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vb01/shaders/line3D.vert
2026-05-21 20:27:40 +03:00

10 lines
141 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 proj, view;
void main(){
gl_Position = proj * view * vec4(aPos, 1);
}