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57 lines
1.5 KiB
C++
Executable File
57 lines
1.5 KiB
C++
Executable File
#ifndef PARTICLE_EMITTER_H
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#define PARTICLE_EMITTER_H
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#include"vector.h"
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#include"util.h"
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#include<glm.hpp>
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namespace vb01{
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class Shader;
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class Node;
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class Material;
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class ParticleEmitter{
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public:
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ParticleEmitter(int=1);
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~ParticleEmitter();
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void update();
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inline void setMaterial(Material *mat){this->material=mat;}
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inline void setNode(Node *node){this->node=node;}
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inline void setStartSize(Vector2 size){this->startSize=size;}
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inline void setEndSize(Vector2 size){this->endSize=size;}
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inline void setStartColor(Vector4 color){this->startColor=color;}
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inline void setEndColor(Vector4 color){this->endColor=color;}
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inline void setSpread(float s){this->spread=s;}
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inline void setLowLife(float l){this->lowLife=l;}
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inline void setHighLife(float h){this->highLife=h;}
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inline void setGravity(Vector3 g){this->gravity=g;}
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inline Node* getNode(){return node;}
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inline Vector3 getDirection(){return direction;}
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void setDirection(Vector3 dir);
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private:
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struct Vertex{
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Vector3 pos;
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Vector2 texCoords;
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};
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struct Particle{
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glm::mat4 mat;
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s64 time=0,timeToLive=0;
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Vector4 color;
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Vector3 dir;
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Vector2 size;
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};
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unsigned int instanceVBO,VAO,VBO,EBO;
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int numParticles;
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Particle *particles;
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Material *material=nullptr;
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Node *node=nullptr;
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Vector2 startSize=Vector2::VEC_IJ,endSize=Vector2::VEC_IJ;
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Vector3 direction=Vector3(0,.1,0),gravity=Vector3::VEC_ZERO;
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Vector4 startColor,endColor;
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float spread=1,lowLife=1,highLife=2;
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};
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}
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#endif
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