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readable vb and obj models via the new interface
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@@ -175,7 +175,7 @@ namespace vb01{
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shader->setMat4(model,"model");
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if(skeleton){
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skeleton->update();
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//skeleton->update();
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shader->editShader(Shader::VERTEX_SHADER,2,"const int numBones="+to_string(skeleton->getNumBones())+";");
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shader->editShader(Shader::VERTEX_SHADER,3,"const int numVertGroups="+to_string(numVertexGroups)+";");
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