#include"animation.h" using namespace std; namespace vb01{ Animation::Animation(string name){ this->name=name; } Animation::~Animation(){ } void Animation::update(){ } Animation::KeyframeGroup* Animation::getKeyframeGroup(Bone *b){ int id = -1; for(int i = 0;i < keyframeGroups.size(); i++) if(keyframeGroups[i].bone == b){ id = i; break; } return id > -1 ? &(keyframeGroups[id]) : nullptr; } KeyframeChannelType Animation::getKeyframeChannelType(string &typeString){ KeyframeChannelType type; if(typeString == "pos_x") type = KeyframeChannelType::POS_X; else if(typeString == "pos_y") type = KeyframeChannelType::POS_Y; else if(typeString == "pos_z") type = KeyframeChannelType::POS_Z; else if(typeString == "rot_w") type = KeyframeChannelType::ROT_W; else if(typeString == "rot_x") type = KeyframeChannelType::ROT_X; else if(typeString == "rot_y") type = KeyframeChannelType::ROT_Y; else if(typeString == "rot_z") type = KeyframeChannelType::ROT_Z; return type; } KeyframeChannel Animation::getKeyframeChannel(Bone *bone, KeyframeChannelType type){ KeyframeChannel k; return k; } }