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https://github.com/devZoGok/vb01.git
synced 2026-08-26 19:43:30 +00:00
animation keyframe channels now use animatable names
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+3
-3
@@ -83,17 +83,17 @@ int main(){
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* and frame number.
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*/
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KeyframeChannel kcA;
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kcA.animatable = texture;
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kcA.animatable = texture->getName();
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kcA.type = KeyframeChannel::TEXTURE_FRAME_A;
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kcA.keyframes = vector<Keyframe>({KeyframeChannel::createKeyframe(Keyframe::CONSTANT, 0, 1)});
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KeyframeChannel kcB;
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kcB.animatable = texture;
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kcB.animatable = texture->getName();
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kcB.type = KeyframeChannel::TEXTURE_FRAME_B;
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kcB.keyframes = vector<Keyframe>({KeyframeChannel::createKeyframe(Keyframe::CONSTANT, 1, 1)});
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KeyframeChannel kcC;
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kcC.animatable = texture;
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kcC.animatable = texture->getName();
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kcC.type = KeyframeChannel::TEXTURE_MIX_RATIO;
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kcC.keyframes = vector<Keyframe>({
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KeyframeChannel::createKeyframe(Keyframe::LINEAR, 0, 1),
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