#include "checkbox.h" #include "text.h" #include "node.h" #include "material.h" using namespace vb01; using namespace std; namespace vb01Gui{ Checkbox::CheckboxButton::CheckboxButton(Checkbox *ch, Vector3 pos, Vector2 size, string name, bool separate) : Button(pos, size, name, "", -1, separate), checkbox(ch) {} void Checkbox::CheckboxButton::onClick() { checkbox->check(); float col = (checkbox->isChecked() ? .6 : .2); setColor(Vector4(col, col, col, 1)); } Checkbox::Checkbox(Vector3 p, string fontPath) : pos(p){ checkboxButton = new CheckboxButton(this, pos, Vector2(length,length), "CheckboxButton", false); /* Root *root = Root::getSingleton(); checkNode = new Node(); Text *check = new Text(fontPath, L"X"); Material *mat = new Material(root->getLibPath() + "text"); mat->addBoolUniform("texturingEnabled", false); mat->addVec4Uniform("diffuseColor", Vector4::VEC_IJKL); check->setMaterial(mat); checkNode->addText(check); checkNode->setVisible(false); root->getGuiNode()->attachChild(checkNode); checkNode->setPosition(Vector3(pos.x, pos.y, 0.1f)); */ } Checkbox::~Checkbox() { } void Checkbox::check() { checked = !checked; //checkNode->setVisible(checked); } }