animation keyframe channels now use animatable names

This commit is contained in:
devZoGok
2022-03-11 10:17:00 +02:00
parent a19547782b
commit fa1d0d277c
14 changed files with 32 additions and 37 deletions
+3 -3
View File
@@ -83,17 +83,17 @@ int main(){
* and frame number.
*/
KeyframeChannel kcA;
kcA.animatable = texture;
kcA.animatable = texture->getName();
kcA.type = KeyframeChannel::TEXTURE_FRAME_A;
kcA.keyframes = vector<Keyframe>({KeyframeChannel::createKeyframe(Keyframe::CONSTANT, 0, 1)});
KeyframeChannel kcB;
kcB.animatable = texture;
kcB.animatable = texture->getName();
kcB.type = KeyframeChannel::TEXTURE_FRAME_B;
kcB.keyframes = vector<Keyframe>({KeyframeChannel::createKeyframe(Keyframe::CONSTANT, 1, 1)});
KeyframeChannel kcC;
kcC.animatable = texture;
kcC.animatable = texture->getName();
kcC.type = KeyframeChannel::TEXTURE_MIX_RATIO;
kcC.keyframes = vector<Keyframe>({
KeyframeChannel::createKeyframe(Keyframe::LINEAR, 0, 1),