devZoGok
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b21a0d37ba
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fix to also render GUI quads
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2026-07-11 11:24:37 +03:00 |
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devZoGok
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e29dad91d3
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streamlined text rendering
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2026-07-11 11:02:57 +03:00 |
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devZoGok
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72b9007693
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refactored text rendering
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2026-07-10 14:06:12 +03:00 |
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devZoGok
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f457c69d36
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factored out texture GPU data loading
improved texture buffer and layer retrieval
using draw commands 1:1 with meshes
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2026-07-08 12:08:03 +03:00 |
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devZoGok
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e448f7003e
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GUI quad rendering
improved font and image readers
different mesh VAOs for spatial and GUI quads
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2026-07-06 13:01:31 +03:00 |
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devZoGok
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3193c61036
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flag whether to load primitive mesh or image data to the GPU
outsourced cubemap generation
materials can have nonuniform properties
recreating skyboxes
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2026-06-27 20:04:38 +03:00 |
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devZoGok
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4578f0c6ad
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moved texture GPU data loading to Root
reordered node and mesh rendering data generation
materials no longer create their own shaders
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2026-06-27 10:21:40 +03:00 |
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devZoGok
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cc59f9160c
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Box/Quad clone methods
Phong lighting shaders
using multi draw indirect rendering
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2026-06-26 09:40:46 +03:00 |
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devZoGok
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0aa92ec08b
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toggleable use of HDR and bloom
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2025-07-19 16:03:58 +03:00 |
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devZoGok
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3b3e4c0109
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fixed z fighting for GUI elements
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2024-05-17 17:22:48 +03:00 |
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devZoGok
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97227a1500
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additional methods
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2023-01-03 09:02:52 +02:00 |
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devZoGok
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cc2f6dc29b
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nodes to be rendered are sorted by distance to camera plane
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2022-12-27 14:45:23 +02:00 |
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devZoGok
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12e4870789
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added diffuse convolution CPU side
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2021-11-27 21:15:06 +02:00 |
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devZoGok
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4b25859338
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improved environment mapping for specular IBL
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2021-11-27 14:27:34 +02:00 |
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devZoGok
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75658fa0e8
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first iteration of specular IBL implementation on the CPU side
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2021-11-20 18:57:48 +02:00 |
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devZoGok
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87a140cd0a
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broken up framebuffer processing methods
fixed absent shadow bug
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2021-10-19 19:06:42 +03:00 |
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devZoGok
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10345c8ef8
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shader path is determined by client
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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599bde975a
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code cleanup
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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2e0cad7fd1
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style
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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3c9f23b58f
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fragment and bright textres are created before main framebuffer
fixed cubemap method
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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8f49bd1125
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rendering classes refactoring
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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3753d08ca5
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readable .vb format
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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52c59d6879
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removable lights and skybox
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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0d6b01421f
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Gaussian blur
bug fixes
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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5159afba51
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blurring (not Gaussian blur)
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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c7940f7280
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Revert "animatable textures"
This reverts commit 8226a9479ce8ab45bed5bc6acbba63eaaf0e6330.
point light shadows
fixed spotlights
geometry shaders
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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19fa1590d0
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matrices and bug fixes
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2021-10-19 19:06:40 +03:00 |
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devZoGok
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43d4019384
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implemented depth configuration for 2D elements
fixed text offset configuration
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2021-10-18 19:06:40 +03:00 |
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devZoGok
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9479e3324f
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implemented shadows for non positional lights
fixed skybox
implemented translation and rotation
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2021-10-18 19:05:52 +03:00 |
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devZoGok
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7a8a178a74
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implemented overlays and text, need depth configuration
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2021-10-18 19:05:04 +03:00 |
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devZoGok
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03f65e62f5
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mostly implemented skybox and fixed box verts
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2021-10-18 19:04:20 +03:00 |
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devZoGok
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0c5f39a96f
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E
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2021-10-18 19:04:02 +03:00 |
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devZoGok
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0083f9e5b8
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implemented quad
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2021-10-18 19:03:11 +03:00 |
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