#ifndef IMAGE_ASSET_H #define IMAGE_ASSET_H #include "asset.h" namespace vb01{ struct ImageAsset : public Asset{ ImageAsset(std::string path, u8 *image, int width, int height, int numChannels){ this->path = path; this->image = image; this->width = width; this->height = height; this->numChannels = numChannels; } u8 *image; int width, height, numChannels; }; } #endif