Animation controller uses now the singleton pattern

This commit is contained in:
devZoGok
2022-03-01 20:51:40 +02:00
parent 78f43e11bd
commit f64a3e13df
19 changed files with 46 additions and 44 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ namespace vb01{
void IkSolverTest::setUp(){
rootNode = Root::getSingleton()->getRootNode();
skeleton = new Skeleton(new AnimationController());
skeleton = new Skeleton();
Bone *boneA = new Bone("A", 1, Vector3::VEC_ZERO, Quaternion::QUAT_W, Vector3::VEC_IJK);
Bone *boneB = new Bone("B", 1, Vector3::VEC_J, Quaternion::QUAT_W, Vector3::VEC_IJK);