#include "assetManagerTest.h" #include "assetManager.h" #include #include namespace vb01{ using namespace std; void AssetManagerTest::setUp(){ assetManager = AssetManager::getSingleton(); string basePath = "../tests/"; recursiveLoadPath = basePath + "recursiveLoad/"; fileLoadPath = basePath + "fileLoad/"; } void AssetManagerTest::tearDown(){ } void AssetManagerTest::testLoad(){ vector recursiveLoadFiles = vector{"folderA/a.png", "folderB/b.png"}; assetManager->load(recursiveLoadPath, true); for(string file : recursiveLoadFiles){ Asset *asset = assetManager->getAsset(recursiveLoadPath + file); CPPUNIT_ASSERT(asset != nullptr); } string file = fileLoadPath + "a.png"; assetManager->load(file); CPPUNIT_ASSERT(assetManager->getAsset(file) != nullptr); assetManager->load(file); vector assets = assetManager->getAssets(); int numSameAssets = 0; for(int i = 0; i < assets.size(); i++) if(assets[i]->path == file) numSameAssets++; CPPUNIT_ASSERT(numSameAssets == 1); string nonReadableFile = fileLoadPath + "b.abc"; assetManager->load(nonReadableFile); CPPUNIT_ASSERT(!assetManager->getAsset(nonReadableFile)); } }