#include"box.h" namespace vb01{ Box::Box(){ float size=.1; float vertData[]={ 0,1,0,1,1, 0,1,0,0,1, 0,1,0,0,0, 0,1,0,0,0, 0,1,0,1,0, 0,1,0,1,1, 0,-1,0,1,1, 0,-1,0,0,1, 0,-1,0,0,0, 0,-1,0,0,0, 0,-1,0,1,0, 0,-1,0,1,1, 0,0,1,1,1, 0,0,1,0,1, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,1,0, 0,0,1,1,1, 0,0,-1,1,1, 0,0,-1,0,1, 0,0,-1,0,0, 0,0,-1,0,0, 0,0,-1,1,0, 0,0,-1,1,1, 1,0,0,1,1, 1,0,0,0,1, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,1,0, 1,0,0,1,1, -1,0,0,1,1, -1,0,0,0,1, -1,0,0,0,0, -1,0,0,0,0, -1,0,0,1,0, -1,0,0,1,1 }; Vector3 p[]={ Vector3(size.x/2,size.y/2,size.z/2), Vector3(-size.x/2,size.y/2,size.z/2), Vector3(-size.x/2,size.y/2,-size.z/2), Vector3(-size.x/2,size.y/2,-size.z/2), Vector3(size.x/2,-size.y/2,size.z/2), Vector3(-size.x/2,-size.y/2,size.z/2), Vector3(-size.x/2,-size.y/2,-size.z/2), Vector3(-size.x/2,-size.y/2,-size.z/2) }; int indices[]={ }; } void Box::update(){ } }