new keyframe structure

This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent 1bcfc39b90
commit e84086674d
7 changed files with 153 additions and 125 deletions
-2
View File
@@ -18,8 +18,6 @@ namespace vb01{
inline void addAnimation(Animation *anim){animations.push_back(anim);}
inline void addAnimationChannel(AnimationChannel *channel){channels.push_back(channel);}
private:
void applyBoneTransforms(Animation::KeyframeGroup*);
Skeleton *skeleton = nullptr;
std::vector<Animation*> animations;
std::vector<AnimationChannel*> channels;