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https://github.com/devZoGok/vb01.git
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39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#include "meshData.h"
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using namespace std;
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namespace vb01{
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void MeshData::ShapeKey::animate(float value, KeyframeChannel keyframeChannel){
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switch(keyframeChannel.type){
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case KeyframeChannel::SHAPE_KEY_MIN:
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this->minValue = value;
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break;
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case KeyframeChannel::SHAPE_KEY_VALUE:
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this->value = value;
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break;
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case KeyframeChannel::SHAPE_KEY_MAX:
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this->maxValue = value;
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break;
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}
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}
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MeshData::ShapeKey::ShapeKey(string name, float value, float minValue, float maxValue) : Animatable(Animatable::SHAPE_KEY, name){
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this->name = name;
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this->value = value;
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this->minValue = minValue;
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this->maxValue = maxValue;
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}
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MeshData::MeshData(Vertex *vertices, u32 *indices, int numTris, string attachableName, string *vertexGroups, int numVertexGroups, string fullSkeletonName, ShapeKey *shapeKeys, int numShapeKeys){
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this->vertices = vertices;
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this->indices = indices;
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this->numTris = numTris;
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this->attachableName = attachableName;
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this->vertexGroups = vertexGroups;
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this->numVertexGroups = numVertexGroups;
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this->fullSkeletonName = fullSkeletonName;
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this->shapeKeys = shapeKeys;
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this->numShapeKeys = numShapeKeys;
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}
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}
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