#ifndef MATERIAL_H #define MATERIAL_H #include"texture.h" #include"shader.h" namespace vb01{ class Material{ public: Material(); ~Material(); void update(); void setDiffuseMap(std::string diffuseMap){this->diffuseMap=new Texture(diffuseMap);} void setNormalMap(std::string normalMap){this->normalMap=new Texture(normalMap);} void setSpecularMap(std::string specularMap){this->specularMap=new Texture(specularMap);} inline void setLightingEnabled(bool lighting){this->lightingEnabled=lighting;} inline Shader* getShader(){return shader;} inline bool isLightingEnabled(){return lightingEnabled;} private: bool lightingEnabled=false; Texture *diffuseMap=nullptr,*normalMap=nullptr,*specularMap=nullptr; Shader *shader; }; } #endif