Files
vb01/particle.frag
T
2021-10-19 19:06:40 +03:00

18 lines
267 B
GLSL
Executable File

#version 330 core
in vec2 texCoords;
flat in int id;
out vec4 FragColor;
uniform sampler2D tex;
uniform vec4 color[200];
void main(){
float alpha=texture(tex,texCoords).r;
vec4 c=color[id];
//FragColor=vec4(1,0,0,1);
FragColor=vec4(c.x,c.y,c.z,c.w*alpha);
}