Files
vb01/particleEmitterSample.cpp
T

61 lines
1.7 KiB
C++

#include "root.h"
#include "node.h"
#include "particleEmitter.h"
#include "material.h"
#include "texture.h"
#include "animation.h"
#include "animationController.h"
#include "animationChannel.h"
using namespace std;
using namespace vb01;
int main(){
const string PATH = "../", TEX_PATH = PATH + "samples/textures/", MODEL_PATH = PATH + "samples/models/";
string skyboxTextures[] = {
TEX_PATH + "top.jpg",
TEX_PATH + "bottom.jpg",
TEX_PATH + "left.jpg",
TEX_PATH + "right.jpg",
TEX_PATH + "front.jpg",
TEX_PATH + "back.jpg"
};
Root *root = Root::getSingleton();
root->start(800, 600, PATH, "Particle emitter sample");
root->createSkybox(skyboxTextures);
Node *rootNode = root->getRootNode();
Camera *cam = root->getCamera();
cam->setPosition(Vector3(0, 0, 1) * 1);
cam->lookAt(Vector3(0, 0, -1).norm(), Vector3(0, 1, 0).norm());
ParticleEmitter *emitter = new ParticleEmitter(1);
Node *emitterNode = new Node(Vector3::VEC_ZERO, Quaternion::QUAT_W, Vector3::VEC_IJK, "", new AnimationController());
Material *mat = new Material(Material::MATERIAL_PARTICLE);
mat->setTexturingEnabled(true);
mat->setLightingEnabled(false);
string images[] = {TEX_PATH + "smoke00.png"};
Texture *texture = new Texture(images, 1);
mat->addDiffuseMap(texture);
emitter->setMaterial(mat);
emitter->setStartColor(Vector4(1, 1, 1, 1));
emitter->setEndColor(Vector4(1, 0, 1, 1));
emitter->setStartSize(Vector2(1, 1) * .1);
emitter->setEndSize(Vector2(1, 1) * .1);
emitter->setLowLife(.3);
emitter->setHighLife(.4);
emitter->setSpeed(.01);
emitter->setSpread(360);
emitterNode->attachParticleEmitter(emitter);
rootNode->attachChild(emitterNode);
emitterNode->setOrientation(Quaternion(-1.57, Vector3(1, 0, 0)));
while(true)
root->update();
return 0;
}