Files
vb01/particle.frag
T
2021-10-19 19:06:40 +03:00

22 lines
442 B
GLSL
Executable File

#version 330 core
in vec2 texCoords;
flat in int id;
layout (location=0) out vec4 FragColor;
layout (location=1) out vec4 BrightColor;
uniform sampler2D tex;
uniform vec4 color[200];
void main(){
float alpha=texture(tex,texCoords).r;
vec4 c=color[id];
c=vec4(c.x,c.y,c.z,c.w*alpha);
float brightness = dot(c.rgb, vec3(0.2126, 0.7152, 0.0722));
if(brightness>1)
BrightColor=vec4(c.rgb,1);
FragColor=vec4(c.x,c.y,c.z,c.w*alpha);
}