#include"quad.h" namespace vb01{ Quad::Quad(Vector3 size,bool spatial) : Mesh(){ this->spatial=spatial; this->staticVerts=false; int numPolyVerts=3; numTris=2; indices=new unsigned int[numTris*numPolyVerts]; vertices=new Vertex[numTris*numPolyVerts]; setSize(size); Mesh::construct(); } void Quad::setSize(Vector3 size){ this->size=size; Vertex v1,v2,v3,v4,v5,v6; if(spatial){ v1.pos=Vector3(size.x/2,size.y/2,0); v2.pos=Vector3(-size.x/2,size.y/2,0); v3.pos=Vector3(-size.x/2,-size.y/2,0); v4.pos=Vector3(-size.x/2,-size.y/2,0); v5.pos=Vector3(size.x/2,-size.y/2,0); v6.pos=Vector3(size.x/2,size.y/2,0); } else{ v1.pos=Vector3(size.x,0,0); v2.pos=Vector3(0,0,0); v3.pos=Vector3(0,size.y,0); v4.pos=Vector3(0,size.y,0); v5.pos=Vector3(size.x,size.y,0); v6.pos=Vector3(size.x,0,0); } v1.norm=Vector3(0,0,-1); v1.texCoords=Vector2(1,0); v2.norm=Vector3(0,0,-1); v2.texCoords=Vector2(0,0); v3.norm=Vector3(0,0,-1); v3.texCoords=Vector2(0,1); v4.norm=Vector3(0,0,-1); v4.texCoords=Vector2(0,1); v5.norm=Vector3(0,0,-1); v5.texCoords=Vector2(1,1); v6.norm=Vector3(0,0,-1); v6.texCoords=Vector2(1,0); indices[0]=0; indices[1]=1; indices[2]=2; indices[3]=3; indices[4]=4; indices[5]=5; vertices[0]=v1; vertices[1]=v2; vertices[2]=v3; vertices[3]=v4; vertices[4]=v5; vertices[5]=v6; } }