture.h /^ int width,height,numChannels;$/;" m class:vb01::Texture typeref:typename:int
|
|
window root.h /^ GLFWwindow *window;$/;" m class:vb01::Root typeref:typename:GLFWwindow *
|
|
wireframe mesh.h /^ bool staticVerts=true,castShadow=false,reflect=false,wireframe=false;$/;" m class:vb01::Mesh typeref:typename:bool
|
|
wireframe model.h /^ bool castShadow=false,reflect=false,wireframe=false;$/;" m class:vb01::Model typeref:typename:bool
|
|
x quaternion.h /^ float w,x,y,z;$/;" m class:vb01::Quaternion typeref:typename:float
|
|
x stb_image.h /^ int x,y,w2,h2;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
|
x vector.h /^ float x,y,z,w;$/;" m struct:vb01::Vector4 typeref:typename:float
|
|
x vector.h /^ float x,y,z;$/;" m struct:vb01::Vector3 typeref:typename:float
|
|
x vector.h /^ float x,y;$/;" m struct:vb01::Vector2 typeref:typename:float
|
|
y quaternion.h /^ float w,x,y,z;$/;" m class:vb01::Quaternion typeref:typename:float
|
|
y stb_image.h /^ int x,y,w2,h2;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
|
|
y vector.h /^ float x,y,z,w;$/;" m struct:vb01::Vector4 typeref:typename:float
|
|
y vector.h /^ float x,y,z;$/;" m struct:vb01::Vector3 typeref:typename:float
|
|
y vector.h /^ float x,y;$/;" m struct:vb01::Vector2 typeref:typename:float
|
|
ypos stb_image.h /^ int ypos; \/\/ which pre-expansion row we're on$/;" m struct:__anon84e4e8860a08 typeref:typename:int
|
|
ystep stb_image.h /^ int ystep; \/\/ how far through vertical expansion we are$/;" m struct:__anon84e4e8860a08 typeref:typename:int
|
|
z quaternion.h /^ float w,x,y,z;$/;" m class:vb01::Quaternion typeref:typename:float
|
|
z vector.h /^ float x,y,z,w;$/;" m struct:vb01::Vector4 typeref:typename:float
|
|
z vector.h /^ float x,y,z;$/;" m struct:vb01::Vector3 typeref:typename:float
|
|
z_distance stb_image.h /^ stbi__zhuffman z_length, z_distance;$/;" m struct:__anon84e4e8860c08 typeref:typename:stbi__zhuffman
|
|
z_expandable stb_image.h /^ int z_expandable;$/;" m struct:__anon84e4e8860c08 typeref:typename:int
|
|
z_length stb_image.h /^ stbi__zhuffman z_length, z_distance;$/;" m struct:__anon84e4e8860c08 typeref:typename:stbi__zhuffman
|
|
zbuffer stb_image.h /^ stbi_uc *zbuffer, *zbuffer_end;$/;" m struct:__anon84e4e8860c08 typeref:typename:stbi_uc *
|
|
zbuffer_end stb_image.h /^ stbi_uc *zbuffer, *zbuffer_end;$/;" m struct:__anon84e4e8860c08 typeref:typename:stbi_uc **
|
|
zout stb_image.h /^ char *zout;$/;" m struct:__anon84e4e8860c08 typeref:typename:char *
|
|
zout_end stb_image.h /^ char *zout_end;$/;" m struct:__anon84e4e8860c08 typeref:typename:char *
|
|
zout_start stb_image.h /^ char *zout_start;$/;" m struct:__anon84e4e8860c08 typeref:typename:char *
|
|
~Animation animation.cpp /^ Animation::~Animation(){$/;" f class:vb01::Animation
|
|
~AnimationChannel animationChannel.cpp /^ AnimationChannel::~AnimationChannel(){$/;" f class:vb01::AnimationChannel
|
|
~AnimationController animationController.cpp /^ AnimationController::~AnimationController(){$/;" f class:vb01::AnimationController
|
|
~Camera camera.cpp /^ Camera::~Camera(){}$/;" f class:vb01::Camera
|
|
~Light light.cpp /^ Light::~Light(){$/;" f class:vb01::Light
|
|
~Material material.cpp /^ Material::~Material(){$/;" f class:vb01::Material
|
|
~Mesh mesh.cpp /^ Mesh::~Mesh(){$/;" f class:vb01::Mesh
|
|
~Model model.cpp /^ Model::~Model(){$/;" f class:vb01::Model
|
|
~ModelReader modelReader.cpp /^ ModelReader::~ModelReader(){$/;" f class:vb01::ModelReader
|
|
~Node node.cpp /^ Node::~Node(){$/;" f class:vb01::Node
|
|
~ParticleEmitter particleEmitter.cpp /^ ParticleEmitter::~ParticleEmitter(){$/;" f class:vb01::ParticleEmitter
|
|
~Shader shader.cpp /^ Shader::~Shader(){}$/;" f class:vb01::Shader
|
|
~Text text.cpp /^ Text::~Text(){$/;" f class:vb01::Text
|
|
~Texture texture.cpp /^ Texture::~Texture(){$/;" f class:vb01::Texture
|
|
~VbModelReader vbModelReader.cpp /^ VbModelReader::~VbModelReader(){$/;" f class:vb01::VbModelReader
|