Files
vb01/particleEmitter.h
T
2021-10-19 19:06:40 +03:00

57 lines
1.5 KiB
C++
Executable File

#ifndef PARTICLE_EMITTER_H
#define PARTICLE_EMITTER_H
#include"vector.h"
#include"util.h"
#include<glm.hpp>
namespace vb01{
class Shader;
class Node;
class Material;
class ParticleEmitter{
public:
ParticleEmitter(int=1);
~ParticleEmitter();
void update();
inline void setMaterial(Material *mat){this->material=mat;}
inline void setNode(Node *node){this->node=node;}
inline void setStartSize(Vector2 size){this->startSize=size;}
inline void setEndSize(Vector2 size){this->endSize=size;}
inline void setStartColor(Vector4 color){this->startColor=color;}
inline void setEndColor(Vector4 color){this->endColor=color;}
inline void setSpread(float s){this->spread=s;}
inline void setLowLife(float l){this->lowLife=l;}
inline void setHighLife(float h){this->highLife=h;}
inline void setGravity(Vector3 g){this->gravity=g;}
inline Node* getNode(){return node;}
inline Vector3 getDirection(){return direction;}
void setDirection(Vector3 dir);
private:
struct Vertex{
Vector3 pos;
Vector2 texCoords;
};
struct Particle{
glm::mat4 mat;
s64 time=0,timeToLive=0;
Vector4 color;
Vector3 dir;
Vector2 size;
};
unsigned int instanceVBO,VAO,VBO,EBO;
int numParticles;
Particle *particles;
Material *material=nullptr;
Node *node=nullptr;
Vector2 startSize=Vector2::VEC_IJ,endSize=Vector2::VEC_IJ;
Vector3 direction=Vector3(0,.1,0),gravity=Vector3::VEC_ZERO;
Vector4 startColor,endColor;
float spread=1,lowLife=1,highLife=2;
};
}
#endif