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new keyframe structure
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@@ -18,8 +18,6 @@ namespace vb01{
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inline void addAnimation(Animation *anim){animations.push_back(anim);}
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inline void addAnimationChannel(AnimationChannel *channel){channels.push_back(channel);}
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private:
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void applyBoneTransforms(Animation::KeyframeGroup*);
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Skeleton *skeleton = nullptr;
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std::vector<Animation*> animations;
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std::vector<AnimationChannel*> channels;
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