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materials are now created by specifying shaders
shader uniforms are added to materials
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@@ -19,6 +19,10 @@ namespace vb01{
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SCALE_X,
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SCALE_Y,
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SCALE_Z,
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UNIFORM_1,
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UNIFORM_2,
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UNIFORM_3,
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UNIFORM_4,
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SHAPE_KEY_MIN,
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SHAPE_KEY_VALUE,
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SHAPE_KEY_MAX,
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