Files
vb01/gui.frag
2021-10-19 19:06:41 +03:00

40 lines
745 B
GLSL
Executable File

#version 330 core
in vec2 texCoords;
out vec4 FragColor;
struct Texture{
float mixRatio;
sampler2D pastTexture, nextTexture;
bool animated;
};
uniform bool texturingEnabled;
uniform bool diffuseColorEnabled;
uniform bool guiPlane;
uniform vec4 diffuseColor;
uniform Texture diffuseMap;
void main(){
vec4 c = (texturingEnabled ? texture(diffuseMap.pastTexture, texCoords) : diffuseColor);
if(diffuseColorEnabled){
float alpha = texture(diffuseMap.pastTexture, texCoords).w;
c = vec4(diffuseColor.xyz, alpha);
}
if(guiPlane){
float gamma = 1, exposure = 1;
//Reinhardt
//c.rgb = c.rgb / (c.rgb + vec3(1.));
//Exp
c.rgb = vec3(1.) - exp(-c.rgb * exposure);
c.rgb = pow(c.rgb, vec3(1 / gamma));
}
FragColor = c;
}