#include #include #include #include #include #include"shader.h" #include #include using namespace std; using namespace glm; namespace vb01{ Shader::Shader(string vertShaderPath, string fragShaderPath, string geoShaderPath){ geometry=(geoShaderPath!=""); ifstream vertShaderFile,geoShaderFile,fragShaderFile; vertShaderFile.open(vertShaderPath); geoShaderFile.open(geoShaderPath); fragShaderFile.open(fragShaderPath); stringstream vertShaderStream,geoShaderStream,fragShaderStream; vertShaderStream<