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18 lines
256 B
C++
18 lines
256 B
C++
#ifndef SHADER_ASSET_H
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#define SHADER_ASSET_H
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#include "asset.h"
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namespace vb01{
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struct ShaderAsset : public Asset{
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std::string shaderString = "";
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ShaderAsset(std::string p, std::string str){
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path = p;
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shaderString = str;
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}
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};
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}
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#endif
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