#include"animation.h" using namespace std; namespace vb01{ Animation::Animation(string name){ this->name=name; } Animation::~Animation(){ } void Animation::update(){ } Animation::KeyframeGroup* Animation::getKeyframeGroup(Bone *b){ int id = -1; for(int i = 0;i < keyframeGroups.size(); i++) if(keyframeGroups[i].bone == b){ id = i; break; } return id > -1 ? &(keyframeGroups[id]) : nullptr; } }