#ifndef ASSET_MANAGER_H #define ASSET_MANAGER_H #include "asset.h" #include namespace vb01{ class AbstractAssetReader; class AssetManager{ public: static AssetManager* getSingleton(); void load(std::string, bool = false); Asset* getAsset(std::string); private: AssetManager(){} void readDir(std::string, std::vector&, bool); std::vector assets; }; } #endif