#ifndef ANIMATION_CONTROLLER_TEST_H #define ANIMATION_CONTROLLER_TEST_H #include #include namespace vb01{ class Skeleton; class AnimationChannel; class AnimationController; class AnimationControllerTest : public CppUnit::TestFixture{ CPPUNIT_TEST_SUITE(AnimationControllerTest); CPPUNIT_TEST(testPrepareAdjacentValues); CPPUNIT_TEST_SUITE_END(); public: AnimationControllerTest(){} void setUp(); void tearDown(); private: void createAnimation(); void testPrepareAdjacentValues(); Skeleton *skeleton = nullptr; AnimationController *controller = nullptr; AnimationChannel *channel = nullptr; }; } #endif